mirror of
https://github.com/edubart/otclient.git
synced 2025-10-14 19:44:54 +02:00
Fix rare but serious bug in Connection
* Implement output pooling for writing data in connection, this should fix rare cases where sending would fail
This commit is contained in:
@@ -151,8 +151,7 @@ function onTradeTypeChange(radioTabs, selected, deselected)
|
||||
ignoreCapacity:setVisible(currentTradeType == BUY)
|
||||
ignoreEquipped:setVisible(currentTradeType == SELL)
|
||||
showAllItems:setVisible(currentTradeType == SELL)
|
||||
sellAllButton:setVisible(false)
|
||||
--sellAllButton:setVisible(currentTradeType == SELL)
|
||||
sellAllButton:setVisible(currentTradeType == SELL)
|
||||
|
||||
refreshTradeItems()
|
||||
refreshPlayerGoods()
|
||||
|
@@ -252,7 +252,6 @@ MainWindow
|
||||
margin-right: 10
|
||||
visible: false
|
||||
@onClick: modules.game_npctrade.sellAll()
|
||||
visible: false
|
||||
|
||||
Button
|
||||
id: tradeButton
|
||||
|
Reference in New Issue
Block a user