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Rework UIMinimap
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@@ -51,7 +51,6 @@ enum tileflags_t
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TILESTATE_TRANSLUECENT_LIGHT = 1 << 23
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};
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#pragma pack(push,1) // disable memory alignment
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class Tile : public LuaObject
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{
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public:
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@@ -131,6 +130,5 @@ private:
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uint8 m_minimapColor;
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uint32 m_flags, m_houseId;
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};
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#pragma pack(pop)
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#endif
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