fix use with, improve move, change icons, improve topbar

This commit is contained in:
Eduardo Bart
2012-01-24 16:39:16 -02:00
parent fb386b3845
commit 24aab00431
46 changed files with 185 additions and 108 deletions

View File

@@ -1,3 +1,6 @@
-- private variables
local m_mouseGrabberWidget
-- private functions
local function onGameKeyPress(self, keyCode, keyboardModifiers, wouldFilter)
if wouldFilter then return end
@@ -13,7 +16,34 @@ local function onGameKeyPress(self, keyCode, keyboardModifiers, wouldFilter)
return false
end
local function onUseWithMouseRelease(self, mousePosition, mouseButton)
if Game.selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = Game.gameUi:recursiveGetChildByPos(mousePosition)
if clickedWidget then
if clickedWidget.getTile then
local tile = clickedWidget:getTile(mousePosition)
if tile then
Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget.getItem then
Game.useWith(Game.selectedThing, clickedWidget:getItem())
end
end
end
Game.selectedThing = nil
restoreCursor()
self:ungrabMouse()
return true
end
-- public functions
function Game.startUseWith(thing)
Game.selectedThing = thing
m_mouseGrabberWidget:grabMouse()
setTargetCursor()
end
function Game.createInterface()
Background.hide()
CharacterList.destroyLoadBox()
@@ -33,7 +63,9 @@ function Game.createInterface()
Game.gameMapPanel = Game.gameUi:getChildById('gameMapPanel')
Game.gameRightPanel = Game.gameUi:getChildById('gameRightPanel')
Game.gameBottomPanel = Game.gameUi:getChildById('gameBottomPanel')
Game.gameUi.onKeyPress = onGameKeyPress
m_mouseGrabberWidget = Game.gameUi:getChildById('mouseGrabber')
connect(Game.gameUi, { onKeyPress = onGameKeyPress })
connect(m_mouseGrabberWidget, { onMouseRelease = onUseWithMouseRelease })
end
function Game.destroyInterface()

View File

@@ -26,3 +26,6 @@ UIGame
anchors.bottom: gameBottomPanel.top
focusable: false
UIWidget
id: mouseGrabber
focusable: false

View File

@@ -1,7 +1,7 @@
function UIMap:onDragEnter(mousePos)
local tile = self:getTile(mousePos)
if not tile then return false end
local thing = tile:getTopMoveThing()
if not thing then return false end
@@ -18,11 +18,11 @@ end
function UIMap:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
local tile = self:getTile(mousePos)
if not tile then return false end
local count = 1 -- todo make a window for it
local count = widget.currentDragThing:getData()
Game.move(widget.currentDragThing, tile:getPos(), count)
return true
end

View File

@@ -14,24 +14,13 @@ end
function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = g_window.getKeyboardModifiers()
local selectedThing = Game.getSelectedThing()
if mouseButton == MouseRightButton and selectedThing then
Game.setSelectedThing(nil)
return true
end
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton and not Game.getSelectedThing() then
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
-- todo auto walk
return true
end
if not Options.classicControl then
if mouseButton == MouseLeftButton and selectedThing then
Game.useWith(Game.getSelectedThing(), multiUseThing)
Game.setSelectedThing(nil)
restoreCursor()
return true
elseif keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
@@ -41,14 +30,17 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
if useThing:isContainer() then
if useThing:isInsideContainer() then
Game.open(useThing, useThing:getContainerId())
return true
else
Game.open(useThing, Containers.getFreeContainerId())
return true
end
elseif useThing:isMultiUse() then
Game.setSelectedThing(useThing)
setTargetCursor()
Game.startUseWith(useThing)
return true
else
Game.use(useThing)
return true
end
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
@@ -56,23 +48,21 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
return true
end
else
if mouseButton == MouseLeftButton and selectedThing then
Game.useWith(Game.getSelectedThing(), multiUseThing)
Game.setSelectedThing(nil)
restoreCursor()
return true
elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
if multiUseThing:asCreature() then
Game.attack(multiUseThing:asCreature())
return true
elseif multiUseThing:isContainer() then
if multiUseThing:isInsideContainer() then
Game.open(multiUseThing, multiUseThing:getContainerId())
return true
else
Game.open(multiUseThing, Containers.getFreeContainerId())
return true
end
elseif multiUseThing:isMultiUse() then
Game.setSelectedThing(multiUseThing)
setTargetCursor()
Game.startUseWith(multiUseThing)
return true
else
Game.use(multiUseThing)
end
@@ -110,7 +100,7 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
end
else
if useThing:isMultiUse() then
menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) setTargetCursor() end)
menu:addOption('Use with ...', function() Game.startUseWith(useThing) end)
else
menu:addOption('Use', function() Game.use(useThing) end)
end