Compilation for MSVC2013, thanks @dalkon

OTclient now compiles in "Microsoft Visual Studio 2013 Express for Windows Desktop"
All the needed libraries you can download at https://www.dropbox.com/s/2yfb1c763io8efy/otclient-msvc13-libs.zip
NOTE: You have to change VC++ Directories to the properly directories
NOTE: Latested MSVC 2013 or greated is required
This commit is contained in:
Eduardo Bart
2013-11-12 16:31:51 -02:00
parent c9597d6682
commit 1060c6f78c
17 changed files with 1514 additions and 34 deletions

View File

@@ -83,7 +83,7 @@ bool Shader::compileSourceFile(const std::string& sourceFile)
std::string sourceCode = g_resources.readFileContents(sourceFile);
return compileSourceCode(sourceCode);
} catch(stdext::exception& e) {
g_logger.error(stdext::format("unable to load shader source form file: %s", sourceFile));
g_logger.error(stdext::format("unable to load shader source form file '%s': %s", sourceFile, e.what()));
}
return false;
}