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Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth! * Updated creature diagonal steps to animate faster (due to demand). * Added a warning popup for boost walker option in cipsoft servers. * Added KeyUp event controls in the g_keyboard class. * Fixed an issue with the minimap not reconfiguring. * Fixed a bug with creature lights drawing properly. * Fixed refreshContainer method. * Some layout edits. * Some minor typo fixes. TODO: * Add walk event stack. * Test new walking edits extensively. * Finish pending state feature.
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@@ -171,6 +171,9 @@ KeyNumpad7 = 148
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KeyNumpad8 = 149
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KeyNumpad9 = 150
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FirstKey = KeyUnknown
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LastKey = KeyNumpad9
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ExtendedActivate = 0
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ExtendedLocales = 1
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ExtendedParticles = 2
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