myaac/system/status.php
Slawomir Boczek fe7ad61abe
phpstan support (#250)
* phpstan v1 + workflow

* Fix intend

* More fixes

* Update phpstan.neon

* phpstan level 2

* Move errors ignoring into phpstan.neon

* phpstan level 3

* Don't ignore templates folder

* Something from level 4

* Update phpstan.neon
2024-02-18 14:59:25 +01:00

177 lines
4.6 KiB
PHP

<?php
/**
* Server status
*
* @package MyAAC
* @author Slawkens <slawkens@gmail.com>
* @copyright 2019 MyAAC
* @link https://my-aac.org
*/
use MyAAC\Cache\Cache;
use MyAAC\Models\Config;
use MyAAC\Models\PlayerOnline;
use MyAAC\Models\Player;
defined('MYAAC') or die('Direct access not allowed!');
$status = array();
$status['online'] = false;
$status['players'] = 0;
$status['playersMax'] = 0;
$status['lastCheck'] = 0;
$status['uptime'] = '0h 0m';
$status['monsters'] = 0;
if(setting('core.status_enabled') === false) {
return;
}
/**
* @var array $config
*/
$status_ip = $config['lua']['ip'];
if(isset($config['lua']['statusProtocolPort'])) {
$config['lua']['loginPort'] = $config['lua']['statusProtocolPort'];
$config['lua']['statusPort'] = $config['lua']['statusProtocolPort'];
$status_port = $config['lua']['statusProtocolPort'];
}
else if(isset($config['lua']['status_port'])) {
$config['lua']['loginPort'] = $config['lua']['status_port'];
$config['lua']['statusPort'] = $config['lua']['status_port'];
$status_port = $config['lua']['status_port'];
}
// ip check
$settingIP = setting('core.status_ip');
if(isset($settingIP[0]))
{
$status_ip = $settingIP;
}
elseif(!isset($status_ip[0])) // try localhost if no ip specified
{
$status_ip = '127.0.0.1';
}
// port check
$status_port = $config['lua']['statusPort'];
$settingPort = setting('core.status_port');
if(isset($settingPort[0])) {
$status_port = $settingPort;
}
elseif(!isset($status_port[0])) // try 7171 if no port specified
{
$status_port = 7171;
}
$fetch_from_db = true;
/**
* @var Cache $cache
*/
if($cache->enabled())
{
$tmp = '';
if($cache->fetch('status', $tmp))
{
$status = unserialize($tmp);
$fetch_from_db = false;
}
}
if($fetch_from_db)
{
$status_query = Config::where('name', 'LIKE', '%status%')->get();
if (!$status_query || !$status_query->count()) {
foreach($status as $key => $value) {
registerDatabaseConfig('status_' . $key, $value);
}
} else {
foreach($status_query as $tmp) {
$status[str_replace('status_', '', $tmp->name)] = $tmp->value;
}
}
}
if(isset($config['lua']['statustimeout']))
$config['lua']['statusTimeout'] = $config['lua']['statustimeout'];
// get status timeout from server config
$status_timeout = eval('return ' . $config['lua']['statusTimeout'] . ';') / 1000 + 1;
$status_interval = setting('core.status_interval');
if($status_interval && $status_timeout < $status_interval) {
$status_timeout = $status_interval;
}
/**
* @var int $status_timeout
*/
if($status['lastCheck'] + $status_timeout < time()) {
updateStatus();
}
function updateStatus() {
global $db, $cache, $config, $status, $status_ip, $status_port;
// get server status and save it to database
$serverInfo = new OTS_ServerInfo($status_ip, $status_port);
$serverStatus = $serverInfo->status();
if(!$serverStatus)
{
$status['online'] = false;
$status['players'] = 0;
$status['playersMax'] = 0;
}
else
{
$status['lastCheck'] = time(); // this should be set only if server respond
$status['online'] = true;
$status['players'] = $serverStatus->getOnlinePlayers(); // counts all players logged in-game, or only connected clients (if enabled on server side)
$status['playersMax'] = $serverStatus->getMaxPlayers();
// for status afk thing
if (setting('core.online_afk'))
{
$status['playersTotal'] = 0;
// get amount of players that are currently logged in-game, including disconnected clients (exited)
if($db->hasTable('players_online')) { // tfs 1.x
$status['playersTotal'] = PlayerOnline::count();
}
else {
$status['playersTotal'] = Player::online()->count();
}
}
$status['uptime'] = $serverStatus->getUptime();
$h = floor($status['uptime'] / 3600);
$m = floor(($status['uptime'] - $h * 3600) / 60);
$status['uptimeReadable'] = $h . 'h ' . $m . 'm';
$status['monsters'] = $serverStatus->getMonstersCount();
$status['motd'] = $serverStatus->getMOTD();
$status['mapAuthor'] = $serverStatus->getMapAuthor();
$status['mapName'] = $serverStatus->getMapName();
$status['mapWidth'] = $serverStatus->getMapWidth();
$status['mapHeight'] = $serverStatus->getMapHeight();
$status['server'] = $serverStatus->getServer();
$status['serverVersion'] = $serverStatus->getServerVersion();
$status['clientVersion'] = $serverStatus->getClientVersion();
}
if($cache->enabled()) {
$cache->set('status', serialize($status), 120);
}
$tmpVal = null;
foreach($status as $key => $value) {
if(fetchDatabaseConfig('status_' . $key, $tmpVal)) {
updateDatabaseConfig('status_' . $key, $value);
}
else {
registerDatabaseConfig('status_' . $key, $value);
}
}
}