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Just rename some files
* Fix a server ping issue
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233
src/client/protocolgame.h
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233
src/client/protocolgame.h
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PROTOCOLGAME_H
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#define PROTOCOLGAME_H
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#include "declarations.h"
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#include "protocolcodes.h"
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#include <framework/net/protocol.h>
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#include "creature.h"
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class ProtocolGame : public Protocol
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{
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public:
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void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName);
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void send(const OutputMessagePtr& outputMessage);
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void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
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void sendLoginPacket(uint challangeTimestamp, uint8 challangeRandom);
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void sendEnterGame();
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void sendLogout();
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void sendPing();
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void sendPingBack();
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void sendAutoWalk(const std::vector<Otc::Direction>& path);
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void sendWalkNorth();
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void sendWalkEast();
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void sendWalkSouth();
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void sendWalkWest();
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void sendStop();
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void sendWalkNorthEast();
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void sendWalkSouthEast();
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void sendWalkSouthWest();
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void sendWalkNorthWest();
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void sendTurnNorth();
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void sendTurnEast();
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void sendTurnSouth();
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void sendTurnWest();
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void sendEquipItem(int itemId, int countOrSubType);
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void sendMove(const Position& fromPos, int itemId, int stackpos, const Position& toPos, int count);
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void sendInspectNpcTrade(int itemId, int count);
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void sendBuyItem(int itemId, int subType, int amount, bool ignoreCapacity, bool buyWithBackpack);
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void sendSellItem(int itemId, int subType, int amount, bool ignoreEquipped);
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void sendCloseNpcTrade();
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void sendRequestTrade(const Position& pos, int thingId, int stackpos, uint playerId);
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void sendInspectTrade(bool counterOffer, int index);
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void sendAcceptTrade();
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void sendRejectTrade();
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void sendUseItem(const Position& position, int itemId, int stackpos, int index);
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void sendUseItemWith(const Position& fromPos, int itemId, int fromStackpos, const Position& toPos, int toThingId, int toStackpos);
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void sendUseOnCreature(const Position& pos, int thingId, int stackpos, uint creatureId);
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void sendRotateItem(const Position& pos, int thingId, int stackpos);
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void sendCloseContainer(int containerId);
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void sendUpContainer(int containerId);
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void sendEditText(uint id, const std::string& text);
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void sendEditList(uint id, int doorId, const std::string& text);
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void sendLook(const Position& position, int thingId, int stackpos);
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void sendLookCreature(uint creatureId);
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void sendTalk(Otc::MessageMode mode, int channelId, const std::string& receiver, const std::string& message);
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void sendRequestChannels();
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void sendJoinChannel(int channelId);
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void sendLeaveChannel(int channelId);
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void sendOpenPrivateChannel(const std::string& receiver);
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void sendCloseNpcChannel();
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void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight);
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void sendAttack(uint creatureId, uint seq);
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void sendFollow(uint creatureId, uint seq);
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void sendInviteToParty(uint creatureId);
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void sendJoinParty(uint creatureId);
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void sendRevokeInvitation(uint creatureId);
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void sendPassLeadership(uint creatureId);
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void sendLeaveParty();
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void sendShareExperience(bool active);
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void sendOpenOwnChannel();
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void sendInviteToOwnChannel(const std::string& name);
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void sendExcludeFromOwnChannel(const std::string& name);
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void sendCancelAttackAndFollow();
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void sendRefreshContainer(int containerId);
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void sendRequestOutfit();
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void sendChangeOutfit(const Outfit& outfit);
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void sendMountStatus(bool mount);
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void sendAddVip(const std::string& name);
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void sendRemoveVip(uint playerId);
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void sendBugReport(const std::string& comment);
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void sendRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
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void sendDebugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
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void sendRequestQuestLog();
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void sendRequestQuestLine(int questId);
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void sendNewNewRuleViolation(int reason, int action, const std::string& characterName, const std::string& comment, const std::string& translation);
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void sendRequestItemInfo(int itemId, int subType, int index);
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void sendAnswerModalDialog(int dialog, int button, int choice);
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protected:
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void onConnect();
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void onRecv(const InputMessagePtr& inputMessage);
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void onError(const boost::system::error_code& error);
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friend class Game;
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public:
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void addPosition(const OutputMessagePtr& msg, const Position& position);
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private:
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void parseMessage(const InputMessagePtr& msg);
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void parsePendingGame(const InputMessagePtr& msg);
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void parseEnterGame(const InputMessagePtr& msg);
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void parseInitGame(const InputMessagePtr& msg);
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void parseGMActions(const InputMessagePtr& msg);
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void parseLoginError(const InputMessagePtr& msg);
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void parseLoginAdvice(const InputMessagePtr& msg);
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void parseLoginWait(const InputMessagePtr& msg);
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void parsePing(const InputMessagePtr& msg);
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void parsePingBack(const InputMessagePtr& msg);
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void parseChallange(const InputMessagePtr& msg);
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void parseDeath(const InputMessagePtr& msg);
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void parseMapDescription(const InputMessagePtr& msg);
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void parseMapMoveNorth(const InputMessagePtr& msg);
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void parseMapMoveEast(const InputMessagePtr& msg);
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void parseMapMoveSouth(const InputMessagePtr& msg);
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void parseMapMoveWest(const InputMessagePtr& msg);
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void parseUpdateTile(const InputMessagePtr& msg);
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void parseTileAddThing(const InputMessagePtr& msg);
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void parseTileTransformThing(const InputMessagePtr& msg);
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void parseTileRemoveThing(const InputMessagePtr& msg);
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void parseCreatureMove(const InputMessagePtr& msg);
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void parseOpenContainer(const InputMessagePtr& msg);
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void parseCloseContainer(const InputMessagePtr& msg);
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void parseContainerAddItem(const InputMessagePtr& msg);
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void parseContainerUpdateItem(const InputMessagePtr& msg);
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void parseContainerRemoveItem(const InputMessagePtr& msg);
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void parseAddInventoryItem(const InputMessagePtr& msg);
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void parseRemoveInventoryItem(const InputMessagePtr& msg);
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void parseOpenNpcTrade(const InputMessagePtr& msg);
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void parsePlayerGoods(const InputMessagePtr& msg);
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void parseCloseNpcTrade(const InputMessagePtr&);
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void parseWorldLight(const InputMessagePtr& msg);
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void parseMagicEffect(const InputMessagePtr& msg);
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void parseAnimatedText(const InputMessagePtr& msg);
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void parseDistanceMissile(const InputMessagePtr& msg);
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void parseCreatureMark(const InputMessagePtr& msg);
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void parseTrappers(const InputMessagePtr& msg);
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void parseCreatureHealth(const InputMessagePtr& msg);
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void parseCreatureLight(const InputMessagePtr& msg);
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void parseCreatureOutfit(const InputMessagePtr& msg);
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void parseCreatureSpeed(const InputMessagePtr& msg);
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void parseCreatureSkulls(const InputMessagePtr& msg);
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void parseCreatureShields(const InputMessagePtr& msg);
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void parseCreatureUnpass(const InputMessagePtr& msg);
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void parseEditText(const InputMessagePtr& msg);
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void parseEditList(const InputMessagePtr& msg);
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void parsePlayerInfo(const InputMessagePtr& msg);
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void parsePlayerStats(const InputMessagePtr& msg);
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void parsePlayerSkills(const InputMessagePtr& msg);
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void parsePlayerState(const InputMessagePtr& msg);
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void parsePlayerCancelAttack(const InputMessagePtr& msg);
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void parseSpellCooldown(const InputMessagePtr& msg);
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void parseSpellGroupCooldown(const InputMessagePtr& msg);
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void parseMultiUseCooldown(const InputMessagePtr& msg);
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void parseTalk(const InputMessagePtr& msg);
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void parseChannelList(const InputMessagePtr& msg);
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void parseOpenChannel(const InputMessagePtr& msg);
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void parseOpenPrivateChannel(const InputMessagePtr& msg);
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void parseOpenOwnPrivateChannel(const InputMessagePtr& msg);
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void parseCloseChannel(const InputMessagePtr& msg);
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void parseRuleViolationChannel(const InputMessagePtr& msg);
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void parseRuleViolationRemove(const InputMessagePtr& msg);
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void parseRuleViolationCancel(const InputMessagePtr& msg);
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void parseRuleViolationLock(const InputMessagePtr& msg);
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void parseOwnTrade(const InputMessagePtr& msg);
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void parseCounterTrade(const InputMessagePtr& msg);
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void parseCloseTrade(const InputMessagePtr&);
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void parseTextMessage(const InputMessagePtr& msg);
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void parseCancelWalk(const InputMessagePtr& msg);
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void parseWalkWait(const InputMessagePtr& msg);
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void parseFloorChangeUp(const InputMessagePtr& msg);
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void parseFloorChangeDown(const InputMessagePtr& msg);
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void parseOpenOutfitWindow(const InputMessagePtr& msg);
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void parseVipAdd(const InputMessagePtr& msg);
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void parseVipState(const InputMessagePtr& msg);
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void parseVipLogout(const InputMessagePtr& msg);
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void parseTutorialHint(const InputMessagePtr& msg);
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void parseAutomapFlag(const InputMessagePtr& msg);
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void parseQuestLog(const InputMessagePtr& msg);
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void parseQuestLine(const InputMessagePtr& msg);
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void parseChannelEvent(const InputMessagePtr& msg);
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void parseItemInfo(const InputMessagePtr& msg);
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void parsePlayerInventory(const InputMessagePtr& msg);
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void parseShowModalDialog(const InputMessagePtr& msg);
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void parseExtendedOpcode(const InputMessagePtr& msg);
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public:
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void setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height);
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int setFloorDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height, int offset, int skip);
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int setTileDescription(const InputMessagePtr& msg, Position position);
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Outfit getOutfit(const InputMessagePtr& msg);
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ThingPtr getThing(const InputMessagePtr& msg);
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ThingPtr getMappedThing(const InputMessagePtr& msg);
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CreaturePtr getCreature(const InputMessagePtr& msg, int type = 0);
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ItemPtr getItem(const InputMessagePtr& msg, int id = 0);
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Position getPosition(const InputMessagePtr& msg);
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private:
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stdext::boolean<false> m_enableSendExtendedOpcode;
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stdext::boolean<false> m_gameInitialized;
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stdext::boolean<false> m_mapKnown;
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stdext::boolean<true> m_firstRecv;
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std::string m_accountName;
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std::string m_accountPassword;
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std::string m_characterName;
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stdext::timer m_pingTimer;
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LocalPlayerPtr m_localPlayer;
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};
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#endif
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