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use vertex buffers
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@@ -24,6 +24,7 @@
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#define IMAGE_H
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#include "declarations.h"
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#include "coordsbuffer.h"
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#include <framework/otml/declarations.h>
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@@ -41,6 +42,9 @@ protected:
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Rect m_textureCoords;
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bool m_fixedRatio;
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bool m_repeated;
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Rect m_cachedScreenCoords;
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CoordsBuffer m_coordsBuffer;
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};
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#endif
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