Game control precision edits and many other fixes:

* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
This commit is contained in:
BeniS
2012-12-30 06:41:14 +13:00
parent 8961f4dfd4
commit 1782de7336
22 changed files with 205 additions and 61 deletions

View File

@@ -25,11 +25,13 @@ local defaultOptions = {
painterEngine = 0
}
local warningWindow
local optionsWindow
local optionsButton
local optionsTabBar
local options = {}
local generalPanel
local gamePanel
local consolePanel
local graphicsPanel
local function setupGraphicsEngines()
@@ -62,6 +64,21 @@ local function setupGraphicsEngines()
end
end
function displayWarning(widget, warning)
if warningWindow and warningWindow:isVisible() then
return
end
if g_game.isOfficialTibia() and widget:isChecked() then
local yesCallback = function() warningWindow:destroy() warningWindow=nil end
local noCallback = function() widget:setChecked(false) warningWindow:destroy() warningWindow=nil end
warningWindow = displayGeneralBox('Warning', tr(warning), {
{ text='Yes', callback=yesCallback },
{ text='No', callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
end
function Options.init()
-- load options
for k,v in pairs(defaultOptions) do
@@ -83,15 +100,21 @@ function Options.init()
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
generalPanel = g_ui.loadUI('game.otui')
optionsTabBar:addTab(tr('Game'), generalPanel)
gamePanel = g_ui.loadUI('game.otui')
optionsTabBar:addTab(tr('Game'), gamePanel)
generalPanel = g_ui.loadUI('console.otui')
optionsTabBar:addTab(tr('Console'), generalPanel)
consolePanel = g_ui.loadUI('console.otui')
optionsTabBar:addTab(tr('Console'), consolePanel)
graphicsPanel = g_ui.loadUI('graphics.otui')
optionsTabBar:addTab(tr('Graphics'), graphicsPanel)
local optionWalkBooster = gamePanel:getChildById('walkBooster')
optionWalkBooster.onCheckChange = function(widget)
displayWarning(widget, "This feature could be detectable by official Tibia servers. Would like to continue?")
Options.setOption(widget:getId(), widget:isChecked())
end
setupGraphicsEngines()
end
@@ -103,7 +126,8 @@ function Options.terminate()
optionsButton:destroy()
optionsButton = nil
optionsTabBar = nil
generalPanel = nil
gamePanel = nil
consolePanel = nil
graphicsPanel = nil
Options = nil
end