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move window
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@@ -10,6 +10,7 @@ Module
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require 'uilabel'
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require 'uicheckbox'
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require 'uicombobox'
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require 'uispinbox'
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require 'uiprogressbar'
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require 'uitabbar'
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require 'uipopupmenu'
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@@ -4,13 +4,17 @@ function UIItem:onDragEnter(mousePos)
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self:setBorderWidth(1)
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self.parsed = false
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self.currentDragThing = item
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setTargetCursor()
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return true
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end
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function UIItem:onDragLeave(widget, mousePos)
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self.currentDragThing = nil
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if not self.parsed then
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self.currentDragThing = nil
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end
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restoreCursor()
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self:setBorderWidth(0)
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return true
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@@ -20,9 +24,22 @@ function UIItem:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return false end
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local pos = self.position
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local count = widget.currentDragThing:getData()
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local data = widget.currentDragThing:getData()
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if widget.currentDragThing:isStackable() and data > 1 then
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widget.parsed = true
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local moveWindow = displayUI('/game/movewindow.otui')
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local spinbox = moveWindow:getChildById('spinbox')
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spinbox:setMaximum(data)
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spinbox:setMinimum(1)
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spinbox:setCurrentIndex(data)
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local okButton = moveWindow:getChildById('buttonOk')
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okButton.onClick = function() Game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
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moveWindow.onEnter = okButton.onClick
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else
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Game.move(widget.currentDragThing, pos, 1)
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end
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Game.move(widget.currentDragThing, pos, count)
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self:setBorderWidth(0)
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return true
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end
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73
modules/core_widgets/uispinbox.lua
Normal file
73
modules/core_widgets/uispinbox.lua
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@@ -0,0 +1,73 @@
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UISpinBox = extends(UILineEdit)
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function UISpinBox.create()
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local spinbox = UISpinBox.internalCreate()
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spinbox:setValidCharacters('0123456789')
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spinbox.m_minimum = 0
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spinbox.m_maximum = 0
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spinbox:setCurrentIndex(0)
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return spinbox
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end
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function UISpinBox:setCurrentIndex(index)
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if index >= self.m_minimum and index <= self.m_maximum then
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self.m_currentIndex = index
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self:setText(index)
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self:onIndexChange(index)
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end
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end
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function UISpinBox:setMinimum(minimum)
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if minimum > self.m_maximum then
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print("[UISpinBox:setMinimum]: minimum value cant be greater than maximum")
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return false
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end
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if self.m_currentIndex < minimum then
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self:setCurrentIndex(minimum)
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end
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self.m_minimum = minimum
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end
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function UISpinBox:setMaximum(maximum)
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if maximum < self.m_minimum then
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print("[UISpinBox:setMaximum]: maximum value cant be lower than minimum")
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return false
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end
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if self.m_currentIndex > maximum then
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self:setCurrentIndex(maximum)
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end
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self.m_maximum = maximum
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end
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function UISpinBox:getCurrentIndex()
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return self.m_currentIndex
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end
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function UISpinBox:onMouseWheel(mousePos, direction)
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if direction == MouseWheelUp then
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self:setCurrentIndex(self.m_currentIndex + 1)
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elseif direction == MouseWheelDown then
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self:setCurrentIndex(self.m_currentIndex - 1)
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end
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return true
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end
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function UISpinBox:onStyleApply(styleName, styleNode)
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if styleNode.options then
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for k,option in pairs(styleNode.options) do
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self:addOption(option)
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end
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end
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end
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function UISpinBox:onTextChange(text)
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local number = tonumber(text)
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if not number or number > self.m_maximum or number < self.m_minimum then
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-- todo: restore old text instead of setting minimum
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self:setCurrentIndex(self.m_minimum)
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end
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end
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function UISpinBox:onIndexChange(index)
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-- nothing todo
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end
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