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https://github.com/edubart/otclient.git
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Just rename some files
* Fix a server ping issue
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241
src/client/position.h
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241
src/client/position.h
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef POSITION_H
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#define POSITION_H
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#include "const.h"
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#include <framework/stdext/types.h>
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#include <framework/const.h>
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#include <framework/util/point.h>
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class Position
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{
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public:
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Position() : x(65535), y(65535), z(255) { }
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Position(uint16 x, uint16 y, uint8 z) : x(x), y(y), z(z) { }
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Position translatedToDirection(Otc::Direction direction) {
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Position pos = *this;
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switch(direction) {
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case Otc::North:
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pos.y--;
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break;
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case Otc::East:
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pos.x++;
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break;
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case Otc::South:
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pos.y++;
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break;
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case Otc::West:
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pos.x--;
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break;
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case Otc::NorthEast:
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pos.x++;
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pos.y--;
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break;
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case Otc::SouthEast:
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pos.x++;
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pos.y++;
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break;
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case Otc::SouthWest:
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pos.x--;
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pos.y++;
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break;
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case Otc::NorthWest:
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pos.x--;
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pos.y--;
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break;
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default:
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break;
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}
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return pos;
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}
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Position translatedToReverseDirection(Otc::Direction direction) {
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Position pos = *this;
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switch(direction) {
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case Otc::North:
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pos.y++;
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break;
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case Otc::East:
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pos.x--;
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break;
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case Otc::South:
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pos.y--;
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break;
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case Otc::West:
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pos.x++;
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break;
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case Otc::NorthEast:
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pos.x--;
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pos.y++;
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break;
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case Otc::SouthEast:
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pos.x--;
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pos.y--;
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break;
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case Otc::SouthWest:
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pos.x++;
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pos.y--;
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break;
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case Otc::NorthWest:
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pos.x++;
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pos.y++;
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break;
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default:
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break;
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}
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return pos;
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}
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Otc::Direction getDirectionFromPosition(const Position& position) const {
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int dx = position.x - x;
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int dy = position.y - y;
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if(dx == 0 && dy == 0)
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return Otc::InvalidDirection;
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else if(dx == 0) {
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if(dy < 0)
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return Otc::North;
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else if(dy > 0)
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return Otc::South;
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}
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else if(dy == 0) {
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if(dx < 0)
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return Otc::West;
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else if(dx > 0)
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return Otc::East;
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}
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else {
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float angle = std::atan2(dy * -1, dx) * RAD_TO_DEC;
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if(angle < 0)
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angle += 360;
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if(angle >= 360 - 22.5 || angle < 0 + 22.5)
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return Otc::East;
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else if(angle >= 45 - 22.5 && angle < 45 + 22.5)
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return Otc::NorthEast;
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else if(angle >= 90 - 22.5 && angle < 90 + 22.5)
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return Otc::North;
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else if(angle >= 135 - 22.5 && angle < 135 + 22.5)
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return Otc::NorthWest;
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else if(angle >= 180 - 22.5 && angle < 180 + 22.5)
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return Otc::West;
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else if(angle >= 225 - 22.5 && angle < 225 + 22.5)
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return Otc::SouthWest;
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else if(angle >= 270 - 22.5 && angle < 270 + 22.5)
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return Otc::South;
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else if(angle >= 315 - 22.5 && angle < 315 + 22.5)
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return Otc::SouthEast;
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}
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return Otc::InvalidDirection;
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}
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bool isMapPosition() const { return (x < 65535 && y < 65535 && z <= Otc::MAX_Z); }
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bool isValid() const { return !(x == 65535 && y == 65535 && z == 255); }
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float distance(const Position& pos) const { return sqrt(pow((pos.x - x), 2) + pow((pos.y - y), 2)); }
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int manhattanDistance(const Position& pos) const { return std::abs(pos.x - x) + std::abs(pos.y - y); }
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void translate(int dx, int dy, short dz = 0) { x += dx; y += dy; z += dz; }
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Position translated(int dx, int dy, short dz = 0) const { Position pos = *this; pos.x += dx; pos.y += dy; pos.z += dz; return pos; }
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Position operator+(const Position& other) const { return Position(x + other.x, y + other.y, z + other.z); }
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Position& operator+=(const Position& other) { x+=other.x; y+=other.y; z +=other.z; return *this; }
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Position operator-(const Position& other) const { return Position(x - other.x, y - other.y, z - other.z); }
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Position& operator-=(const Position& other) { x-=other.x; y-=other.y; z-=other.z; return *this; }
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// Point conversion(s)
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Position operator+(const Point& other) const { return Position(x + other.x, y + other.y, z); }
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Position& operator+=(const Point& other) { x += other.x; y += other.y; return *this; }
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Position& operator=(const Position& other) { x = other.x; y = other.y; z = other.z; return *this; }
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bool operator==(const Position& other) const { return other.x == x && other.y == y && other.z == z; }
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bool operator!=(const Position& other) const { return other.x!=x || other.y!=y || other.z!=z; }
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bool isInRange(const Position& pos, int xRange, int yRange) const { return std::abs(x-pos.x) <= xRange && std::abs(y-pos.y) <= yRange && z == pos.z; }
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bool isInRange(const Position& pos, int minXRange, int maxXRange, int minYRange, int maxYRange) const {
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return (pos.x >= x-minXRange && pos.x <= x+maxXRange && pos.y >= y-minYRange && pos.y <= y+maxYRange && pos.z == z);
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}
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bool up(int n = 1) {
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int nz = z-n;
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if(nz >= 0 && nz <= Otc::MAX_Z) {
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z = nz;
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return true;
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}
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return false;
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}
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bool down(int n = 1) {
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int nz = z+n;
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if(nz >= 0 && nz <= Otc::MAX_Z) {
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z = nz;
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return true;
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}
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return false;
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}
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bool coveredUp(int n = 1) {
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int nx = x+n, ny = y+n, nz = z-n;
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if(nx >= 0 && nx <= 65535 && ny >= 0 && ny <= 65535 && nz >= 0 && nz <= Otc::MAX_Z) {
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x = nx; y = ny; z = nz;
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return true;
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}
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return false;
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}
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bool coveredDown(int n = 1) {
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int nx = x-n, ny = y-n, nz = z+n;
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if(nx >= 0 && nx <= 65535 && ny >= 0 && ny <= 65535 && nz >= 0 && nz <= Otc::MAX_Z) {
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x = nx; y = ny; z = nz;
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return true;
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}
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return false;
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}
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uint16 x;
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uint16 y;
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uint8 z;
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};
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struct PositionHasher : std::unary_function<Position, std::size_t> {
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std::size_t operator()(const Position& pos) const {
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return (((pos.x * 8192) + pos.y) * 16) + pos.z;
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}
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};
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inline std::ostream& operator<<(std::ostream& out, const Position& pos)
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{
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out << (int)pos.x << " " << (int)pos.y << " " << (int)pos.z;
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return out;
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}
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inline std::istream& operator>>(std::istream& in, Position& pos)
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{
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int x, y, z;
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in >> x >> y >> z;
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pos.x = x;
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pos.y = y;
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pos.z = z;
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return in;
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}
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#endif
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