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experiment shaders in outfit
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@@ -50,6 +50,7 @@ public:
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void setColor(const Color& color);
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void setOpacity(GLfloat opacity);
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void setTexture(const TexturePtr& texture);
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void setUniformTexture(int location, const TexturePtr& texture, int index);
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void draw(const CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
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private:
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