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lua binder improvments
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@@ -90,25 +90,25 @@ public:
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template<typename F>
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void bindClassStaticFunction(const std::string& className, const std::string& functionName, const F& function);
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template<class C, typename F>
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void bindClassMemberFunction(const std::string& functionName, F C::*function);
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template<class C, typename F>
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void bindClassMemberFunction(const std::string& className, const std::string& functionName, F C::*function);
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template<class C, typename F, class FC>
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void bindClassMemberFunction(const std::string& functionName, F FC::*function);
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template<class C, typename F, class FC>
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void bindClassMemberFunction(const std::string& className, const std::string& functionName, F FC::*function);
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template<class C, typename F1, typename F2>
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void bindClassMemberField(const std::string& fieldName, F1 C::*getFunction, F2 C::*setFunction);
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template<class C, typename F1, typename F2>
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void bindClassMemberField(const std::string& className, const std::string& fieldName, F1 C::*getFunction, F2 C::*setFunction);
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template<class C, typename F1, typename F2, class FC>
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void bindClassMemberField(const std::string& fieldName, F1 FC::*getFunction, F2 FC::*setFunction);
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template<class C, typename F1, typename F2, class FC>
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void bindClassMemberField(const std::string& className, const std::string& fieldName, F1 FC::*getFunction, F2 FC::*setFunction);
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template<class C, typename F>
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void bindClassMemberGetField(const std::string& fieldName, F C::*getFunction);
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template<class C, typename F>
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void bindClassMemberGetField(const std::string& className, const std::string& fieldName, F C::*getFunction);
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template<class C, typename F, class FC>
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void bindClassMemberGetField(const std::string& fieldName, F FC::*getFunction);
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template<class C, typename F, class FC>
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void bindClassMemberGetField(const std::string& className, const std::string& fieldName, F FC::*getFunction);
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template<class C, typename F>
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void bindClassMemberSetField(const std::string& fieldName, F C::*setFunction);
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template<class C, typename F>
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void bindClassMemberSetField(const std::string& className, const std::string& fieldName, F C::*setFunction);
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template<class C, typename F, class FC>
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void bindClassMemberSetField(const std::string& fieldName, F FC::*setFunction);
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template<class C, typename F, class FC>
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void bindClassMemberSetField(const std::string& className, const std::string& fieldName, F FC::*setFunction);
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template<typename F>
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void bindGlobalFunction(const std::string& functionName, const F& function);
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@@ -336,40 +336,40 @@ void LuaInterface::bindClassStaticFunction(const std::string& className, const s
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registerClassStaticFunction(className, functionName, luabinder::bind_fun(function));
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}
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template<class C, typename F>
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void LuaInterface::bindClassMemberFunction(const std::string& functionName, F C::*function) {
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registerClassMemberFunction<C>(functionName, luabinder::bind_mem_fun(function));
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template<class C, typename F, class FC>
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void LuaInterface::bindClassMemberFunction(const std::string& functionName, F FC::*function) {
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registerClassMemberFunction<C>(functionName, luabinder::bind_mem_fun<C>(function));
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}
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template<class C, typename F>
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void LuaInterface::bindClassMemberFunction(const std::string& className, const std::string& functionName, F C::*function) {
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registerClassMemberFunction(className, functionName, luabinder::bind_mem_fun(function));
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template<class C, typename F, class FC>
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void LuaInterface::bindClassMemberFunction(const std::string& className, const std::string& functionName, F FC::*function) {
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registerClassMemberFunction(className, functionName, luabinder::bind_mem_fun<C>(function));
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}
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template<class C, typename F1, typename F2>
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void LuaInterface::bindClassMemberField(const std::string& fieldName, F1 C::*getFunction, F2 C::*setFunction) {
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registerClassMemberField<C>(fieldName, luabinder::bind_mem_fun(getFunction), luabinder::bind_mem_fun(setFunction));
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template<class C, typename F1, typename F2, class FC>
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void LuaInterface::bindClassMemberField(const std::string& fieldName, F1 FC::*getFunction, F2 FC::*setFunction) {
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registerClassMemberField<C>(fieldName, luabinder::bind_mem_fun<C>(getFunction), luabinder::bind_mem_fun<C>(setFunction));
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}
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template<class C, typename F1, typename F2>
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void LuaInterface::bindClassMemberField(const std::string& className, const std::string& fieldName, F1 C::*getFunction, F2 C::*setFunction) {
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registerClassMemberField(className, fieldName, luabinder::bind_mem_fun(getFunction), luabinder::bind_mem_fun(setFunction));
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template<class C, typename F1, typename F2, class FC>
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void LuaInterface::bindClassMemberField(const std::string& className, const std::string& fieldName, F1 FC::*getFunction, F2 FC::*setFunction) {
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registerClassMemberField(className, fieldName, luabinder::bind_mem_fun<C>(getFunction), luabinder::bind_mem_fun<C>(setFunction));
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}
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template<class C, typename F>
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void LuaInterface::bindClassMemberGetField(const std::string& fieldName, F C::*getFunction) {
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registerClassMemberField<C>(fieldName, luabinder::bind_mem_fun(getFunction), LuaCppFunction());
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template<class C, typename F, class FC>
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void LuaInterface::bindClassMemberGetField(const std::string& fieldName, F FC::*getFunction) {
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registerClassMemberField<C>(fieldName, luabinder::bind_mem_fun<C>(getFunction), LuaCppFunction());
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}
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template<class C, typename F>
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void LuaInterface::bindClassMemberGetField(const std::string& className, const std::string& fieldName, F C::*getFunction) {
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registerClassMemberField(className, fieldName, luabinder::bind_mem_fun(getFunction), LuaCppFunction());
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template<class C, typename F, class FC>
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void LuaInterface::bindClassMemberGetField(const std::string& className, const std::string& fieldName, F FC::*getFunction) {
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registerClassMemberField(className, fieldName, luabinder::bind_mem_fun<C>(getFunction), LuaCppFunction());
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}
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template<class C, typename F>
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void LuaInterface::bindClassMemberSetField(const std::string& fieldName, F C::*setFunction) {
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registerClassMemberField<C>(fieldName, LuaCppFunction(), luabinder::bind_mem_fun(setFunction));
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template<class C, typename F, class FC>
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void LuaInterface::bindClassMemberSetField(const std::string& fieldName, F FC::*setFunction) {
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registerClassMemberField<C>(fieldName, LuaCppFunction(), luabinder::bind_mem_fun<C>(setFunction));
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}
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template<class C, typename F>
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void LuaInterface::bindClassMemberSetField(const std::string& className, const std::string& fieldName, F C::*setFunction) {
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registerClassMemberField(className, fieldName, LuaCppFunction(), luabinder::bind_mem_fun(setFunction));
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template<class C, typename F, class FC>
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void LuaInterface::bindClassMemberSetField(const std::string& className, const std::string& fieldName, F FC::*setFunction) {
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registerClassMemberField(className, fieldName, LuaCppFunction(), luabinder::bind_mem_fun<C>(setFunction));
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}
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template<typename F>
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