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Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth! * Updated creature diagonal steps to animate faster (due to demand). * Added a warning popup for boost walker option in cipsoft servers. * Added KeyUp event controls in the g_keyboard class. * Fixed an issue with the minimap not reconfiguring. * Fixed a bug with creature lights drawing properly. * Fixed refreshContainer method. * Some layout edits. * Some minor typo fixes. TODO: * Add walk event stack. * Test new walking edits extensively. * Finish pending state feature.
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@@ -8,7 +8,7 @@ PopupMenuButton < UIButton
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text-offset: 0 0
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font: verdana-11px-antialised
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image-source: /images/button_square.png
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image-source: /images/menubutton.png
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image-color: white
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image-clip: 0 0 20 20
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image-border: 2
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