add onGameStart/onGameEnd/onLogin/onLogout events

This commit is contained in:
Eduardo Bart
2012-02-07 21:54:33 -02:00
parent ee1357a848
commit 09b3aa82df
16 changed files with 59 additions and 46 deletions

View File

@@ -72,7 +72,7 @@ void Game::processConnectionError(const boost::system::error_code& error)
}
}
void Game::processLogin(const LocalPlayerPtr& localPlayer, int serverBeat)
void Game::processGameStart(const LocalPlayerPtr& localPlayer, int serverBeat)
{
m_localPlayer = localPlayer;
m_serverBeat = serverBeat;
@@ -83,8 +83,16 @@ void Game::processLogin(const LocalPlayerPtr& localPlayer, int serverBeat)
m_safeFight = true;
m_protocolGame->sendFightTatics(m_fightMode, m_chaseMode, m_safeFight);
// NOTE: the entire map description is not known yet
g_lua.callGlobalField("Game", "onLogin", localPlayer);
// NOTE: the entire map description and local player informations is not known yet
g_lua.callGlobalField("Game", "onGameStart");
}
void Game::processLogin()
{
if(!isOnline())
return;
g_lua.callGlobalField("Game", "onLogin", m_localPlayer);
}
void Game::processLogout()
@@ -93,6 +101,8 @@ void Game::processLogout()
g_lua.callGlobalField("Game", "onLogout", m_localPlayer);
m_localPlayer = nullptr;
g_lua.callGlobalField("Game", "onGameEnd");
}
if(m_protocolGame) {

View File

@@ -42,7 +42,8 @@ public:
void cleanLogout() { logout(false); }
void processLoginError(const std::string& error);
void processConnectionError(const boost::system::error_code& error);
void processLogin(const LocalPlayerPtr& localPlayer, int serverBeat);
void processGameStart(const LocalPlayerPtr& localPlayer, int serverBeat);
void processLogin();
void processLogout();
void processDeath();
void processPlayerStats(double health, double maxHealth,

View File

@@ -38,11 +38,11 @@ Tile::Tile(const Position& position)
void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
{
m_drawElevation = 0;
bool animate = drawFlags & Otc::DrawAnimations;
// first bottom items
if(drawFlags & (Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawOnBottom)) {
m_drawElevation = 0;
for(const ThingPtr& thing : m_things) {
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
break;

View File

@@ -106,7 +106,7 @@ private:
// Parse Messages
void parseMessage(InputMessage& msg);
void parsePlayerLogin(InputMessage& msg);
void parseInitGame(InputMessage& msg);
void parseGMActions(InputMessage& msg);
void parseLoginError(InputMessage& msg);
void parseFYIMessage(InputMessage& msg);

View File

@@ -41,7 +41,7 @@ void ProtocolGame::parseMessage(InputMessage& msg)
switch(opt) {
case Proto::GameServerInitGame:
parsePlayerLogin(msg);
parseInitGame(msg);
break;
case Proto::GameServerGMActions:
parseGMActions(msg);
@@ -265,7 +265,7 @@ void ProtocolGame::parseMessage(InputMessage& msg)
}
}
void ProtocolGame::parsePlayerLogin(InputMessage& msg)
void ProtocolGame::parseInitGame(InputMessage& msg)
{
uint playerId = msg.getU32();
int serverBeat = msg.getU16();
@@ -274,7 +274,7 @@ void ProtocolGame::parsePlayerLogin(InputMessage& msg)
m_localPlayer = LocalPlayerPtr(new LocalPlayer);
m_localPlayer->setId(playerId);
m_localPlayer->setCanReportBugs(playerCanReportBugs);
g_game.processLogin(m_localPlayer, serverBeat);
g_game.processGameStart(m_localPlayer, serverBeat);
}
void ProtocolGame::parseGMActions(InputMessage& msg)
@@ -1110,8 +1110,10 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
creature->setPassable(passable);
creature->setDirection(direction);
// now that the local player is known, we can schedule login event
if(creature == m_localPlayer) {
m_localPlayer->setKnown(true);
g_dispatcher.addEvent([] { g_game.processLogin(); });
}
}