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Fix memory leaks
* Fix recursive reference memory leak in UIWidget * Make Event/ScheduledEvent memory-leak safe * Fix exit crashs by freeing graphics resources before destroying GL context * Add many asserts to avoid any leak regression
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43
src/framework/graphics/hardwarebuffer.cpp
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43
src/framework/graphics/hardwarebuffer.cpp
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "hardwarebuffer.h"
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#include "graphics.h"
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#include <framework/application.h>
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#include <framework/core/logger.h>
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HardwareBuffer::HardwareBuffer(Type type)
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{
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m_type = type;
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m_id = 0;
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glGenBuffers(1, &m_id);
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if(!m_id)
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g_logger.fatal("Unable to create hardware buffer.");
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}
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HardwareBuffer::~HardwareBuffer()
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{
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assert(!g_app->isTermianted());
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if(g_graphics.ok())
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glDeleteBuffers(1, &m_id);
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}
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