Few minor fixes here and there:

* Fixed miniwindow cancelling (sorry Summ! :D)
* Fixed pathFind to check floor change tiles
* Fixed buying/selling stackable items in pv < 860
* Added force walk to the first step of auto walking for open tibia
This commit is contained in:
BeniS
2013-01-18 18:27:29 +13:00
parent 6ad7269e5a
commit 1500c1d2f2
7 changed files with 38 additions and 14 deletions

View File

@@ -619,13 +619,17 @@ void Game::autoWalk(std::vector<Otc::Direction> dirs)
if(isFollowing())
cancelFollow();
Otc::Direction direction = dirs.front();
auto it = dirs.begin();
Otc::Direction direction = *it;
if(m_localPlayer->canWalk(direction)) {
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
if(toTile && toTile->isWalkable() && !m_localPlayer->isAutoWalking()) {
m_localPlayer->preWalk(direction);
//forceWalk(direction);
//dirs.erase(it);
if(getFeature(Otc::GameForceFirstAutoWalkStep)) {
forceWalk(direction);
dirs.erase(it);
}
}
}