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some optimizations
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@@ -52,7 +52,7 @@ public:
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bool link();
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void setProjectionMatrix(const Matrix3& projectionMatrix);
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void setTextureMatrix(const Matrix2& textureMatrix);
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void setTextureMatrix(const Matrix3& textureMatrix);
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void setColor(const Color& color);
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void setOpacity(float opacity);
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void updateTime();
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@@ -63,7 +63,7 @@ private:
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Color m_color;
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float m_opacity;
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Matrix3 m_projectionMatrix;
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Matrix2 m_textureMatrix;
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Matrix3 m_textureMatrix;
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float m_time;
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};
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