Game control precision edits and many other fixes:

* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
This commit is contained in:
BeniS
2012-12-30 06:41:14 +13:00
parent 8961f4dfd4
commit 1782de7336
22 changed files with 205 additions and 61 deletions

View File

@@ -171,6 +171,9 @@ KeyNumpad7 = 148
KeyNumpad8 = 149
KeyNumpad9 = 150
FirstKey = KeyUnknown
LastKey = KeyNumpad9
ExtendedActivate = 0
ExtendedLocales = 1
ExtendedParticles = 2