mirror of
https://github.com/edubart/otclient.git
synced 2025-12-14 12:49:47 +01:00
refactoring paths and includes
This commit is contained in:
307
src/framework/graphics/graphics.cpp
Normal file
307
src/framework/graphics/graphics.cpp
Normal file
@@ -0,0 +1,307 @@
|
||||
/* The MIT License
|
||||
*
|
||||
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#include "graphics.h"
|
||||
#include "texture.h"
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
Graphics g_graphics;
|
||||
|
||||
void Graphics::init()
|
||||
{
|
||||
// setup opengl
|
||||
glEnable(GL_ALPHA_TEST); // enable alpha by default
|
||||
glAlphaFunc(GL_GREATER, 0.0f); // default alpha mode
|
||||
glDisable(GL_DEPTH_TEST); // we are rendering 2D only, we don't need it
|
||||
glEnable(GL_TEXTURE_2D); // enable textures by default
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
logInfo("GPU %s", (const char*)glGetString(GL_RENDERER));
|
||||
logInfo("OpenGL %s", (const char*)glGetString(GL_VERSION));
|
||||
}
|
||||
|
||||
void Graphics::terminate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool Graphics::isExtensionSupported(const char *extension)
|
||||
{
|
||||
const GLubyte *extensions = NULL;
|
||||
const GLubyte *start;
|
||||
GLubyte *where, *terminator;
|
||||
where = (GLubyte *)strchr(extension, ' ');
|
||||
|
||||
if(where || *extension == '\0')
|
||||
return 0;
|
||||
|
||||
extensions = glGetString(GL_EXTENSIONS);
|
||||
|
||||
start = extensions;
|
||||
while(true) {
|
||||
where = (GLubyte *) strstr((const char *)start, extension);
|
||||
if(!where)
|
||||
break;
|
||||
|
||||
terminator = where + strlen(extension);
|
||||
|
||||
if(where == start || *(where - 1) == ' ')
|
||||
if(*terminator == ' ' || *terminator == '\0')
|
||||
return 1;
|
||||
|
||||
start = terminator;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Graphics::resize(const Size& size)
|
||||
{
|
||||
m_screenSize = size;
|
||||
restoreViewport();
|
||||
}
|
||||
|
||||
void Graphics::restoreViewport()
|
||||
{
|
||||
const int& width = m_screenSize.width();
|
||||
const int& height = m_screenSize.height();
|
||||
|
||||
// resize gl viewport
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
/*
|
||||
0,0---------0,w
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
h,0---------h,w
|
||||
*/
|
||||
// setup view region like above
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(0.0f, width, height, 0.0f);
|
||||
|
||||
// back to model view
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
void Graphics::beginRender()
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
void Graphics::endRender()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Graphics::setColor(const Color& color)
|
||||
{
|
||||
glColor4ubv(color.rgbaPtr());
|
||||
}
|
||||
|
||||
void Graphics::resetColor()
|
||||
{
|
||||
glColor4ub(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
}
|
||||
|
||||
void Graphics::_beginTextureRender(const Texture *texture)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
||||
glBegin(GL_QUADS);
|
||||
}
|
||||
|
||||
void Graphics::_endTextureRender()
|
||||
{
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& textureCoords)
|
||||
{
|
||||
if(screenCoords.size().isEmpty())
|
||||
return;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
||||
glBegin(GL_QUADS);
|
||||
_drawTexturedRect(screenCoords, textureCoords, texture->getSize());
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Graphics::_drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize)
|
||||
{
|
||||
if(screenCoords.size().isEmpty())
|
||||
return;
|
||||
|
||||
// rect correction for opengl
|
||||
int right = screenCoords.right() + 1;
|
||||
int bottom = screenCoords.bottom() + 1;
|
||||
int top = screenCoords.top();
|
||||
int left = screenCoords.left();
|
||||
|
||||
float textureRight = 0.0f;
|
||||
float textureBottom = 1.0f;
|
||||
float textureTop = 0.0f;
|
||||
float textureLeft = 1.0f;
|
||||
|
||||
if(!textureCoords.isEmpty()) {
|
||||
textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
|
||||
textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
|
||||
textureTop = (float)textureCoords.top() / textureSize.height();
|
||||
textureLeft = (float)textureCoords.left() / textureSize.width();
|
||||
}
|
||||
|
||||
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
|
||||
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
|
||||
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
|
||||
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
|
||||
}
|
||||
|
||||
void Graphics::drawRepeatedTexturedRect(const Rect& screenCoords, const Texture* texture, const Rect& texCoords)
|
||||
{
|
||||
if(screenCoords.size().isEmpty())
|
||||
return;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
||||
glBegin(GL_QUADS);
|
||||
_drawRepeatedTexturedRect(screenCoords, texCoords, texture->getSize());
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Graphics::_drawRepeatedTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize)
|
||||
{
|
||||
if(screenCoords.size().isEmpty())
|
||||
return;
|
||||
|
||||
// render many repeated texture rects
|
||||
Rect virtualScreenCoords(0,0,screenCoords.size());
|
||||
for(int y = 0; y <= virtualScreenCoords.height(); y += textureCoords.height()) {
|
||||
for(int x = 0; x <= virtualScreenCoords.width(); x += textureCoords.width()) {
|
||||
Rect partialCoords(x, y, textureCoords.size());
|
||||
Rect partialTextureCoords = textureCoords;
|
||||
|
||||
// partialCoords to screenCoords bottomRight
|
||||
if(partialCoords.bottom() > virtualScreenCoords.bottom()) {
|
||||
partialTextureCoords.setBottom(partialTextureCoords.bottom() + (virtualScreenCoords.bottom() - partialCoords.bottom()));
|
||||
partialCoords.setBottom(virtualScreenCoords.bottom());
|
||||
}
|
||||
if(partialCoords.right() > virtualScreenCoords.right()) {
|
||||
partialTextureCoords.setRight(partialTextureCoords.right() + (virtualScreenCoords.right() - partialCoords.right()));
|
||||
partialCoords.setRight(virtualScreenCoords.right());
|
||||
}
|
||||
|
||||
partialCoords.translate(screenCoords.topLeft());
|
||||
_drawTexturedRect(partialCoords, partialTextureCoords, textureSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Graphics::drawColoredRect(const Rect& screenCoords, const Color& color)
|
||||
{
|
||||
if(screenCoords.size().isEmpty())
|
||||
return;
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
setColor(color);
|
||||
|
||||
// rect correction for opengl
|
||||
int right = screenCoords.right() + 1;
|
||||
int bottom = screenCoords.bottom() + 1;
|
||||
int top = screenCoords.top();
|
||||
int left = screenCoords.left();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2i(left, top);
|
||||
glVertex2i(left, bottom);
|
||||
glVertex2i(right, bottom);
|
||||
glVertex2i(right, top);
|
||||
glEnd();
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
resetColor();
|
||||
}
|
||||
|
||||
|
||||
void Graphics::drawBoundingRect(const Rect& screenCoords, const Color& color, int innerLineWidth)
|
||||
{
|
||||
if(2 * innerLineWidth > screenCoords.height())
|
||||
return;
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
setColor(color);
|
||||
|
||||
// rect correction for opengl
|
||||
int right = screenCoords.right()+1;
|
||||
int bottom = screenCoords.bottom()+1;
|
||||
int top = screenCoords.top();
|
||||
int left = screenCoords.left();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
// top line
|
||||
glVertex2i(left, top);
|
||||
glVertex2i(left, top + innerLineWidth);
|
||||
glVertex2i(right, top + innerLineWidth);
|
||||
glVertex2i(right, top);
|
||||
|
||||
// left
|
||||
glVertex2i(left, screenCoords.top() + innerLineWidth);
|
||||
glVertex2i(left, bottom - innerLineWidth);
|
||||
glVertex2i(left + innerLineWidth, bottom - innerLineWidth);
|
||||
glVertex2i(left + innerLineWidth, screenCoords.top() + innerLineWidth);
|
||||
|
||||
// bottom line
|
||||
glVertex2i(left, bottom);
|
||||
glVertex2i(left, bottom - innerLineWidth);
|
||||
glVertex2i(right, bottom - innerLineWidth);
|
||||
glVertex2i(right, bottom);
|
||||
|
||||
// right line
|
||||
glVertex2i(right , top + innerLineWidth);
|
||||
glVertex2i(right , bottom - innerLineWidth);
|
||||
glVertex2i(right - innerLineWidth, bottom - innerLineWidth);
|
||||
glVertex2i(right - innerLineWidth, top + innerLineWidth);
|
||||
glEnd();
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
resetColor();
|
||||
}
|
||||
|
||||
void Graphics::_drawBoundingRect(const Rect& screenCoords, const Color& color, int innerLineWidth)
|
||||
{
|
||||
glEnd();
|
||||
drawBoundingRect(screenCoords, color, innerLineWidth);
|
||||
glBegin(GL_QUADS);
|
||||
}
|
||||
Reference in New Issue
Block a user