Fix some bugs

This commit is contained in:
Eduardo Bart
2012-07-30 05:51:03 -03:00
parent 1e2d20d289
commit 05436e135a
9 changed files with 34 additions and 11 deletions

View File

@@ -395,7 +395,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if multiUseThing:isCreature() and multiUseThing:isCreature() ~= player then
g_game.attack(multiUseThing:isCreature())
g_game.attack(multiUseThing)
return true
elseif multiUseThing:isContainer() then
if multiUseThing:getParentContainer() then

View File

@@ -24,12 +24,15 @@ function UIItem:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
local item = widget.currentDragThing
if not item:isItem() then return false end
local toPos = self.position
local itemPos = item:getPosition()
if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
if item:getCount() > 1 then
g_game.look(item)
modules.game_interface.moveStackableItem(item, toPos)
else
g_game.move(item, toPos, 1)