remake ui event system and reimplement line edit

This commit is contained in:
Eduardo Bart
2011-08-14 11:09:26 -03:00
parent e22e5e2918
commit 09af50c990
24 changed files with 833 additions and 672 deletions

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@@ -1,334 +0,0 @@
#include "textarea.h"
#include "font.h"
#include "graphics.h"
#include <core/platform.h>
TextArea::TextArea() :
m_align(AlignLeftCenter),
m_color(Color::white),
m_cursorPos(-1),
m_startRenderPos(0),
m_cursorVisible(false)
{
}
TextArea::TextArea(FontPtr font,
const std::string& text,
const Rect& screenCoords,
AlignmentFlag align,
const Color& color) :
m_font(font),
m_text(text),
m_screenCoords(screenCoords),
m_align(align),
m_color(color),
m_cursorPos(-1),
m_startRenderPos(0),
m_cursorVisible(false)
{
recalculate();
}
void TextArea::draw()
{
//TODO: text rendering could be much optimized by using vertex buffer or caching the render into a texture
int textLength = m_text.length();
const TexturePtr& texture = m_font->getTexture();
for(int i=0;i<textLength;++i) {
g_graphics.drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i], m_color);
}
// render cursor
if(m_cursorVisible && m_cursorPos >= 0) {
assert(m_cursorPos <= textLength);
const int delay = 500;
int ticks = g_platform.getTicks();
// draw every 500ms
if(ticks - m_cursorTicks <= delay) {
Rect cursorRect;
// when cursor is at 0 or is the first visible element
if(m_cursorPos == 0 || m_cursorPos == m_startRenderPos)
cursorRect = Rect(m_drawArea.left()-1, m_drawArea.top(), 1, m_font->getGlyphHeight());
else
cursorRect = Rect(m_glyphsCoords[m_cursorPos-1].right(), m_glyphsCoords[m_cursorPos-1].top(), 1, m_font->getGlyphHeight());
g_graphics.drawFilledRect(cursorRect, m_color);
} else if(ticks - m_cursorTicks >= 2*delay) {
m_cursorTicks = ticks;
}
}
}
void TextArea::recalculate()
{
int textLength = m_text.length();
// prevent glitches
if(!m_screenCoords.isValid() || !m_font)
return;
// map glyphs positions
Size textBoxSize;
const std::vector<Point>& glyphsPositions = m_font->calculateGlyphsPositions(m_text, m_align, &textBoxSize);
const Rect *glyphsTextureCoords = m_font->getGlyphsTextureCoords();
const Size *glyphsSize = m_font->getGlyphsSize();
int glyph;
// resize just on demand
if(textLength > (int)m_glyphsCoords.size()) {
m_glyphsCoords.resize(textLength);
m_glyphsTexCoords.resize(textLength);
}
// readjust start view area based on cursor position
if(m_cursorPos >= 0 && textLength > 0) {
assert(m_cursorPos <= textLength);
if(m_cursorPos < m_startRenderPos) // cursor is before the previuos first rendered glyph, so we need to update
{
m_startInternalPos.x = glyphsPositions[m_cursorPos].x;
m_startInternalPos.y = glyphsPositions[m_cursorPos].y - m_font->getTopMargin();
m_startRenderPos = m_cursorPos;
} else if(m_cursorPos > m_startRenderPos || // cursor is after the previuos first rendered glyph
(m_cursorPos == m_startRenderPos && textLength == m_cursorPos)) // cursor is at the previuos rendered element, and is the last text element
{
Rect virtualRect(m_startInternalPos, m_screenCoords.size()); // previous rendered virtual rect
int pos = m_cursorPos - 1; // element before cursor
glyph = (uchar)m_text[pos]; // glyph of the element before cursor
Rect glyphRect(glyphsPositions[pos], glyphsSize[glyph]);
// if the cursor is not on the previous rendered virtual rect we need to update it
if(!virtualRect.contains(glyphRect.topLeft()) || !virtualRect.contains(glyphRect.bottomRight())) {
// calculate where is the first glyph visible
Point startGlyphPos;
startGlyphPos.y = std::max(glyphRect.bottom() - virtualRect.height(), 0);
startGlyphPos.x = std::max(glyphRect.right() - virtualRect.width(), 0);
// find that glyph
for(pos = 0; pos < textLength; ++pos) {
glyph = (uchar)m_text[pos];
glyphRect = Rect(glyphsPositions[pos], glyphsSize[glyph]);
glyphRect.setTop(std::max(glyphRect.top() - m_font->getTopMargin() - m_font->getGlyphSpacing().height(), 0));
glyphRect.setLeft(std::max(glyphRect.left() - m_font->getGlyphSpacing().width(), 0));
// first glyph entirely visible found
if(glyphRect.topLeft() >= startGlyphPos) {
m_startInternalPos.x = glyphsPositions[pos].x;
m_startInternalPos.y = glyphsPositions[pos].y - m_font->getTopMargin();
m_startRenderPos = pos;
break;
}
}
}
}
} else {
m_startInternalPos = Point(0,0);
}
m_drawArea = m_screenCoords;
if(m_align & AlignBottom) {
m_drawArea.translate(0, m_screenCoords.height() - textBoxSize.height());
} else if(m_align & AlignVerticalCenter) {
m_drawArea.translate(0, (m_screenCoords.height() - textBoxSize.height()) / 2);
} else { // AlignTop
}
if(m_align & AlignRight) {
m_drawArea.translate(m_screenCoords.width() - textBoxSize.width(), 0);
} else if(m_align & AlignHorizontalCenter) {
m_drawArea.translate((m_screenCoords.width() - textBoxSize.width()) / 2, 0);
} else { // AlignLeft
}
for(int i = 0; i < textLength; ++i) {
glyph = (uchar)m_text[i];
m_glyphsCoords[i].clear();
// skip invalid glyphs
if(glyph < 32)
continue;
// calculate initial glyph rect and texture coords
Rect glyphScreenCoords(glyphsPositions[i], glyphsSize[glyph]);
Rect glyphTextureCoords = glyphsTextureCoords[glyph];
// first translate to align position
if(m_align & AlignBottom) {
glyphScreenCoords.translate(0, m_screenCoords.height() - textBoxSize.height());
} else if(m_align & AlignVerticalCenter) {
glyphScreenCoords.translate(0, (m_screenCoords.height() - textBoxSize.height()) / 2);
} else { // AlignTop
// nothing to do
}
if(m_align & AlignRight) {
glyphScreenCoords.translate(m_screenCoords.width() - textBoxSize.width(), 0);
} else if(m_align & AlignHorizontalCenter) {
glyphScreenCoords.translate((m_screenCoords.width() - textBoxSize.width()) / 2, 0);
} else { // AlignLeft
// nothing to do
}
// only render glyphs that are after startRenderPosition
if(glyphScreenCoords.bottom() < m_startInternalPos.y || glyphScreenCoords.right() < m_startInternalPos.x)
continue;
// bound glyph topLeft to startRenderPosition
if(glyphScreenCoords.top() < m_startInternalPos.y) {
glyphTextureCoords.setTop(glyphTextureCoords.top() + (m_startInternalPos.y - glyphScreenCoords.top()));
glyphScreenCoords.setTop(m_startInternalPos.y);
}
if(glyphScreenCoords.left() < m_startInternalPos.x) {
glyphTextureCoords.setLeft(glyphTextureCoords.left() + (m_startInternalPos.x - glyphScreenCoords.left()));
glyphScreenCoords.setLeft(m_startInternalPos.x);
}
// subtract startInternalPos
glyphScreenCoords.translate(-m_startInternalPos);
// translate rect to screen coords
glyphScreenCoords.translate(m_screenCoords.topLeft());
// only render if glyph rect is visible on screenCoords
if(!m_screenCoords.intersects(glyphScreenCoords))
continue;
// bound glyph bottomRight to screenCoords bottomRight
if(glyphScreenCoords.bottom() > m_screenCoords.bottom()) {
glyphTextureCoords.setBottom(glyphTextureCoords.bottom() + (m_screenCoords.bottom() - glyphScreenCoords.bottom()));
glyphScreenCoords.setBottom(m_screenCoords.bottom());
}
if(glyphScreenCoords.right() > m_screenCoords.right()) {
glyphTextureCoords.setRight(glyphTextureCoords.right() + (m_screenCoords.right() - glyphScreenCoords.right()));
glyphScreenCoords.setRight(m_screenCoords.right());
}
// render glyph
m_glyphsCoords[i] = glyphScreenCoords;
m_glyphsTexCoords[i] = glyphTextureCoords;
}
}
void TextArea::setFont(FontPtr font)
{
if(m_font != font) {
m_font = font;
recalculate();
}
}
void TextArea::setText(const std::string& text)
{
if(m_text != text) {
m_text = text;
if(m_cursorPos >= 0) {
m_cursorPos = 0;
m_cursorTicks = g_platform.getTicks();
}
recalculate();
}
}
void TextArea::setScreenCoords(const Rect& screenCoords)
{
if(screenCoords != m_screenCoords) {
m_screenCoords = screenCoords;
recalculate();
}
}
void TextArea::setAlign(AlignmentFlag align)
{
if(m_align != align) {
m_align = align;
recalculate();
}
}
void TextArea::setCursorPos(int pos)
{
if(pos != m_cursorPos) {
if(pos < 0)
m_cursorPos = 0;
else if((uint)pos >= m_text.length())
m_cursorPos = m_text.length();
else
m_cursorPos = pos;
recalculate();
}
}
void TextArea::enableCursor(bool enable)
{
if(enable) {
m_cursorPos = 0;
m_cursorTicks = g_platform.getTicks();
} else
m_cursorPos = -1;
recalculate();
}
void TextArea::appendCharacter(char c)
{
if(m_cursorPos >= 0) {
std::string tmp;
tmp = c;
m_text.insert(m_cursorPos, tmp);
m_cursorPos++;
m_cursorTicks = g_platform.getTicks();
recalculate();
}
}
void TextArea::removeCharacter(bool right)
{
if(m_cursorPos >= 0 && m_text.length() > 0) {
if(right && (uint)m_cursorPos < m_text.length())
m_text.erase(m_text.begin() + m_cursorPos);
else if((uint)m_cursorPos == m_text.length()) {
m_text.erase(m_text.begin() + (--m_cursorPos));
m_cursorTicks = g_platform.getTicks();
}
recalculate();
}
}
void TextArea::moveCursor(bool right)
{
if(right) {
if((uint)m_cursorPos+1 <= m_text.length()) {
m_cursorPos++;
m_cursorTicks = g_platform.getTicks();
}
} else {
if(m_cursorPos-1 >= 0) {
m_cursorPos--;
m_cursorTicks = g_platform.getTicks();
}
}
recalculate();
}
int TextArea::getTextPos(Point pos)
{
int textLength = m_text.length();
// find any glyph that is actually on the
int candidatePos = -1;
for(int i=0;i<textLength;++i) {
Rect clickGlyphRect = m_glyphsCoords[i];
clickGlyphRect.addTop(m_font->getTopMargin() + m_font->getGlyphSpacing().height());
clickGlyphRect.addLeft(m_font->getGlyphSpacing().width()+1);
if(clickGlyphRect.contains(pos))
return i;
else if(pos.y >= clickGlyphRect.top() && pos.y <= clickGlyphRect.bottom()) {
if(pos.x <= clickGlyphRect.left())
candidatePos = i;
else if(pos.x >= clickGlyphRect.right())
candidatePos = i+1;
}
}
return candidatePos;
}

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@@ -1,55 +0,0 @@
#ifndef TEXTAREA_H
#define TEXTAREA_H
#include "graphicsdeclarations.h"
class TextArea
{
public:
TextArea();
TextArea(FontPtr font,
const std::string& text,
const Rect& screenCoords,
AlignmentFlag align = AlignTopLeft,
const Color& color = Color::white);
void draw();
void setFont(FontPtr font);
void setText(const std::string& text);
void setScreenCoords(const Rect& screenCoords);
void setAlign(AlignmentFlag align);
void setColor(const Color& color) { m_color = color; }
void setCursorPos(int pos);
void enableCursor(bool enable = true);
void setCursorVisible(bool visible = true) { m_cursorVisible = visible; }
void moveCursor(bool right);
void appendCharacter(char c);
void removeCharacter(bool right);
std::string getText() const { return m_text; }
FontPtr getFont() const { return m_font; }
int getTextPos(Point pos);
private:
void recalculate();
FontPtr m_font;
std::string m_text;
Rect m_screenCoords;
Rect m_drawArea;
AlignmentFlag m_align;
Color m_color;
int m_cursorPos;
Point m_startInternalPos;
int m_startRenderPos;
int m_cursorTicks;
bool m_cursorVisible;
std::vector<Rect> m_glyphsCoords;
std::vector<Rect> m_glyphsTexCoords;
};
#endif