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Just rename some files
* Fix a server ping issue
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77
src/client/protocolgame.cpp
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77
src/client/protocolgame.cpp
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "protocolgame.h"
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#include "game.h"
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#include "player.h"
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#include "item.h"
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#include "localplayer.h"
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void ProtocolGame::login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName)
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{
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m_accountName = accountName;
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m_accountPassword = accountPassword;
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m_characterName = characterName;
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connect(host, port);
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}
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void ProtocolGame::onConnect()
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{
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m_firstRecv = true;
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Protocol::onConnect();
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m_localPlayer = g_game.getLocalPlayer();
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if(g_game.getFeature(Otc::GameProtocolChecksum))
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enableChecksum();
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if(!g_game.getFeature(Otc::GameChallangeOnLogin))
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sendLoginPacket(0, 0);
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recv();
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}
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void ProtocolGame::onRecv(const InputMessagePtr& inputMessage)
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{
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if(m_firstRecv) {
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m_firstRecv = false;
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if(g_game.getProtocolVersion() > 810) {
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int size = inputMessage->getU16();
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if(size != inputMessage->getUnreadSize()) {
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g_logger.traceError("invalid message size");
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return;
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}
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}
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}
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parseMessage(inputMessage);
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recv();
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}
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void ProtocolGame::onError(const boost::system::error_code& error)
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{
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Protocol::onError(error);
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g_game.processConnectionError(error);
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}
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