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introduce startup options
* startup options with -help and -version * many startup options for graphics
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59
modules/game_healthbar/healthbar.lua
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59
modules/game_healthbar/healthbar.lua
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HealthBar = {}
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-- private variables
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local healthBarWindow
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local healthBar
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local manaBar
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local healthLabel
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local manaLabel
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-- public functions
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function HealthBar.create()
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healthBarWindow = displayUI('healthbar.otui', g_game.gameRightPanel)
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healthBarButton = TopMenu.addGameButton('healthBarButton', 'Healh Bar', 'healthbar.png', HealthBar.toggle)
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healthBarButton:setOn(true)
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healthBar = healthBarWindow:getChildById('healthBar')
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manaBar = healthBarWindow:getChildById('manaBar')
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healthLabel = healthBarWindow:getChildById('healthLabel')
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manaLabel = healthBarWindow:getChildById('manaLabel')
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end
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function HealthBar.destroy()
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healthBarWindow:destroy()
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healthBarWindow = nil
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healthBarButton:destroy()
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healthBarButton = nil
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healthBar = nil
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manaBar = nil
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healthLabel = nil
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manaLabel = nil
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end
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function HealthBar.toggle()
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local visible = not healthBarWindow:isExplicitlyVisible()
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healthBarWindow:setVisible(visible)
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healthBarButton:setOn(visible)
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end
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-- hooked events
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function HealthBar.onHealthChange(localPlayer, health, maxHealth)
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healthLabel:setText(health .. ' / ' .. maxHealth)
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healthBar:setPercent(health / maxHealth * 100)
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end
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function HealthBar.onManaChange(localPlayer, mana, maxMana)
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manaLabel:setText(mana .. ' / ' .. maxMana)
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local percent
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if maxMana == 0 then
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percent = 100
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else
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percent = (mana * 100)/maxMana
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end
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manaBar:setPercent(percent)
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end
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connect(g_game, { onGameStart = HealthBar.create,
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onGameEnd = HealthBar.destroy })
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connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
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onManaChange = HealthBar.onManaChange })
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