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Rename stdext::shared_object_ptr to compile in gcc 4.6
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@@ -44,21 +44,21 @@ class ParticleSystem;
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class ParticleEffect;
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class ParticleEffectType;
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typedef stdext::shared_object_ptr<Image> ImagePtr;
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typedef stdext::shared_object_ptr<Texture> TexturePtr;
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typedef stdext::shared_object_ptr<AnimatedTexture> AnimatedTexturePtr;
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typedef stdext::shared_object_ptr<BitmapFont> BitmapFontPtr;
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typedef stdext::shared_object_ptr<CachedText> CachedTextPtr;
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typedef stdext::shared_object_ptr<FrameBuffer> FrameBufferPtr;
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typedef stdext::shared_object_ptr<Shader> ShaderPtr;
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typedef stdext::shared_object_ptr<ShaderProgram> ShaderProgramPtr;
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typedef stdext::shared_object_ptr<PainterShaderProgram> PainterShaderProgramPtr;
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typedef stdext::shared_object_ptr<Particle> ParticlePtr;
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typedef stdext::shared_object_ptr<ParticleEmitter> ParticleEmitterPtr;
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typedef stdext::shared_object_ptr<ParticleAffector> ParticleAffectorPtr;
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typedef stdext::shared_object_ptr<ParticleSystem> ParticleSystemPtr;
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typedef stdext::shared_object_ptr<ParticleEffect> ParticleEffectPtr;
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typedef stdext::shared_object_ptr<ParticleEffectType> ParticleEffectTypePtr;
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typedef boost::intrusive_ptr<Image> ImagePtr;
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typedef boost::intrusive_ptr<Texture> TexturePtr;
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typedef boost::intrusive_ptr<AnimatedTexture> AnimatedTexturePtr;
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typedef boost::intrusive_ptr<BitmapFont> BitmapFontPtr;
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typedef boost::intrusive_ptr<CachedText> CachedTextPtr;
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typedef boost::intrusive_ptr<FrameBuffer> FrameBufferPtr;
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typedef boost::intrusive_ptr<Shader> ShaderPtr;
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typedef boost::intrusive_ptr<ShaderProgram> ShaderProgramPtr;
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typedef boost::intrusive_ptr<PainterShaderProgram> PainterShaderProgramPtr;
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typedef boost::intrusive_ptr<Particle> ParticlePtr;
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typedef boost::intrusive_ptr<ParticleEmitter> ParticleEmitterPtr;
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typedef boost::intrusive_ptr<ParticleAffector> ParticleAffectorPtr;
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typedef boost::intrusive_ptr<ParticleSystem> ParticleSystemPtr;
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typedef boost::intrusive_ptr<ParticleEffect> ParticleEffectPtr;
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typedef boost::intrusive_ptr<ParticleEffectType> ParticleEffectTypePtr;
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typedef std::vector<ShaderPtr> ShaderList;
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#endif
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