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Properly check tile elevation in older protocols
This commit is contained in:
committed by
Eduardo Bart
parent
7046fa1cdb
commit
13789c5612
@@ -509,9 +509,6 @@ bool Tile::isWalkable(bool ignoreCreatures)
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if(!getGround())
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return false;
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if(g_game.getClientVersion() <= 740 && hasElevation(2))
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return false;
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for(const ThingPtr& thing : m_things) {
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if(thing->isNotWalkable())
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return false;
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@@ -636,13 +633,18 @@ bool Tile::canErase()
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return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty() && m_flags == 0 && m_minimapColor == 0;
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}
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bool Tile::hasElevation(int elevation)
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int Tile::getElevation() const
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{
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int count = 0;
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int elevation = 0;
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for(const ThingPtr& thing : m_things)
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if(thing->getElevation() > 0)
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count++;
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return count >= elevation;
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elevation++;
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return elevation;
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}
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bool Tile::hasElevation(int elevation)
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{
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return getElevation() >= elevation;
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}
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void Tile::checkTranslucentLight()
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