add onGameStart/onGameEnd/onLogin/onLogout events

This commit is contained in:
Eduardo Bart
2012-02-07 21:54:33 -02:00
parent ee1357a848
commit 09b3aa82df
16 changed files with 59 additions and 46 deletions

View File

@@ -25,8 +25,8 @@ function TopMenu.init()
TopMenu.addRightButton('logoutButton', 'Logout (Ctrl+Q)', '/core_styles/icons/logout.png', onLogout)
Keyboard.bindKeyDown('Ctrl+Q', onLogout)
connect(Game, { onLogin = TopMenu.showGameButtons,
onLogout = TopMenu.hideGameButtons })
connect(Game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
end
function TopMenu.terminate()
@@ -37,8 +37,8 @@ function TopMenu.terminate()
topMenu:destroy()
topMenu = nil
disconnect(Game, { onLogin = TopMenu.showGameButtons,
onLogout = TopMenu.hideGameButtons })
disconnect(Game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
TopMenu = nil
end

View File

@@ -108,5 +108,5 @@ local function onApplicationClose()
end
setonclose(onApplicationClose)
connect(Game, { onLogin = Game.createInterface }, true)
connect(Game, { onLogout = Game.destroyInterface })
connect(Game, { onGameStart = Game.createInterface }, true)
connect(Game, { onGameEnd = Game.destroyInterface })

View File

@@ -66,8 +66,8 @@ function CombatControls.init()
connect(fightModeRadioGroup, { onSelectionChange = onFightModeChange })
connect(chaseModeButton, { onCheckChange = onChaseModeChange })
connect(safeFightButton, { onCheckChange = onSafeFightChange })
connect(Game, { onLogin = CombatControls.online })
connect(Game, { onLogout = CombatControls.offline })
connect(Game, { onGameStart = CombatControls.online })
connect(Game, { onGameEnd = CombatControls.offline })
if Game.isOnline() then
CombatControls.online()
@@ -94,8 +94,8 @@ function CombatControls.terminate()
combatControlsWindow:destroy()
combatControlsWindow = nil
disconnect(Game, { onLogin = CombatControls.online })
disconnect(Game, { onLogout = CombatControls.offline })
disconnect(Game, { onGameStart = CombatControls.online })
disconnect(Game, { onGameEnd = CombatControls.offline })
CombatControls = nil
end

View File

@@ -365,8 +365,8 @@ local function onChannelList(channelList)
end
end
connect(Game, { onLogin = Console.create,
onLogout = Console.destroy,
connect(Game, { onGameStart = Console.create,
onGameEnd = Console.destroy,
onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,

View File

@@ -43,7 +43,7 @@ function Containers.onContainerOpen(containerId, itemId, name, capacity, hasPare
itemWidget:setStyle('Item')
container:addChild(itemWidget)
itemWidget.position = {x=65535, y=containerId+64, z=i-1}
if i <= #items then
local item = items[i]
item:setPosition(itemWidget.position)
@@ -70,7 +70,7 @@ function Containers.onContainerAddItem(containerId, item)
while i >= 1 do
local itemWidget = container:getChildByIndex(i)
if not itemWidget then return end
local nextItemWidget = container:getChildByIndex(i+1)
if not nextItemWidget then return end
@@ -79,7 +79,7 @@ function Containers.onContainerAddItem(containerId, item)
swapItem:setPosition(nextItemWidget.position)
nextItemWidget:setItem(swapItem)
end
i = i - 1
end
@@ -94,7 +94,7 @@ end
function Containers.onContainerUpdateItem(containerId, slot, item)
local container = m_containers[containerId]
if not container then return end
local itemWidget = container:getChildByIndex(slot + 1)
if not itemWidget then return end
itemWidget:setItem(item)
@@ -104,35 +104,35 @@ end
function Containers.onContainerRemoveItem(containerId, slot)
local container = m_containers[containerId]
if not container then return end
local itemWidget = container:getChildByIndex(slot+1)
if not itemWidget then return end
itemWidget:setItem(nil)
for i=slot,container.itemCount-2 do
local itemWidget = container:getChildByIndex(i+1)
if not itemWidget then return end
local nextItemWidget = container:getChildByIndex(i+2)
if not nextItemWidget then return end
local item = nextItemWidget:getItem()
local pos = item:getPosition()
pos.z = pos.z - 1
item:setPosition(pos)
itemWidget:setItem(item)
nextItemWidget:setItem(nil)
end
container.itemCount = container.itemCount - 1
end
connect(Game, { onLogin = Containers.clean,
onLogout = Containers.clean,
connect(Game, { onGameStart = Containers.clean,
onGameEnd = Containers.clean,
onContainerOpen = Containers.onContainerOpen,
onContainerClose = Containers.onContainerClose,
onContainerAddItem = Containers.onContainerAddItem,
onContainerUpdateItem = Containers.onContainerUpdateItem,
onContainerRemoveItem = Containers.onContainerRemoveItem })

View File

@@ -53,7 +53,7 @@ function HealthBar.onManaChange(mana, maxMana)
manaBar:setPercent(percent)
end
connect(Game, { onLogin = HealthBar.create,
onLogout = HealthBar.destroy,
connect(Game, { onGameStart = HealthBar.create,
onGameEnd = HealthBar.destroy,
onHealthChange = HealthBar.onHealthChange,
onManaChange = HealthBar.onManaChange })

View File

@@ -42,8 +42,8 @@ function Inventory.onSoulChange(soul)
widget:setText("Soul:\n" .. soul)
end
connect(Game, { onLogin = Inventory.create,
onLogout = Inventory.destroy,
connect(Game, { onGameStart = Inventory.create,
onGameEnd = Inventory.destroy,
onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange,
onSoulChange = Inventory.onSoulChange })

View File

@@ -199,4 +199,4 @@ end
-- hooked events
connect(Game, { onOpenOutfitWindow = Outfit.create,
onLogout = Outfit.destroy })
onGameEnd = Outfit.destroy })

View File

@@ -122,8 +122,8 @@ function Skills.onSkillChange(id, level, percent)
setSkillPercent('skillId' .. id, percent, 'You have ' .. (100 - percent) .. ' percent to go')
end
connect(Game, { onLogin = Skills.create,
onLogout = Skills.destroy,
connect(Game, { onGameStart = Skills.create,
onGameEnd = Skills.destroy,
onExperienceChange = Skills.onExperienceChange,
onLevelChange = Skills.onLevelChange,
onHealthChange = Skills.onHealthChange,

View File

@@ -111,7 +111,7 @@ local function onGameTextMessage(msgtypedesc, msg)
TextMessage.display(msgtypedesc, msg)
end
connect(Game, { onLogin = TextMessage.create,
onLogout = TextMessage.destroy,
connect(Game, { onGameStart = TextMessage.create,
onGameEnd = TextMessage.destroy,
onDeath = onGameDeath,
onTextMessage = onGameTextMessage })

View File

@@ -57,7 +57,7 @@ function VipList.onAddVip(id, name, online)
label:setPhantom(false)
connect(label, { onDoubleClick = function () Game.openPrivateChannel(label:getText()) return true end } )
local nameLower = name:lower()
local childrenCount = vipList:getChildCount()
@@ -123,7 +123,7 @@ function VipList.onVipListLabelMousePress(widget, mousePos, mouseButton)
end
connect(Game, { onLogin = VipList.create,
onLogout = VipList.destroy,
connect(Game, { onGameStart = VipList.create,
onGameEnd = VipList.destroy,
onAddVip = VipList.onAddVip,
onVipStateChange = VipList.onVipStateChange })