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	Just rename some files
* Fix a server ping issue
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/*
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 * Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef SPRITEMANAGER_H
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#define SPRITEMANAGER_H
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#include <framework/core/declarations.h>
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#include <framework/graphics/declarations.h>
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//@bindsingleton g_sprites
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class SpriteManager
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{
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public:
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    SpriteManager();
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    void terminate();
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    bool loadSpr(const std::string& file);
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    void unload();
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    uint32 getSignature() { return m_signature; }
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    int getSpritesCount() { return m_spritesCount; }
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    ImagePtr getSpriteImage(int id);
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    bool isLoaded() { return m_loaded; }
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private:
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    stdext::boolean<false> m_loaded;
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    uint32 m_signature;
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    int m_spritesCount;
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    int m_spritesOffset;
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    FileStreamPtr m_spritesFile;
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};
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extern SpriteManager g_sprites;
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#endif
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