add lua flexibility for protocol

* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type  for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
This commit is contained in:
Eduardo Bart
2012-05-14 18:36:54 -03:00
parent e7030a4995
commit 2478809945
26 changed files with 969 additions and 938 deletions

View File

@@ -397,6 +397,11 @@ void Application::registerLuaFunctions()
// Protocol
g_lua.registerClass<Protocol>();
//g_lua.bindClassMemberFunction<Protocol>("connect", &Protocol::connect);
g_lua.bindClassMemberFunction<Protocol>("disconnect", &Protocol::disconnect);
g_lua.bindClassMemberFunction<Protocol>("isConnected", &Protocol::isConnected);
g_lua.bindClassMemberFunction<Protocol>("isConnecting", &Protocol::isConnecting);
g_lua.bindClassMemberFunction<Protocol>("send", &Protocol::send);
// Module
g_lua.registerClass<Module>();
@@ -415,20 +420,31 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<Module>("isAutoLoad", &Module::isAutoLoad);
g_lua.bindClassMemberFunction<Module>("getAutoLoadPriority", &Module::getAutoLoadPriority);
// network manipulation via lua is disabled for a while
/*
// InputMessage
g_lua.registerClass<InputMessage>();
g_lua.bindClassStaticFunction<InputMessage>("create", []{ return InputMessagePtr(new InputMessage); });
g_lua.bindClassMemberFunction<InputMessage>("skipBytes", &InputMessage::skipBytes);
g_lua.bindClassMemberFunction<InputMessage>("getU8", &InputMessage::getU8);
g_lua.bindClassMemberFunction<InputMessage>("getU16", &InputMessage::getU16);
g_lua.bindClassMemberFunction<InputMessage>("getU32", &InputMessage::getU32);
g_lua.bindClassMemberFunction<InputMessage>("getU64", &InputMessage::getU64);
g_lua.bindClassMemberFunction<InputMessage>("getString", &InputMessage::getString);
g_lua.bindClassMemberFunction<InputMessage>("decryptRSA", &InputMessage::decryptRSA);
g_lua.bindClassMemberFunction<InputMessage>("getReadSize", &InputMessage::getReadSize);
g_lua.bindClassMemberFunction<InputMessage>("getUnreadSize", &InputMessage::getUnreadSize);
g_lua.bindClassMemberFunction<InputMessage>("eof", &InputMessage::eof);
// OutputMessage
g_lua.registerClass<OutputMessage>();
g_lua.bindClassStaticFunction<OutputMessage>("new", []{ return OutputMessagePtr(new OutputMessage); });
g_lua.bindClassStaticFunction<OutputMessage>("create", []{ return OutputMessagePtr(new OutputMessage); });
g_lua.bindClassMemberFunction<OutputMessage>("reset", &OutputMessage::reset);
g_lua.bindClassMemberFunction<OutputMessage>("addU8", &OutputMessage::addU8);
g_lua.bindClassMemberFunction<OutputMessage>("addU16", &OutputMessage::addU16);
g_lua.bindClassMemberFunction<OutputMessage>("addU32", &OutputMessage::addU32);
g_lua.bindClassMemberFunction<OutputMessage>("addU64", &OutputMessage::addU64);
g_lua.bindClassMemberFunction<OutputMessage>("addString", (void(OutputMessage::*)(const std::string&))&OutputMessage::addString);
g_lua.bindClassStaticFunction<Protocol>("send", [](const ProtocolPtr proto, OutputMessagePtr msg) { proto->send(*msg.get()); });
*/
g_lua.bindClassMemberFunction<OutputMessage>("addString", &OutputMessage::addString);
g_lua.bindClassMemberFunction<OutputMessage>("addPaddingBytes", &OutputMessage::addPaddingBytes);
g_lua.bindClassMemberFunction<OutputMessage>("encryptRSA", &OutputMessage::encryptRSA);
// Application
g_lua.registerStaticClass("g_app");