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begin playertrade, questlog and textbooks modules
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@@ -377,6 +377,7 @@ void Application::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UITextEdit>("setValidCharacters", &UITextEdit::setValidCharacters);
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g_lua.bindClassMemberFunction<UITextEdit>("setShiftNavigation", &UITextEdit::setShiftNavigation);
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g_lua.bindClassMemberFunction<UITextEdit>("setMultiline", &UITextEdit::setMultiline);
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g_lua.bindClassMemberFunction<UITextEdit>("setMaxLength", &UITextEdit::setMaxLength);
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g_lua.bindClassMemberFunction<UITextEdit>("moveCursor", &UITextEdit::moveCursor);
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g_lua.bindClassMemberFunction<UITextEdit>("appendText", &UITextEdit::appendText);
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g_lua.bindClassMemberFunction<UITextEdit>("removeCharacter", &UITextEdit::removeCharacter);
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@@ -384,6 +385,7 @@ void Application::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UITextEdit>("getTextPos", &UITextEdit::getTextPos);
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g_lua.bindClassMemberFunction<UITextEdit>("getTextHorizontalMargin", &UITextEdit::getTextHorizontalMargin);
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g_lua.bindClassMemberFunction<UITextEdit>("getCursorPos", &UITextEdit::getCursorPos);
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g_lua.bindClassMemberFunction<UITextEdit>("getMaxLength", &UITextEdit::getMaxLength);
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g_lua.bindClassMemberFunction<UITextEdit>("isCursorEnabled", &UITextEdit::isCursorEnabled);
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g_lua.bindClassMemberFunction<UITextEdit>("isAlwaysActive", &UITextEdit::isAlwaysActive);
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g_lua.bindClassMemberFunction<UITextEdit>("isTextHidden", &UITextEdit::isTextHidden);
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@@ -55,6 +55,7 @@ public:
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int getTextPos(Point pos);
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int getTextHorizontalMargin() { return m_textHorizontalMargin; }
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int getCursorPos() { return m_cursorPos; }
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uint getMaxLength() { return m_maxLength; }
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bool isCursorEnabled() { return m_cursorPos != -1; }
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bool isAlwaysActive() { return m_alwaysActive; }
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bool isTextHidden() { return m_textHidden; }
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@@ -357,7 +357,7 @@ void Game::processTutorialHint(int id)
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void Game::processAutomapFlag(const Position& pos, int icon, const std::string& message)
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{
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g_lua.callGlobalField("g_game", "onAutomapFlag", pos, icon, message);
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}
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void Game::processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int>>& outfitList)
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