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Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth! * Updated creature diagonal steps to animate faster (due to demand). * Added a warning popup for boost walker option in cipsoft servers. * Added KeyUp event controls in the g_keyboard class. * Fixed an issue with the minimap not reconfiguring. * Fixed a bug with creature lights drawing properly. * Fixed refreshContainer method. * Some layout edits. * Some minor typo fixes. TODO: * Add walk event stack. * Test new walking edits extensively. * Finish pending state feature.
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@@ -123,7 +123,7 @@ function report()
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elseif comment == "" then
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displayErrorBox(tr("Error"), tr("You must enter a comment."))
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else
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g_game.reportRuleVilation(target, reason, action, comment, statement, statementId, ipBanishment)
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g_game.reportRuleViolation(target, reason, action, comment, statement, statementId, ipBanishment)
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hide()
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end
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end
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