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https://github.com/edubart/otclient.git
synced 2025-10-14 19:44:54 +02:00
Changes to UIProgressBar, simplified healthinfo module
This commit is contained in:
@@ -5,34 +5,71 @@ function UIProgressBar.create()
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local progressbar = UIProgressBar.internalCreate()
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progressbar:setFocusable(false)
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progressbar:setPhantom(true)
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progressbar.percent = 0
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progressbar.min = 0
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progressbar.max = 100
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progressbar.value = 0
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progressbar.bgBorderLeft = 0
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progressbar.bgBorderRight = 0
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progressbar.bgBorderTop = 0
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progressbar.bgBorderBottom = 0
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progressbar:updateBackground()
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return progressbar
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end
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function UIProgressBar:setPercent(percent)
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self.percent = math.max(math.min(percent, 100), 0)
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function UIProgressBar:setMinimum(minimum)
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self.minimum = minimum
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if self.value < minimum then
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self:setValue(minimum)
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end
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end
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function UIProgressBar:setMaximum(maximum)
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self.maximum = maximum
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if self.value > maximum then
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self:setValue(maximum)
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end
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end
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function UIProgressBar:setValue(value, minimum, maximum)
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if minimum then
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self:setMinimum(minimum)
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end
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if maximum then
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self:setMaximum(maximum)
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end
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self.value = math.max(math.min(value, self.maximum), self.minimum)
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self:updateBackground()
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end
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function UIProgressBar:setPercent(percent)
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self:setValue(percent, 0, 100)
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end
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function UIProgressBar:getPercent()
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return self.percent
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return self.value
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end
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function UIProgressBar:getPercentPixels()
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return 100 / self:getWidth()
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return (self.maximum - self.minimum) / self:getWidth()
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end
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function UIProgressBar:getProgress()
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if self.minimum == self.maximum then return 1 end
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return (self.value - self.minimum) / (self.maximum - self.minimum)
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end
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function UIProgressBar:updateBackground()
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local width = math.round(math.max((self.percent * (self:getWidth() - self.bgBorderLeft - self.bgBorderRight))/100, 1))
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local height = self:getHeight() - self.bgBorderTop - self.bgBorderBottom
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local rect = { x = self.bgBorderLeft, y = self.bgBorderTop, width = width, height = height }
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self:setBackgroundRect(rect)
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if self:isOn() then
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local width = math.round(math.max((self:getProgress() * (self:getWidth() - self.bgBorderLeft - self.bgBorderRight)), 1))
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local height = self:getHeight() - self.bgBorderTop - self.bgBorderBottom
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local rect = { x = self.bgBorderLeft, y = self.bgBorderTop, width = width, height = height }
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self:setBackgroundRect(rect)
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end
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end
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function UIProgressBar:onSetup()
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self:updateBackground()
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end
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function UIProgressBar:onStyleApply(name, node)
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@@ -55,5 +92,8 @@ function UIProgressBar:onStyleApply(name, node)
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end
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function UIProgressBar:onGeometryChange(oldRect, newRect)
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if not self:isOn() then
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self:setHeight(0)
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end
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self:updateBackground()
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end
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@@ -21,10 +21,6 @@ healthInfoWindow = nil
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healthBar = nil
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manaBar = nil
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experienceBar = nil
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soulBar = nil
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healthLabel = nil
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manaLabel = nil
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experienceLabel = nil
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soulLabel = nil
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capLabel = nil
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@@ -46,10 +42,6 @@ function init()
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healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
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manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
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experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')
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healthLabel = healthInfoWindow:recursiveGetChildById('healthLabel')
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manaLabel = healthInfoWindow:recursiveGetChildById('manaLabel')
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experienceLabel = healthInfoWindow:recursiveGetChildById('experienceLabel')
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soulBar = healthInfoWindow:recursiveGetChildById('soulBar')
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soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
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capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
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@@ -90,48 +82,54 @@ function toggle()
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end
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end
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function toggleIcon(bitChanged)
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local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
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local icon = content:getChildById(Icons[bitChanged].id)
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if icon then
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icon:destroy()
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else
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icon = g_ui.createWidget('ConditionWidget', content)
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icon:setId(Icons[bitChanged].id)
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icon:setImageSource(Icons[bitChanged].path)
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icon:setTooltip(Icons[bitChanged].tooltip)
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end
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end
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function hideLabels()
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capLabel:hide()
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soulLabel:hide()
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local removeHeight = capLabel:getHeight() + capLabel:getMarginTop() + capLabel:getMarginBottom()
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local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height)
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capLabel:setOn(false)
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soulLabel:setOn(false)
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healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
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end
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function hideExperience()
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experienceBar:hide()
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experienceLabel:hide()
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local removeHeight = experienceBar:getHeight() + experienceBar:getMarginTop() + experienceBar:getMarginBottom()
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local removeHeight = experienceBar:getMarginRect().height
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experienceBar:setOn(false)
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healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
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end
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function onMiniWindowClose()
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healthInfoButton:setOn(false)
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end
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function offline()
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healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
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end
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-- hooked events
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function onMiniWindowClose()
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healthInfoButton:setOn(false)
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end
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function onHealthChange(localPlayer, health, maxHealth)
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healthLabel:setText(health .. ' / ' .. maxHealth)
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healthBar:setPercent(health / maxHealth * 100)
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healthBar:setText(health .. ' / ' .. maxHealth)
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healthBar:setValue(health, 0, maxHealth)
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end
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function onManaChange(localPlayer, mana, maxMana)
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manaLabel:setText(mana .. ' / ' .. maxMana)
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local percent
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if maxMana == 0 then
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percent = 100
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else
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percent = (mana * 100)/maxMana
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end
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manaBar:setPercent(percent)
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manaBar:setText(mana .. ' / ' .. maxMana)
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manaBar:setValue(mana, 0, maxMana)
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end
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function onLevelChange(localPlayer, value, percent)
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experienceLabel:setText(percent .. "%")
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experienceBar:setText(percent .. "%")
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experienceBar:setPercent(percent)
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end
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@@ -143,7 +141,6 @@ function onFreeCapacityChange(player, freeCapacity)
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capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
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end
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function onStatesChange(localPlayer, now, old)
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if now == old then return end
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@@ -157,17 +154,3 @@ function onStatesChange(localPlayer, now, old)
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end
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end
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end
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function toggleIcon(bitChanged)
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local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
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local icon = content:getChildById(Icons[bitChanged].id)
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if icon then
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icon:destroy()
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else
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icon = g_ui.createWidget('ConditionWidget', content)
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icon:setId(Icons[bitChanged].id)
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icon:setImageSource(Icons[bitChanged].path)
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icon:setTooltip(Icons[bitChanged].tooltip)
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end
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end
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@@ -1,6 +1,5 @@
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HealthBar < ProgressBar
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id: healthBar
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height: 15
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background-color: #ff4444
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anchors.top: parent.top
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anchors.left: parent.left
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@@ -8,48 +7,19 @@ HealthBar < ProgressBar
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ManaBar < ProgressBar
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id: manaBar
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height: 15
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background-color: #4444ff
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anchors.top: prev.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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margin-top: 4
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margin-top: 3
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ExperienceBar < ProgressBar
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id: experienceBar
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height: 15
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background-color: yellow
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anchors.top: prev.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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margin-top: 4
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HealthLabel < GameLabel
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id: healthLabel
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color: white
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text-align: center
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font: verdana-11px-rounded
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anchors.fill: healthBar
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margin-top: 2
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text: 0 / 0
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ManaLabel < GameLabel
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id: manaLabel
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color: white
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text-align: center
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font: verdana-11px-rounded
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anchors.fill: manaBar
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margin-top: 2
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text: 0 / 0
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ExperienceLabel < GameLabel
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id: experienceLabel
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color: white
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text-align: center
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font: verdana-11px-rounded
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anchors.fill: experienceBar
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margin-top: 2
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text: 0 / 0
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margin-top: 3
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SoulLabel < GameLabel
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id: soulLabel
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@@ -61,7 +31,12 @@ SoulLabel < GameLabel
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anchors.left: parent.horizontalCenter
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margin-top: 5
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margin-right: 3
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text: Soul:
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on: true
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$!on:
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visible: false
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margin-top: 0
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height: 0
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CapLabel < GameLabel
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id: capLabel
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@@ -72,7 +47,12 @@ CapLabel < GameLabel
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anchors.right: parent.horizontalCenter
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margin-top: 5
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margin-left: 3
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text: Cap:
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on: true
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$!on:
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visible: false
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margin-top: 0
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height: 0
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ConditionWidget < UIWidget
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size: 18 18
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@@ -84,17 +64,14 @@ MiniWindow
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icon: /images/topbuttons/healthinfo
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id: healthInfoWindow
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!text: tr('Health Info')
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height: 117
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height: 121
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@onClose: modules.game_healthinfo.onMiniWindowClose()
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&save: true
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MiniWindowContents
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HealthBar
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HealthLabel
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ManaBar
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ManaLabel
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ExperienceBar
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ExperienceLabel
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Panel
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id: conditionPanel
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layout:
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@@ -109,4 +86,4 @@ MiniWindow
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border-color: #00000077
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background-color: #ffffff11
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SoulLabel
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CapLabel
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CapLabel
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