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Just rename some files
* Fix a server ping issue
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56
src/client/uiitem.h
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56
src/client/uiitem.h
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UIITEM_H
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#define UIITEM_H
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#include "declarations.h"
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#include <framework/ui/uiwidget.h>
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#include "item.h"
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class UIItem : public UIWidget
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{
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public:
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UIItem();
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void drawSelf(Fw::DrawPane drawPane);
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void setItemId(int id);
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void setItemCount(int count) { if(m_item) m_item->setCount(count); }
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void setItemSubType(int subType) { if(m_item) m_item->setSubType(subType); }
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void setItem(const ItemPtr& item) { m_item = item; }
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void setVirtual(bool virt) { m_virtual = virt; }
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void clearItem() { setItemId(0); }
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int getItemId() { return m_item ? m_item->getId() : 0; }
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int getItemCount() { return m_item ? m_item->getCount() : 0; }
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int getItemSubType() { return m_item ? m_item->getSubType() : 0; }
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ItemPtr getItem() { return m_item; }
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bool isVirtual() { return m_virtual; }
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protected:
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void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
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ItemPtr m_item;
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stdext::boolean<false> m_virtual;
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};
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#endif
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