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	Just rename some files
* Fix a server ping issue
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								src/client/uicreature.cpp
									
									
									
									
									
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								src/client/uicreature.cpp
									
									
									
									
									
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/*
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 * Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#include "uicreature.h"
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#include <framework/otml/otml.h>
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#include <framework/graphics/graphics.h>
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void UICreature::drawSelf(Fw::DrawPane drawPane)
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{
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    if((drawPane & Fw::ForegroundPane) == 0)
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        return;
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    UIWidget::drawSelf(drawPane);
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    if(m_creature) {
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        Rect drawRect = getPaddingRect();
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        g_painter->setColor(Color::white);
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        m_creature->drawOutfit(drawRect, !m_fixedCreatureSize);
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    }
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}
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void UICreature::setOutfit(const Outfit& outfit)
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{
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    if(!m_creature)
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        m_creature = CreaturePtr(new Creature);
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    m_creature->setDirection(Otc::South);
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    m_creature->setOutfit(outfit);
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}
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void UICreature::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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{
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    UIWidget::onStyleApply(styleName, styleNode);
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    for(const OTMLNodePtr& node : styleNode->children()) {
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        if(node->tag() == "fixed-creature-size")
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            setFixedCreatureSize(node->value<bool>());
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    }
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}
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