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https://github.com/edubart/otclient.git
synced 2025-11-30 07:26:49 +01:00
fix use with, improve move, change icons, improve topbar
This commit is contained in:
@@ -1,3 +1,6 @@
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-- private variables
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local m_mouseGrabberWidget
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-- private functions
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local function onGameKeyPress(self, keyCode, keyboardModifiers, wouldFilter)
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if wouldFilter then return end
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@@ -13,7 +16,34 @@ local function onGameKeyPress(self, keyCode, keyboardModifiers, wouldFilter)
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return false
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end
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local function onUseWithMouseRelease(self, mousePosition, mouseButton)
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if Game.selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
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local clickedWidget = Game.gameUi:recursiveGetChildByPos(mousePosition)
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if clickedWidget then
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if clickedWidget.getTile then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
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end
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elseif clickedWidget.getItem then
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Game.useWith(Game.selectedThing, clickedWidget:getItem())
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end
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end
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end
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Game.selectedThing = nil
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restoreCursor()
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self:ungrabMouse()
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return true
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end
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-- public functions
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function Game.startUseWith(thing)
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Game.selectedThing = thing
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m_mouseGrabberWidget:grabMouse()
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setTargetCursor()
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end
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function Game.createInterface()
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Background.hide()
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CharacterList.destroyLoadBox()
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@@ -33,7 +63,9 @@ function Game.createInterface()
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Game.gameMapPanel = Game.gameUi:getChildById('gameMapPanel')
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Game.gameRightPanel = Game.gameUi:getChildById('gameRightPanel')
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Game.gameBottomPanel = Game.gameUi:getChildById('gameBottomPanel')
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Game.gameUi.onKeyPress = onGameKeyPress
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m_mouseGrabberWidget = Game.gameUi:getChildById('mouseGrabber')
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connect(Game.gameUi, { onKeyPress = onGameKeyPress })
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connect(m_mouseGrabberWidget, { onMouseRelease = onUseWithMouseRelease })
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end
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function Game.destroyInterface()
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@@ -26,3 +26,6 @@ UIGame
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anchors.bottom: gameBottomPanel.top
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focusable: false
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UIWidget
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id: mouseGrabber
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focusable: false
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@@ -1,7 +1,7 @@
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function UIMap:onDragEnter(mousePos)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local thing = tile:getTopMoveThing()
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if not thing then return false end
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@@ -18,11 +18,11 @@ end
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function UIMap:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return false end
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local count = 1 -- todo make a window for it
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local count = widget.currentDragThing:getData()
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Game.move(widget.currentDragThing, tile:getPos(), count)
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return true
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end
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@@ -14,24 +14,13 @@ end
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function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_window.getKeyboardModifiers()
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local selectedThing = Game.getSelectedThing()
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if mouseButton == MouseRightButton and selectedThing then
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Game.setSelectedThing(nil)
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return true
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end
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton and not Game.getSelectedThing() then
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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-- todo auto walk
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return true
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end
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if not Options.classicControl then
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), multiUseThing)
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Game.setSelectedThing(nil)
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restoreCursor()
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return true
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elseif keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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@@ -41,14 +30,17 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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if useThing:isContainer() then
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if useThing:isInsideContainer() then
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Game.open(useThing, useThing:getContainerId())
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return true
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else
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Game.open(useThing, Containers.getFreeContainerId())
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return true
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end
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elseif useThing:isMultiUse() then
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Game.setSelectedThing(useThing)
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setTargetCursor()
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Game.startUseWith(useThing)
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return true
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else
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Game.use(useThing)
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return true
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end
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return true
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elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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@@ -56,23 +48,21 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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return true
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end
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else
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), multiUseThing)
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Game.setSelectedThing(nil)
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restoreCursor()
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return true
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elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing:asCreature() then
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Game.attack(multiUseThing:asCreature())
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return true
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elseif multiUseThing:isContainer() then
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if multiUseThing:isInsideContainer() then
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Game.open(multiUseThing, multiUseThing:getContainerId())
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return true
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else
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Game.open(multiUseThing, Containers.getFreeContainerId())
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return true
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end
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elseif multiUseThing:isMultiUse() then
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Game.setSelectedThing(multiUseThing)
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setTargetCursor()
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Game.startUseWith(multiUseThing)
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return true
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else
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Game.use(multiUseThing)
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end
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@@ -110,7 +100,7 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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end
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else
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if useThing:isMultiUse() then
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menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) setTargetCursor() end)
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menu:addOption('Use with ...', function() Game.startUseWith(useThing) end)
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else
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menu:addOption('Use', function() Game.use(useThing) end)
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end
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