reaname and cleanup many stuff

This commit is contained in:
Eduardo Bart
2012-02-08 19:23:15 -02:00
parent d4ce3c5354
commit 175f97b98f
31 changed files with 1274 additions and 1001 deletions

View File

@@ -8,7 +8,7 @@ local function onGameKeyPress(self, keyCode, keyboardModifiers)
CharacterList.show()
return true
elseif keyCode == KeyQ then
Game.safeLogout()
g_game.safeLogout()
return true
end
end
@@ -16,97 +16,97 @@ local function onGameKeyPress(self, keyCode, keyboardModifiers)
end
local function onUseWithMouseRelease(self, mousePosition, mouseButton)
if Game.selectedThing == nil then return false end
if g_game.selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = Game.gameUi:recursiveGetChildByPos(mousePosition)
local clickedWidget = g_game.gameUi:recursiveGetChildByPos(mousePosition)
if clickedWidget then
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
g_game.useWith(g_game.selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
Game.useWith(Game.selectedThing, clickedWidget:getItem())
g_game.useWith(g_game.selectedThing, clickedWidget:getItem())
end
end
end
Game.selectedThing = nil
g_game.selectedThing = nil
Mouse.restoreCursor()
self:ungrabMouse()
return true
end
-- public functions
function Game.startUseWith(thing)
Game.selectedThing = thing
function g_game.startUseWith(thing)
g_game.selectedThing = thing
m_mouseGrabberWidget:grabMouse()
Mouse.setTargetCursor()
end
function Game.createInterface()
function g_game.createInterface()
Background.hide()
CharacterList.destroyLoadBox()
Game.gameUi = displayUI('game.otui')
g_game.gameUi = displayUI('game.otui')
--Keyboard.bindKeyPress('Up', function() Game.walk(North) end)
--Keyboard.bindKeyPress('Down', function() Game.walk(South) end)
--Keyboard.bindKeyPress('Left', function() Game.walk(West) end)
--Keyboard.bindKeyPress('Right', function() Game.walk(East) end)
--Keyboard.bindKeyPress('Up', function() g_game.walk(North) end)
--Keyboard.bindKeyPress('Down', function() g_game.walk(South) end)
--Keyboard.bindKeyPress('Left', function() g_game.walk(West) end)
--Keyboard.bindKeyPress('Right', function() g_game.walk(East) end)
Keyboard.bindKeyPress('Ctrl+Shift+Up', function() Game.forceWalk(North) end)
Keyboard.bindKeyPress('Ctrl+Shift+Down', function() Game.forceWalk(South) end)
Keyboard.bindKeyPress('Ctrl+Shift+Left', function() Game.forceWalk(West) end)
Keyboard.bindKeyPress('Ctrl+Shift+Right', function() Game.forceWalk(East) end)
Keyboard.bindKeyPress('Ctrl+Shift+Up', function() g_game.forceWalk(North) end)
Keyboard.bindKeyPress('Ctrl+Shift+Down', function() g_game.forceWalk(South) end)
Keyboard.bindKeyPress('Ctrl+Shift+Left', function() g_game.forceWalk(West) end)
Keyboard.bindKeyPress('Ctrl+Shift+Right', function() g_game.forceWalk(East) end)
rootWidget:moveChildToIndex(Game.gameUi, 1)
Game.gameMapPanel = Game.gameUi:getChildById('gameMapPanel')
Game.gameRightPanel = Game.gameUi:getChildById('gameRightPanel')
Game.gameBottomPanel = Game.gameUi:getChildById('gameBottomPanel')
m_mouseGrabberWidget = Game.gameUi:getChildById('mouseGrabber')
connect(Game.gameUi, { onKeyPress = onGameKeyPress })
rootWidget:moveChildToIndex(g_game.gameUi, 1)
g_game.gameMapPanel = g_game.gameUi:getChildById('gameMapPanel')
g_game.gameRightPanel = g_game.gameUi:getChildById('gameRightPanel')
g_game.gameBottomPanel = g_game.gameUi:getChildById('gameBottomPanel')
m_mouseGrabberWidget = g_game.gameUi:getChildById('mouseGrabber')
connect(g_game.gameUi, { onKeyPress = onGameKeyPress })
connect(m_mouseGrabberWidget, { onMouseRelease = onUseWithMouseRelease })
end
function Game.destroyInterface()
if Game.gameUi then
Game.gameUi:destroy()
Game.gameUi = nil
function g_game.destroyInterface()
if g_game.gameUi then
g_game.gameUi:destroy()
g_game.gameUi = nil
end
Background.show()
CharacterList.show()
end
function Game.show()
Game.gameUi:show()
Game.gameUi:focus()
Game.gameMapPanel:focus()
function g_game.show()
g_game.gameUi:show()
g_game.gameUi:focus()
g_game.gameMapPanel:focus()
end
function Game.hide()
Game.gameUi:hide()
function g_game.hide()
g_game.gameUi:hide()
end
-- hooked events
function Game.onLoginError(message)
function g_game.onLoginError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
connect(errorBox, { onOk = CharacterList.show })
end
function Game.onConnectionError(message)
function g_game.onConnectionError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Connection error: " .. message)
connect(errorBox, { onOk = CharacterList.show })
end
local function onApplicationClose()
if Game.isOnline() then
Game.forceLogout()
if g_game.isOnline() then
g_game.forceLogout()
else
exit()
end
end
setonclose(onApplicationClose)
connect(Game, { onGameStart = Game.createInterface }, true)
connect(Game, { onGameEnd = Game.destroyInterface })
connect(g_game, { onGameStart = g_game.createInterface }, true)
connect(g_game, { onGameEnd = g_game.destroyInterface })