Game control precision edits and many other fixes:

* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
This commit is contained in:
BeniS
2012-12-30 06:41:14 +13:00
parent 8961f4dfd4
commit 1782de7336
22 changed files with 205 additions and 61 deletions

View File

@@ -84,7 +84,7 @@ void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightVie
if(lightView) {
Light light = rawGetThingType()->getLight();
if(m_light.intensity != light.intensity && m_light.color != light.color)
if(m_light.intensity != light.intensity || m_light.color != light.color)
light = m_light;
// local player always have a minimum light in complete darkness
@@ -384,7 +384,7 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
int footAnimPhases = getAnimationPhases() - 1;
if(totalPixelsWalked == 32 || footAnimPhases == 0)
m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= getStepDuration() / 4 ) {
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= getStepDuration(true) / 4 ) {
m_footStep++;
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
m_footStepDrawn = false;
@@ -459,8 +459,7 @@ void Creature::nextWalkUpdate()
void Creature::updateWalk()
{
int stepDuration = getStepDuration();
float walkTicksPerPixel = stepDuration / 32;
float walkTicksPerPixel = getStepDuration(true) / 32;
int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// needed for paralyze effect
@@ -472,7 +471,7 @@ void Creature::updateWalk()
updateWalkingTile();
// terminate walk
if(m_walking && m_walkTimer.ticksElapsed() >= stepDuration)
if(m_walking && m_walkTimer.ticksElapsed() >= getStepDuration())
terminateWalk();
}
@@ -670,7 +669,7 @@ Point Creature::getDrawOffset()
return drawOffset;
}
int Creature::getStepDuration()
int Creature::getStepDuration(bool ignoreDiagonal)
{
int speed = m_speed;
if(g_game.getFeature(Otc::GameNewSpeedLaw))
@@ -707,8 +706,8 @@ int Creature::getStepDuration()
interval = std::max(interval, g_game.getServerBeat());
if(m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast)
if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
interval *= 3;
return interval;

View File

@@ -84,7 +84,7 @@ public:
uint8 getEmblem() { return m_emblem; }
bool isPassable() { return m_passable; }
Point getDrawOffset();
int getStepDuration();
int getStepDuration(bool ignoreDiagonal = false);
Point getWalkOffset() { return m_walkOffset; }
Position getLastStepFromPosition() { return m_lastStepFromPosition; }
Position getLastStepToPosition() { return m_lastStepToPosition; }

View File

@@ -495,7 +495,7 @@ bool Game::walk(Otc::Direction direction)
if(isFollowing())
cancelFollow();
// msut cancel auto walking and wait next try
// must cancel auto walking and wait next try
if(m_localPlayer->isAutoWalking()) {
m_protocolGame->sendStop();
return false;
@@ -549,7 +549,7 @@ bool Game::walk(Otc::Direction direction)
return true;
}
void Game::autoWalk(const std::vector<Otc::Direction>& dirs)
void Game::autoWalk(std::vector<Otc::Direction> dirs)
{
if(!canPerformGameAction())
return;
@@ -567,11 +567,16 @@ void Game::autoWalk(const std::vector<Otc::Direction>& dirs)
if(isFollowing())
cancelFollow();
Otc::Direction direction = dirs.front();
auto it = dirs.begin();
Otc::Direction direction = *it;
if(m_localPlayer->canWalk(direction)) {
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
if(toTile && toTile->isWalkable() && !m_localPlayer->isAutoWalking())
{
m_localPlayer->preWalk(direction);
forceWalk(direction);
dirs.erase(it);
}
}
g_lua.callGlobalField("g_game", "onAutoWalk", dirs);
@@ -777,11 +782,11 @@ void Game::close(const ContainerPtr& container)
m_protocolGame->sendCloseContainer(container->getId());
}
void Game::refreshContainer()
void Game::refreshContainer(const ContainerPtr& container)
{
if(!canPerformGameAction())
return;
m_protocolGame->sendRefreshContainer();
m_protocolGame->sendRefreshContainer(container->getId());
}
void Game::attack(CreaturePtr creature)
@@ -1095,11 +1100,11 @@ void Game::reportBug(const std::string& comment)
m_protocolGame->sendBugReport(comment);
}
void Game::reportRuleVilation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment)
void Game::reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment)
{
if(!canPerformGameAction())
return;
m_protocolGame->sendRuleVilation(target, reason, action, comment, statement, statementId, ipBanishment);
m_protocolGame->sendRuleViolation(target, reason, action, comment, statement, statementId, ipBanishment);
}
void Game::debugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d)

View File

@@ -140,7 +140,7 @@ public:
// walk related
bool walk(Otc::Direction direction);
void autoWalk(const std::vector<Otc::Direction>& dirs);
void autoWalk(std::vector<Otc::Direction> dirs);
void forceWalk(Otc::Direction direction);
void turn(Otc::Direction direction);
void stop();
@@ -159,7 +159,7 @@ public:
void open(const ItemPtr& item, const ContainerPtr& previousContainer);
void openParent(const ContainerPtr& container);
void close(const ContainerPtr& container);
void refreshContainer();
void refreshContainer(const ContainerPtr& container);
// attack/follow related
void attack(CreaturePtr creature);
@@ -225,7 +225,7 @@ public:
// reports
void reportBug(const std::string& comment);
void reportRuleVilation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void debugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
// questlog related

View File

@@ -190,7 +190,7 @@ void LocalPlayer::updateWalkOffset(int totalPixelsWalked)
void LocalPlayer::updateWalk()
{
int stepDuration = getStepDuration();
float walkTicksPerPixel = stepDuration / 32.0f;
float walkTicksPerPixel = getStepDuration(true) / 32.0f;
int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// update walk animation and offsets

View File

@@ -194,7 +194,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "acceptTrade", &Game::acceptTrade, &g_game);
g_lua.bindSingletonFunction("g_game", "rejectTrade", &Game::rejectTrade, &g_game);
g_lua.bindSingletonFunction("g_game", "reportBug", &Game::reportBug, &g_game);
g_lua.bindSingletonFunction("g_game", "reportRuleVilation", &Game::reportRuleVilation, &g_game);
g_lua.bindSingletonFunction("g_game", "reportRuleViolation", &Game::reportRuleViolation, &g_game);
g_lua.bindSingletonFunction("g_game", "debugReport", &Game::debugReport, &g_game);
g_lua.bindSingletonFunction("g_game", "editText", &Game::editText, &g_game);
g_lua.bindSingletonFunction("g_game", "editList", &Game::editList, &g_game);

View File

@@ -214,6 +214,7 @@ namespace Proto {
ClientInviteToOwnChannel = 171,
ClientExcludeFromOwnChannel = 172,
ClientCancelAttackAndFollow = 190,
ClientUpdateTile = 201,
ClientRefreshContainer = 202,
ClientRequestOutfit = 210,
ClientChangeOutfit = 211,

View File

@@ -92,14 +92,14 @@ public:
void sendInviteToOwnChannel(const std::string& name);
void sendExcludeFromOwnChannel(const std::string& name);
void sendCancelAttackAndFollow();
void sendRefreshContainer();
void sendRefreshContainer(int containerId);
void sendRequestOutfit();
void sendChangeOutfit(const Outfit& outfit);
void sendMountStatus(bool mount);
void sendAddVip(const std::string& name);
void sendRemoveVip(uint playerId);
void sendBugReport(const std::string& comment);
void sendRuleVilation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void sendRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void sendDebugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
void sendRequestQuestLog();
void sendRequestQuestLine(int questId);

View File

@@ -1411,24 +1411,24 @@ void ProtocolGame::parseShowModalDialog(const InputMessagePtr& msg)
int sizeButtons = msg->getU8();
std::map<int, std::string > buttonList;
for(int i = 0; i < sizeButtons; ++i) {
std::string name = msg->getString();
int value = msg->getU8();
buttonList[value] = name;
std::string value = msg->getString();
int id = msg->getU8();
buttonList[id] = value;
}
int sizeChoices = msg->getU8();
std::vector<std::tuple<int, std::string> > choiceList;
for(int i = 0; i < sizeChoices; ++i) {
std::string name = msg->getString();
int value = msg->getU8();
choiceList.push_back(std::make_tuple(value, name));
std::string value = msg->getString();
int id = msg->getU8();
choiceList.push_back(std::make_tuple(id, value));
}
int enterButton = msg->getU8();
int escapeButton = msg->getU8();
msg->getU8(); // popup value (no clue what it is for)
std::map<int, std::string >::iterator itEnter = buttonList.find(enterButton);
std::map<int, std::string>::iterator itEnter = buttonList.find(enterButton);
if(itEnter == buttonList.end())
{
g_logger.info(stdext::format("Enter button does not exist for dialog id: %d", id));
@@ -1743,7 +1743,7 @@ Position ProtocolGame::getPosition(const InputMessagePtr& msg)
{
uint16 x = msg->getU16();
uint16 y = msg->getU16();
uint8 z = msg->getU8();
uint8 z = msg->getU8();
return Position(x, y, z);
}

View File

@@ -629,10 +629,11 @@ void ProtocolGame::sendCancelAttackAndFollow()
send(msg);
}
void ProtocolGame::sendRefreshContainer()
void ProtocolGame::sendRefreshContainer(int containerId)
{
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientRefreshContainer);
msg->addU8(containerId);
send(msg);
}
@@ -694,7 +695,7 @@ void ProtocolGame::sendBugReport(const std::string& comment)
send(msg);
}
void ProtocolGame::sendRuleVilation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment)
void ProtocolGame::sendRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment)
{
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientRuleViolation);