reaname and cleanup many stuff

This commit is contained in:
Eduardo Bart
2012-02-08 19:23:15 -02:00
parent d4ce3c5354
commit 175f97b98f
31 changed files with 1274 additions and 1001 deletions

View File

@@ -36,10 +36,10 @@ function UIMap:onDrop(widget, mousePos)
spinbox:setCurrentIndex(count)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function() Game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
okButton.onClick = function() g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
moveWindow.onEnter = okButton.onClick
else
Game.move(widget.currentDragThing, tile:getPosition(), 1)
g_game.move(widget.currentDragThing, tile:getPosition(), 1)
end
return true
@@ -47,7 +47,7 @@ end
function UIMap:onMouseRelease(mousePosition, mouseButton)
local tile = self:getTile(mousePosition)
if tile and Game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
if tile and g_game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
return false
end