Fix auto chase override

This commit is contained in:
Eduardo Bart
2012-08-18 00:30:40 -03:00
parent 403ed3c10f
commit 0bb991e14e
3 changed files with 9 additions and 7 deletions

View File

@@ -499,9 +499,9 @@ void Game::walk(Otc::Direction direction)
return;
}
forceWalk(direction);
g_lua.callGlobalField("g_game", "onWalk", direction);
forceWalk(direction);
}
void Game::autoWalk(const std::vector<Otc::Direction>& dirs)
@@ -529,9 +529,9 @@ void Game::autoWalk(const std::vector<Otc::Direction>& dirs)
m_localPlayer->preWalk(direction);
}
m_protocolGame->sendAutoWalk(dirs);
g_lua.callGlobalField("g_game", "onAutoWalk", dirs);
m_protocolGame->sendAutoWalk(dirs);
}
void Game::forceWalk(Otc::Direction direction)