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Introduce Item::getName()
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@@ -56,10 +56,7 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
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break;
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Color prevColor = g_painter->getColor();
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float prevOpacity = g_painter->getOpacity();
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bool restore = false;
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if(g_map.showZones() && thing->isGround()) {
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for(unsigned int i = 0; i < sizeof(flags) / sizeof(tileflags_t); ++i) {
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tileflags_t flag = flags[i];
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@@ -78,8 +75,8 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
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thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
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if(restore) {
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g_painter->setOpacity(prevOpacity);
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g_painter->setColor(prevColor);
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g_painter->resetOpacity();
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g_painter->resetColor();
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}
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}
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@@ -143,7 +140,6 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
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CreaturePtr creature = thing->static_self_cast<Creature>();
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if(creature && (!creature->isWalking() || !animate))
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creature->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
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}
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}
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@@ -311,10 +307,9 @@ ThingPtr Tile::getTopThing()
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{
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if(isEmpty())
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return nullptr;
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for(const ThingPtr& thing : m_things) {
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for(const ThingPtr& thing : m_things)
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature())
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return thing;
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}
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return m_things[m_things.size() - 1];
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}
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@@ -657,9 +652,9 @@ void Tile::checkTranslucentLight()
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}
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if(translucent)
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tile->m_flags = tile->m_flags | TILESTATE_TRANSLUECENT_LIGHT;
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tile->m_flags |= TILESTATE_TRANSLUECENT_LIGHT;
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else
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tile->m_flags = tile->m_flags & ~TILESTATE_TRANSLUECENT_LIGHT;
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tile->m_flags &= ~TILESTATE_TRANSLUECENT_LIGHT;
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}
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/* vim: set ts=8 sw=4 tw=0 et :*/
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/* vim: set ts=4 sw=4 et :*/
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