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Just rename some files
* Fix a server ping issue
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src/client/creature.h
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192
src/client/creature.h
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/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef CREATURE_H
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#define CREATURE_H
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#include "thing.h"
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#include "outfit.h"
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#include "tile.h"
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#include "mapview.h"
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#include <framework/core/scheduledevent.h>
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#include <framework/core/declarations.h>
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#include <framework/core/timer.h>
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#include <framework/graphics/fontmanager.h>
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#include <framework/graphics/cachedtext.h>
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// @bindclass
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class Creature : public Thing
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{
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public:
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enum {
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SHIELD_BLINK_TICKS = 500,
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VOLATILE_SQUARE_DURATION = 1000
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};
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Creature();
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virtual void draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView = nullptr);
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void internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction, LightView *lightView = nullptr);
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void drawOutfit(const Rect& destRect, bool resize);
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void drawInformation(const Point& point, bool useGray, const Rect& parentRect);
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void setId(uint32 id) { m_id = id; }
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void setName(const std::string& name);
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void setHealthPercent(uint8 healthPercent);
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void setDirection(Otc::Direction direction);
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void setOutfit(const Outfit& outfit);
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void setLight(const Light& light) { m_light = light; }
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void setSpeed(uint16 speed);
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void setSkull(uint8 skull);
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void setShield(uint8 shield);
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void setEmblem(uint8 emblem);
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void setSkullTexture(const std::string& filename);
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void setShieldTexture(const std::string& filename, bool blink);
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void setEmblemTexture(const std::string& filename);
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void setPassable(bool passable) { m_passable = passable; }
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void setSpeedFormula(double speedA, double speedB, double speedC);
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void addTimedSquare(uint8 color);
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void removeTimedSquare() { m_showTimedSquare = false; }
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void showStaticSquare(const Color& color) { m_showStaticSquare = true; m_staticSquareColor = color; }
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void hideStaticSquare() { m_showStaticSquare = false; }
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uint32 getId() { return m_id; }
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std::string getName() { return m_name; }
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uint8 getHealthPercent() { return m_healthPercent; }
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Otc::Direction getDirection() { return m_direction; }
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Outfit getOutfit() { return m_outfit; }
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Light getLight() { return m_light; }
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uint16 getSpeed() { return m_speed; }
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uint8 getSkull() { return m_skull; }
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uint8 getShield() { return m_shield; }
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uint8 getEmblem() { return m_emblem; }
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bool isPassable() { return m_passable; }
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Point getDrawOffset();
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int getStepDuration(bool ignoreDiagonal = false);
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Point getWalkOffset() { return m_walkOffset; }
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Position getLastStepFromPosition() { return m_lastStepFromPosition; }
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Position getLastStepToPosition() { return m_lastStepToPosition; }
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float getStepProgress() { return m_walkTimer.ticksElapsed() / getStepDuration(); }
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float getStepTicksLeft() { return getStepDuration() - m_walkTimer.ticksElapsed(); }
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ticks_t getWalkTicksElapsed() { return m_walkTimer.ticksElapsed(); }
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double getSpeedFormula(Otc::SpeedFormula formula) { return m_speedFormula[formula]; }
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bool hasSpeedFormula();
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std::array<double, Otc::LastSpeedFormula> getSpeedFormulaArray() { return m_speedFormula; }
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virtual Point getDisplacement();
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virtual int getDisplacementX();
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virtual int getDisplacementY();
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virtual int getExactSize(int layer = 0, int xPattern = 0, int yPattern = 0, int zPattern = 0, int animationPhase = 0);
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void updateShield();
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// walk related
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void turn(Otc::Direction direction);
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virtual void walk(const Position& oldPos, const Position& newPos);
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virtual void stopWalk();
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void allowAppearWalk() { m_allowAppearWalk = true; }
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bool isWalking() { return m_walking; }
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bool isRemoved() { return m_removed; }
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bool isInvisible() { return m_outfit.getCategory() == ThingCategoryEffect && m_outfit.getAuxId() == 13; }
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bool canBeSeen() { return !isInvisible() || isPlayer(); }
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bool isCreature() { return true; }
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const ThingTypePtr& getThingType();
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ThingType *rawGetThingType();
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virtual void onPositionChange(const Position& newPos, const Position& oldPos);
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virtual void onAppear();
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virtual void onDisappear();
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protected:
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virtual void updateWalkAnimation(int totalPixelsWalked);
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virtual void updateWalkOffset(int totalPixelsWalked);
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void updateWalkingTile();
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virtual void nextWalkUpdate();
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virtual void updateWalk();
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virtual void terminateWalk();
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uint32 m_id;
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std::string m_name;
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uint8 m_healthPercent;
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Otc::Direction m_direction;
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Outfit m_outfit;
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Light m_light;
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int m_speed;
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uint8 m_skull;
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uint8 m_shield;
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uint8 m_emblem;
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TexturePtr m_skullTexture;
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TexturePtr m_shieldTexture;
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TexturePtr m_emblemTexture;
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stdext::boolean<true> m_showShieldTexture;
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stdext::boolean<false> m_shieldBlink;
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stdext::boolean<false> m_passable;
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Color m_timedSquareColor;
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Color m_staticSquareColor;
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stdext::boolean<false> m_showTimedSquare;
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stdext::boolean<false> m_showStaticSquare;
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stdext::boolean<true> m_removed;
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CachedText m_nameCache;
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Color m_informationColor;
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std::array<double, Otc::LastSpeedFormula> m_speedFormula;
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// walk related
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int m_walkAnimationPhase;
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int m_walkedPixels;
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uint m_footStep;
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Timer m_walkTimer;
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Timer m_footTimer;
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TilePtr m_walkingTile;
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stdext::boolean<false> m_walking;
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stdext::boolean<false> m_allowAppearWalk;
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stdext::boolean<false> m_footStepDrawn;
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ScheduledEventPtr m_walkUpdateEvent;
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EventPtr m_disappearEvent;
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Point m_walkOffset;
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Otc::Direction m_walkTurnDirection;
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Otc::Direction m_lastStepDirection;
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Position m_lastStepFromPosition;
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Position m_lastStepToPosition;
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Position m_oldPosition;
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};
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// @bindclass
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class Npc : public Creature
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{
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public:
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bool isNpc() { return true; }
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};
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// @bindclass
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class Monster : public Creature
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{
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public:
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bool isMonster() { return true; }
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};
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#endif
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