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Updated lua consts
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@@ -1140,7 +1140,7 @@ void ProtocolGame::parseMultiUseCooldown(const InputMessagePtr& msg)
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void ProtocolGame::parseTalk(const InputMessagePtr& msg)
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{
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if(g_game.getFeature(Otc::GameMessageStatments))
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if(g_game.getFeature(Otc::GameMessageStatements))
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msg->getU32(); // channel statement guid
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std::string name = g_game.formatCreatureName(msg->getString());
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@@ -1397,13 +1397,7 @@ void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
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Outfit currentOutfit = getOutfit(msg);
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std::vector<std::tuple<int, std::string, int> > outfitList;
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if(g_game.getProtocolVersion() < 780) {
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int outfitStart = msg->getU8();
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int outfitEnd = msg->getU8();
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for(int i = outfitStart; i <= outfitEnd; i++)
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outfitList.push_back(std::make_tuple(i, "", 0));
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}
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else {
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if(g_game.getFeature(Otc::GameNewOutfitProtocol)) {
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int outfitCount = msg->getU8();
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for(int i = 0; i < outfitCount; i++) {
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int outfitId = msg->getU16();
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@@ -1412,6 +1406,11 @@ void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
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outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
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}
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} else {
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int outfitStart = msg->getU8();
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int outfitEnd = msg->getU8();
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for(int i = outfitStart; i <= outfitEnd; i++)
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outfitList.push_back(std::make_tuple(i, "", 0));
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}
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std::vector<std::tuple<int, std::string> > mountList;
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