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update TODO
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@@ -104,9 +104,6 @@ void Game::processDeath()
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{
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m_dead = true;
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g_lua.callGlobalField("Game","onDeath");
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// force logout in five seconds
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g_dispatcher.scheduleEvent(std::bind(&Game::forceLogout, &g_game), 5 * 1000);
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}
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void Game::processCreatureSpeak(const std::string& name, int level, const std::string& type, const std::string& message, int channelId, const Position& creaturePos)
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