Changes to autowalk position on different floors, move its functions to game interface

This commit is contained in:
Henrique Santiago
2012-07-05 02:40:21 -03:00
parent 2c6b83b476
commit 0b98dca50f
3 changed files with 40 additions and 25 deletions

View File

@@ -304,14 +304,9 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
menu:display(menuPosition)
end
function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = g_keyboard.getModifiers()
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
-- todo auto walk
return true
end
if not Options.getOption('classicControl') then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
@@ -341,7 +336,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
return true
end
else
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
if multiUseThing:asCreature() then
g_game.attack(multiUseThing:asCreature())
return true
@@ -363,6 +358,9 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
@@ -372,6 +370,16 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
end
end
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 255)
if #dirs == 0 then
TextMessage.displayStatus(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)
return true
end
return false
end

View File

@@ -47,6 +47,10 @@ function UIGameMap:onDrop(widget, mousePos)
return true
end
function UIGameMap:onMousePress()
self.cancelNextRelease = false
end
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
if self.cancelNextRelease then
self.cancelNextRelease = false
@@ -56,23 +60,24 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
local tile = self:getTile(mousePosition)
if tile == nil then return false end
if Options.getOption('classicControl') and
((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
local tile = self:getTile(mousePosition)
g_game.look(tile:getTopLookThing())
self.cancelNextRelease = true
return true
elseif GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
return true
elseif mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
if #dirs == 0 then
TextMessage.displayStatus(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)
return true
local localPlayerPos = g_game.getLocalPlayer():getPosition()
local autoWalkPos = tile:getPosition()
if autoWalkPos.z ~= localPlayerPos.z then
local dz = autoWalkPos.z - localPlayerPos.z
autoWalkPos.x = autoWalkPos.x + dz
autoWalkPos.y = autoWalkPos.y + dz
autoWalkPos.z = localPlayerPos.z
end
return false
local lookThing = tile:getTopLookThing()
local useThing = tile:getTopUseThing()
local creatureThing = tile:getTopCreature()
local multiUseThing = tile:getTopMultiUseThing()
local ret = GameInterface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
if ret then
self.cancelNextRelease = true
end
return ret
end