myaac/system/libs/pot/OTS_Player.php
2023-02-18 20:57:44 +01:00

3632 lines
103 KiB
PHP

<?php
$__load = array();
/*
'loss_experience' => NULL,
'loss_items' => NULL,
'guild_info' => NULL,
'skull_type' => NULL,
'skull_time' => NULL,
'blessings' => NULL,
'direction' => NULL,
'stamina' => NULL,
'world_id' => NULL,
'online' => NULL,
'deletion' => NULL,
'promotion' => NULL,
'marriage' => NULL
);*/
/**#@+
* @version 0.0.1
*/
/**
* @package POT
* @version 0.1.5
* @author Wrzasq <wrzasq@gmail.com>
* @copyright 2007 - 2008 (C) by Wrzasq
* @license http://www.gnu.org/licenses/lgpl-3.0.txt GNU Lesser General Public License, Version 3
*/
/**
* OTServ character abstraction.
*
* @package POT
* @version 0.1.5
* @property string $name Character name.
* @property OTS_Account $account Account to which character belongs.
* @property OTS_Group $group Group of which character is member.
* @property int $sex Gender.
* @property int $vocation Vocation.
* @property int $experience Experience points.
* @property int $level Experience level.
* @property int $magLevel Magic level.
* @property int $health Hit points.
* @property int $healthMax Maximum hit points.
* @property int $mana Mana.
* @property int $manaMax Maximum mana.
* @property int $manaSpent Spent mana.
* @property int $soul Soul points.
* @property int $direction Looking direction.
* @property int $lookBody Body color.
* @property int $lookFeet Feet color.
* @property int $lookHead Hairs color.
* @property int $lookLegs Legs color.
* @property int $lookType Outfit type.
* @property int $lookAddons Addons.
* @property int $posX Spawn X coord.
* @property int $posY Spawn Y coord.
* @property int $posZ Spawn Z coord.
* @property int $cap Capacity.
* @property int $lastLogin Last login timestamp.
* @property int $lastIP Last login IP number.
* @property string $conditions Binary conditions.
* @property int $redSkullTime Timestamp for which red skull will last.
* @property string $guildNick
* @property OTS_GuildRank $rank
* @property int $townId
* @property int $lossExperience
* @property int $lossMana
* @property int $lossSkills
* @property int $lossItems
* @property int $balance Bank balance.
* @property bool $save Player save flag.
* @property bool $redSkull Player red skull flag.
* @property bool $banned Player banned state.
* @property-read int $id Player ID.
* @property-read bool $loaded Loaded state.
* @property-read string $townName Name of town in which player residents.
* @property-read OTS_House $house House which player rents.
* @property-read OTS_Players_List $vipsList List of VIPs of player.
* @property-read string $vocationName String vocation representation.
* @property-read array $spellsList List of known spells.
* @tutorial POT/Players.pkg
*/
class OTS_Player extends OTS_Row_DAO
{
/**
* Player data.
*
* @version 0.1.2
* @var array
*/
private $data = array('sex' => 0, 'vocation' => 0, 'experience' => 0, 'level' => 1, 'maglevel' => 0, 'health' => 100, 'healthmax' => 100, 'mana' => 100, 'manamax' => 100, 'manaspent' => 0, 'soul' => 0, 'lookbody' => 10, 'lookfeet' => 10, 'lookhead' => 10, 'looklegs' => 10, 'looktype' => 136, 'lookaddons' => 0, 'posx' => 0, 'posy' => 0, 'posz' => 0, 'cap' => 0, 'lastlogin' => 0, 'lastip' => 0, 'save' => true, 'skulltime' => 0, 'skull' => 0, 'balance' => 0, 'lastlogout' => 0, 'blessings' => 0, 'stamina' => 0, 'online' => 0, 'comment' => '', 'created' => 0, 'hidden' => 0);
/**
* Player skills.
*
* @version 0.0.2
* @since 0.0.2
* @var array
*/
private $skills = array(
POT::SKILL_FIST => array('value' => 0, 'tries' => 0),
POT::SKILL_CLUB => array('value' => 0, 'tries' => 0),
POT::SKILL_SWORD => array('value' => 0, 'tries' => 0),
POT::SKILL_AXE => array('value' => 0, 'tries' => 0),
POT::SKILL_DIST => array('value' => 0, 'tries' => 0),
POT::SKILL_SHIELD => array('value' => 0, 'tries' => 0),
POT::SKILL_FISH => array('value' => 0, 'tries' => 0)
);
/**
* Magic PHP5 method.
*
* Allows object serialisation.
*
* @return array List of properties that should be saved.
* @version 0.0.4
* @since 0.0.4
*/
public function __sleep()
{
return array('data', 'skills');
}
/**
* Loads player with given id.
*
* @version 0.1.2
* @param int $id Player's ID.
* @throws PDOException On PDO operation error.
*/
public function load($id, $fields = null, $load_skills = true)
{
global $__load;
if(!isset($__load['loss_experience']))
{
$loss = '';
if($this->db->hasColumn('players', 'loss_experience')) {
$loss = ', `loss_experience`, `loss_mana`, `loss_skills`';
}
$__load['loss_experience'] = $loss;
}
if(!isset($__load['loss_items']))
{
$loss_items = '';
if($this->db->hasColumn('players', 'loss_items')) {
$loss_items = ', `loss_items`, `loss_containers`';
}
$__load['loss_items'] = $loss_items;
}
if(!isset($__load['guild_info']))
{
$guild_info = '';
if(!$this->db->hasTable('guild_members') && $this->db->hasColumn('players', 'guildnick')) {
$guild_info = ', `guildnick`, `rank_id`';
}
$__load['guild_info'] = $guild_info;
}
if(!isset($__load['skull_type']))
{
$skull_type = 'skull';
if($this->db->hasColumn('players', 'skull_type')) {
$skull_type = 'skull_type';
}
$__load['skull_type'] = $skull_type;
}
if(!isset($__load['skull_time']))
{
$skull_time = 'skulltime';
if($this->db->hasColumn('players', 'skull_time')) {
$skull_time = 'skull_time';
}
$__load['skull_time'] = $skull_time;
}
if(!isset($__load['blessings'])) {
$__load['blessings'] = $this->db->hasColumn('players', 'blessings');
}
if(!isset($__load['direction'])) {
$__load['direction'] = $this->db->hasColumn('players', 'direction');
}
if(!isset($__load['stamina'])) {
$__load['stamina'] = $this->db->hasColumn('players', 'stamina');
}
if(!isset($__load['world_id'])) {
$__load['world_id'] = $this->db->hasColumn('players', 'world_id');
}
if(!isset($__load['online'])) {
$__load['online'] = $this->db->hasColumn('players', 'online');
}
if(!isset($__load['deletion'])) {
$__load['deletion'] = $this->db->hasColumn('players', 'deletion');
}
if(!isset($__load['promotion'])) {
$__load['promotion'] = $this->db->hasColumn('players', 'promotion');
}
if(!isset($__load['marriage'])) {
$__load['marriage'] = $this->db->hasColumn('players', 'marriage');
}
if(isset($fields)) { // load only what we wish
if(in_array('promotion', $fields)) {
if(!$this->db->hasColumn('players', 'promotion')) {
unset($fields[array_search('promotion', $fields)]);
}
}
if(in_array('deleted', $fields)) {
if($this->db->hasColumn('players', 'deletion')) {
unset($fields[array_search('deleted', $fields)]);
$fields[] = 'deletion';
}
}
if(in_array('online', $fields)) {
if(!$this->db->hasColumn('players', 'online')) {
unset($fields[array_search('online', $fields)]);
}
}
$this->data = $this->db->query('SELECT ' . implode(', ', $fields) . ' FROM `players` WHERE `id` = ' . (int)$id)->fetch();
}
else {
// SELECT query on database
$this->data = $this->db->query('SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`' . ($this->db->hasColumn('players', 'lookaddons') ? ', `lookaddons`' : '') . ', `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `save`, `conditions`, `' . $__load['skull_time'] . '` as `skulltime`, `' . $__load['skull_type'] . '` as `skull`' . $__load['guild_info'] . ', `town_id`' . $__load['loss_experience'] . $__load['loss_items'] . ', `balance`' . ($__load['blessings'] ? ', `blessings`' : '') . ($__load['direction'] ? ', `direction`' : '') . ($__load['stamina'] ? ', `stamina`' : '') . ($__load['world_id'] ? ', `world_id`' : '') . ($__load['online'] ? ', `online`' : '') . ', `' . ($__load['deletion'] ? 'deletion' : 'deleted') . '`' . ($__load['promotion'] ? ', `promotion`' : '') . ($__load['marriage'] ? ', `marriage`' : '') . ', `comment`, `created`, `hidden` FROM `players` WHERE `id` = ' . (int)$id)->fetch();
}
// loads skills
if( $this->isLoaded() && $load_skills)
{
if($this->db->hasColumn('players', 'skill_fist')) {
$skill_ids = array(
'skill_fist' => POT::SKILL_FIST,
'skill_club' => POT::SKILL_CLUB,
'skill_sword' => POT::SKILL_SWORD,
'skill_axe' => POT::SKILL_AXE,
'skill_dist' => POT::SKILL_DIST,
'skill_shielding' => POT::SKILL_SHIELD,
'skill_fishing' => POT::SKILL_FISH
);
$select = '';
$i = count($skill_ids);
foreach($skill_ids as $name => $id) {
$select .= '`' . $name . '`,';
$select .= '`' . $name . '_tries`';
if($id != $i - 1)
$select .= ',';
}
//echo $select;
$skills = $this->db->query('SELECT ' . $select . ' FROM `players` WHERE `id` = ' . $this->data['id'])->fetch();
foreach($skill_ids as $name => $id) {
$this->skills[$id] = array('value' => $skills[$name], 'tries' => $skills[$name . '_tries']);
}
}
else if($this->db->hasTable('player_skills')) {
foreach( $this->db->query('SELECT ' . $this->db->fieldName('skillid') . ', ' . $this->db->fieldName('value') . ', ' . $this->db->fieldName('count') . ' FROM ' . $this->db->tableName('player_skills') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetchAll() as $skill)
{
$this->skills[ $skill['skillid'] ] = array('value' => $skill['value'], 'tries' => $skill['count']);
}
}
}
}
/**
* Loads player by it's name.
*
* @version 0.0.5
* @since 0.0.2
* @param string $name Player's name.
* @throws PDOException On PDO operation error.
*/
public function find($name)
{
// finds player's ID
$id = $this->db->query('SELECT `id` FROM `players` WHERE `name` = ' . $this->db->quote($name) )->fetch();
// if anything was found
if( isset($id['id']) )
{
$this->load($id['id']);
}
}
/**
* Checks if object is loaded.
*
* @return bool Load state.
*/
public function isLoaded()
{
return isset($this->data['id']);
}
/**
* Saves player in database.
*
* <p>
* If player is not loaded to represent any existing group it will create new row for it.
* </p>
*
* @version 0.1.2
* @throws PDOException On PDO operation error.
*/
public function save()
{
$skull_type = 'skull';
if($this->db->hasColumn('players', 'skull_type')) {
$skull_type = 'skull_type';
}
$skull_time = 'skulltime';
if($this->db->hasColumn('players', 'skull_time')) {
$skull_time = 'skull_time';
}
if(!isset($this->data['loss_experience']))
$this->data['loss_experience'] = 100;
if(!isset($this->data['loss_mana']))
$this->data['loss_mana'] = 100;
if(!isset($this->data['loss_skills']))
$this->data['loss_skills'] = 100;
if(!isset($this->data['loss_items']))
$this->data['loss_items'] = 10;
if(!isset($this->data['loss_containers']))
$this->data['loss_containers'] = 100;
if(!isset($this->data['guildnick']))
$this->data['guildnick'] = '';
if(!isset($this->data['rank_id']))
$this->data['rank_id'] = 0;
if(!isset($this->data['promotion']))
$this->data['promotion'] = 0;
if(!isset($this->data['direction']))
$this->data['direction'] = 0;
if(!isset($this->data['conditions']))
$this->data['conditions'] = '';
if(!isset($this->data['town_id']))
$this->data['town_id'] = 1;
// updates existing player
if( isset($this->data['id']) )
{
$loss = '';
if($this->db->hasColumn('players', 'loss_experience')) {
$loss = ', `loss_experience` = ' . $this->data['loss_experience'] . ', `loss_mana` = ' . $this->data['loss_mana'] . ', `loss_skills` = ' . $this->data['loss_skills'];
}
$loss_items = '';
if($this->db->hasColumn('players', 'loss_items')) {
$loss_items = ', `loss_items` = ' . $this->data['loss_items'] . ', `loss_containers` = ' . $this->data['loss_containers'];
}
$guild_info = '';
if(!$this->db->hasTable('guild_members') && $this->db->hasColumn('players', 'guildnick')) {
$guild_info = ', `guildnick` = ' . $this->db->quote($this->data['guildnick']) . ', ' . $this->db->fieldName('rank_id') . ' = ' . $this->data['rank_id'];
}
$direction = '';
if($this->db->hasColumn('players', 'direction')) {
$direction = ', `direction` = ' . $this->db->quote($this->data['direction']);
}
$blessings = '';
if($this->db->hasColumn('players', 'blessings')) {
$blessings = ', `blessings` = ' . $this->db->quote($this->data['blessings']);
}
$stamina = '';
if($this->db->hasColumn('players', 'stamina')) {
$stamina = ', `stamina` = ' . $this->db->quote($this->data['stamina']);
}
$lookaddons = '';
if($this->db->hasColumn('players', 'lookaddons')) {
$lookaddons = ', `lookaddons` = ' . $this->db->quote($this->data['lookaddons']);
}
// UPDATE query on database
$this->db->query('UPDATE ' . $this->db->tableName('players') . ' SET ' . $this->db->fieldName('name') . ' = ' . $this->db->quote($this->data['name']) . ', ' . $this->db->fieldName('account_id') . ' = ' . $this->data['account_id'] . ', ' . $this->db->fieldName('group_id') . ' = ' . $this->data['group_id'] . ', ' . $this->db->fieldName('sex') . ' = ' . $this->data['sex'] . ', ' . $this->db->fieldName('vocation') . ' = ' . $this->data['vocation'] . ', ' . $this->db->fieldName('experience') . ' = ' . $this->data['experience'] . ', ' . $this->db->fieldName('level') . ' = ' . $this->data['level'] . ', ' . $this->db->fieldName('maglevel') . ' = ' . $this->data['maglevel'] . ', ' . $this->db->fieldName('health') . ' = ' . $this->data['health'] . ', ' . $this->db->fieldName('healthmax') . ' = ' . $this->data['healthmax'] . ', ' . $this->db->fieldName('mana') . ' = ' . $this->data['mana'] . ', ' . $this->db->fieldName('manamax') . ' = ' . $this->data['manamax'] . ', ' . $this->db->fieldName('manaspent') . ' = ' . $this->data['manaspent'] . ', ' . $this->db->fieldName('soul') . ' = ' . $this->data['soul'] . ', ' . $this->db->fieldName('lookbody') . ' = ' . $this->data['lookbody'] . ', ' . $this->db->fieldName('lookfeet') . ' = ' . $this->data['lookfeet'] . ', ' . $this->db->fieldName('lookhead') . ' = ' . $this->data['lookhead'] . ', ' . $this->db->fieldName('looklegs') . ' = ' . $this->data['looklegs'] . ', ' . $this->db->fieldName('looktype') . ' = ' . $this->data['looktype'] . $lookaddons . ', ' . $this->db->fieldName('posx') . ' = ' . $this->data['posx'] . ', ' . $this->db->fieldName('posy') . ' = ' . $this->data['posy'] . ', ' . $this->db->fieldName('posz') . ' = ' . $this->data['posz'] . ', ' . $this->db->fieldName('cap') . ' = ' . $this->data['cap'] . ', ' . $this->db->fieldName('lastlogin') . ' = ' . $this->data['lastlogin'] . ', ' . $this->db->fieldName('lastlogout') . ' = ' . $this->data['lastlogout'] . ', ' . $this->db->fieldName('lastip') . ' = ' . $this->db->quote($this->data['lastip']) . ', ' . $this->db->fieldName('save') . ' = ' . (int) $this->data['save'] . ', ' . $this->db->fieldName('conditions') . ' = ' . $this->db->quote($this->data['conditions']) . ', `' . $skull_time . '` = ' . $this->data['skulltime'] . ', `' . $skull_type . '` = ' . (int) $this->data['skull'] . $guild_info . ', ' . $this->db->fieldName('town_id') . ' = ' . $this->data['town_id'] . $loss . $loss_items . ', ' . $this->db->fieldName('balance') . ' = ' . $this->data['balance'] . $blessings . $stamina . $direction . ' WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id']);
}
// creates new player
else
{
$loss = '';
$loss_data = '';
if($this->db->hasColumn('players', 'loss_experience')) {
$loss = ', `loss_experience`, `loss_mana`, `loss_skills`';
$loss_data = ', ' . $this->data['loss_experience'] . ', ' . $this->data['loss_mana'] . ', ' . $this->data['loss_skills'];
}
$loss_items = '';
$loss_items_data = '';
if($this->db->hasColumn('players', 'loss_items')) {
$loss_items = ', `loss_items`, `loss_containers`';
$loss_items_data = ', ' . $this->data['loss_items'] . ', ' . $this->data['loss_containers'];
}
$guild_info = '';
$guild_info_data = '';
if(!$this->db->hasTable('guild_members') && $this->db->hasColumn('players', 'guildnick')) {
$guild_info = ', `guildnick`, `rank_id`';
$guild_info_data = ', ' . $this->db->quote($this->data['guildnick']) . ', ' . $this->data['rank_id'];
}
$promotion = '';
$promotion_data = '';
if($this->db->hasColumn('players', 'promotion')) {
$promotion = ', `promotion`';
$promotion_data = ', ' . $this->data['promotion'];
}
$direction = '';
$direction_data = '';
if($this->db->hasColumn('players', 'direction')) {
$direction = ', `direction`';
$direction_data = ', ' . $this->data['direction'];
}
$blessings = '';
$blessings_data = '';
if($this->db->hasColumn('players', 'blessings')) {
$blessings = ', `blessings`';
$blessings_data = ', ' . $this->data['blessings'];
}
$stamina = '';
$stamina_data = '';
if($this->db->hasColumn('players', 'stamina')) {
$stamina = ', `stamina`';
$stamina_data = ', ' . $this->data['stamina'];
}
$lookaddons = '';
$lookaddons_data = '';
if($this->db->hasColumn('players', 'lookaddons')) {
$lookaddons = ', `lookaddons`';
$lookaddons_data = ', ' . $this->data['lookaddons'];
}
// INSERT query on database
$this->db->query('INSERT INTO `players` (`name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`' . $lookaddons . ', `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `save`, `conditions`, `' . $skull_time . '`, `' . $skull_type . '`' . $guild_info . ', `town_id`' . $loss . $loss_items . ', `balance`' . $blessings . $stamina . $direction . ', `created`' . $promotion . ', `comment`) VALUES (' . $this->db->quote($this->data['name']) . ', ' . $this->data['account_id'] . ', ' . $this->data['group_id'] . ', ' . $this->data['sex'] . ', ' . $this->data['vocation'] . ', ' . $this->data['experience'] . ', ' . $this->data['level'] . ', ' . $this->data['maglevel'] . ', ' . $this->data['health'] . ', ' . $this->data['healthmax'] . ', ' . $this->data['mana'] . ', ' . $this->data['manamax'] . ', ' . $this->data['manaspent'] . ', ' . $this->data['soul'] . ', ' . $this->data['lookbody'] . ', ' . $this->data['lookfeet'] . ', ' . $this->data['lookhead'] . ', ' . $this->data['looklegs'] . ', ' . $this->data['looktype'] . $lookaddons_data . ', ' . $this->data['posx'] . ', ' . $this->data['posy'] . ', ' . $this->data['posz'] . ', ' . $this->data['cap'] . ', ' . $this->data['lastlogin'] . ', ' . $this->data['lastlogout'] . ', ' . $this->data['lastip'] . ', ' . (int) $this->data['save'] . ', ' . $this->db->quote($this->data['conditions']) . ', ' . $this->data['skulltime'] . ', ' . (int) $this->data['skull'] . $guild_info_data . ', ' . $this->data['town_id'] . $loss_data . $loss_items_data . ', ' . $this->data['balance'] . $blessings_data . $stamina_data . $direction_data . ', ' . time() . $promotion_data . ', "")');
// ID of new group
$this->data['id'] = $this->db->lastInsertId();
}
// updates skills - doesn't matter if we have just created character - trigger inserts new skills
if($this->db->hasColumn('players', 'skill_fist')) { // tfs 1.0
$set = '';
$skill_ids = array(
'skill_fist' => POT::SKILL_FIST,
'skill_club' => POT::SKILL_CLUB,
'skill_sword' => POT::SKILL_SWORD,
'skill_axe' => POT::SKILL_AXE,
'skill_dist' => POT::SKILL_DIST,
'skill_shielding' => POT::SKILL_SHIELD,
'skill_fishing' => POT::SKILL_FISH
);
$i = count($skill_ids);
foreach($skill_ids as $name => $id) {
$set .= '`' . $name . '` = ' . $this->skills[$id]['value'] . ',';
$set .= '`' . $name . '_tries` = ' . $this->skills[$id]['tries'];
if($id != $i - 1)
$set .= ',';
}
$skills = $this->db->query('UPDATE `players` SET ' . $set . ' WHERE `id` = ' . $this->data['id']);
}
else if($this->db->hasTable('player_skills')) {
foreach($this->skills as $id => $skill)
{
$this->db->query('UPDATE ' . $this->db->tableName('player_skills') . ' SET ' . $this->db->fieldName('value') . ' = ' . $skill['value'] . ', ' . $this->db->fieldName('count') . ' = ' . $skill['tries'] . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('skillid') . ' = ' . $id);
}
}
}
/**
* Player ID.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Player ID.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getId()
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['id'];
}
public function isHidden()
{
if( !isset($this->data['hidden']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['hidden'] == 1;
}
public function setHidden($hidden)
{
$this->data['hidden'] = (int) $hidden;
}
public function getMarriage()
{
if(!$this->db->hasColumn('players', 'marriage'))
return '';
if( !isset($this->data['marriage']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['marriage'];
}
/**
* Player name.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return string Player's name.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getName()
{
if( !isset($this->data['name']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['name'];
}
/**
* Sets players's name.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param string $name Name.
*/
public function setName($name)
{
$this->data['name'] = (string) $name;
}
/**
* Returns account of this player.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.1.0
* @return OTS_Account Owning account.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getAccount()
{
if( !isset($this->data['account_id']) )
{
throw new E_OTS_NotLoaded();
}
$account = new OTS_Account();
$account->load($this->data['account_id']);
return $account;
}
public function getAccountId()
{
if( !isset($this->data['account_id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['account_id'];
}
/**
* Assigns character to account.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param OTS_Account $account Owning account.
* @throws E_OTS_NotLoaded If passed <var>$account</var> parameter is not loaded.
*/
public function setAccount(OTS_Account $account)
{
$this->data['account_id'] = $account->getId();
}
public function setAccountId($account_id)
{
$this->data['account_id'] = (int)$account_id;
}
/**
* Returns group of this player.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.1.0
* @return OTS_Group Group of which current character is member.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getGroup()
{
//global $config;
//if($path == '')
// $path = $config['data_path'].'XML/groups.xml';
if( !isset($this->data['group_id']) )
{
throw new E_OTS_NotLoaded();
}
//$groups = new DOMDocument();
//$groups->load($path);
global $groups;
$tmp = $groups->getGroup($this->data['group_id']);
if($tmp)
return $tmp;
return new OTS_Group();
// echo 'error while loading group..';
/*
$_id = $this->data['group_id'];
$tmpGroup = new OTS_Group;
foreach($groups->getElementsByTagName('group') as $group)
{
if($group->getAttribute('id') == $_id)
{
$tmpGroup->load($group);
return $tmpGroup;
}
}*/
// $group = new OTS_Group();
// $group->load($this->data['group_id']);
// return $group;
}
/**
* Assigns character to group.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param OTS_Group $group Group to be a member.
* @throws E_OTS_NotLoaded If passed <var>$group</var> parameter is not loaded.
*/
public function setGroup(OTS_Group $group)
{
$this->data['group_id'] = $group->getId();
}
public function setGroupId($group_id)
{
$this->data['group_id'] = $group_id;
}
/**
* Player's Premium Account expiration timestamp.
*
* @version 0.1.5
* @since 0.0.3
* @return int Player PACC expiration timestamp.
* @throws E_OTS_NotLoaded If player is not loaded.
* @deprecated 0.1.5 Use OTS_Account->getPremiumEnd().
*/
public function getPremiumEnd()
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->getAccount()->getPremiumEnd();
}
/**
* Player gender.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Player gender.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSex()
{
if( !isset($this->data['sex']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['sex'];
}
public function isDeleted()
{
$field = 'deleted';
if($this->db->hasColumn('players', 'deletion'))
$field = 'deletion';
if( !isset($this->data[$field]) )
{
throw new E_OTS_NotLoaded();
}
return $this->data[$field] > 0;
}
public function setDeleted($deleted)
{
$this->data['deleted'] = (int) $deleted;
}
public function isOnline()
{
if($this->db->hasTable('players_online')) // tfs 1.0
{
$query = $this->db->query('SELECT `player_id` FROM `players_online` WHERE `player_id` = ' . $this->data['id']);
return $query->rowCount() > 0;
}
if( !isset($this->data['online']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['online'] == 1;
}
public function getCreated()
{
if( !isset($this->data['created']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['created'];
}
public function setCreated($created)
{
$this->data['created'] = (bool) $created;
}
public function getComment()
{
if( !isset($this->data['comment']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['comment'];
}
public function setComment($comment)
{
$this->data['comment'] = (string) $comment;
}
/**
* Sets player gender.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $sex Player gender.
*/
public function setSex($sex)
{
$this->data['sex'] = (int) $sex;
}
/**
* Player proffesion.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Player proffesion.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getVocation()
{
if( !isset($this->data['vocation']) )
{
throw new E_OTS_NotLoaded();
}
if(isset($this->data['promotion'])) {
global $config;
if((int)$this->data['promotion'] > 0)
return ($this->data['vocation'] + ($this->data['promotion'] * $config['vocations_amount']));
}
return $this->data['vocation'];
}
public function getPromotion()
{
if( !isset($this->data['promotion']) )
{
return false;
}
return $this->data['promotion'];
}
/**
* Sets player proffesion.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $vocation Player proffesion.
*/
public function setVocation($vocation)
{
$this->data['vocation'] = (int) $vocation;
}
public function setPromotion($promotion)
{
$this->data['promotion'] = (int) $promotion;
}
/**
* Experience points.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Experience points.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getExperience()
{
if( !isset($this->data['experience']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['experience'];
}
/**
* Sets experience points.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $experience Experience points.
*/
public function setExperience($experience)
{
$this->data['experience'] = (int) $experience;
}
/**
* Experience level.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Experience level.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLevel()
{
if( !isset($this->data['level']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['level'];
}
/**
* Sets experience level.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $level Experience level.
*/
public function setLevel($level)
{
$this->data['level'] = (int) $level;
}
/**
* Magic level.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Magic level.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getMagLevel()
{
if( !isset($this->data['maglevel']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['maglevel'];
}
/**
* Sets magic level.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $maglevel Magic level.
*/
public function setMagLevel($maglevel)
{
$this->data['maglevel'] = (int) $maglevel;
}
/**
* Current HP.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Current HP.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getHealth()
{
if( !isset($this->data['health']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['health'];
}
/**
* Sets current HP.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $health Current HP.
*/
public function setHealth($health)
{
$this->data['health'] = (int) $health;
}
/**
* Maximum HP.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Maximum HP.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getHealthMax()
{
if( !isset($this->data['healthmax']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['healthmax'];
}
/**
* Sets maximum HP.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $healthmax Maximum HP.
*/
public function setHealthMax($healthmax)
{
$this->data['healthmax'] = (int) $healthmax;
}
/**
* Current mana.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Current mana.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getMana()
{
if( !isset($this->data['mana']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['mana'];
}
/**
* Sets current mana.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $mana Current mana.
*/
public function setMana($mana)
{
$this->data['mana'] = (int) $mana;
}
/**
* Maximum mana.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Maximum mana.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getManaMax()
{
if( !isset($this->data['manamax']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['manamax'];
}
/**
* Sets maximum mana.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $manamax Maximum mana.
*/
public function setManaMax($manamax)
{
$this->data['manamax'] = (int) $manamax;
}
/**
* Mana spent.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Mana spent.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getManaSpent()
{
if( !isset($this->data['manaspent']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['manaspent'];
}
/**
* Sets mana spent.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $manaspent Mana spent.
*/
public function setManaSpent($manaspent)
{
$this->data['manaspent'] = (int) $manaspent;
}
/**
* Soul points.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Soul points.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSoul()
{
if( !isset($this->data['soul']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['soul'];
}
/**
* Sets soul points.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $soul Soul points.
*/
public function setSoul($soul)
{
$this->data['soul'] = (int) $soul;
}
/**
* Looking direction.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Looking direction.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getDirection()
{
if( !isset($this->data['direction']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['direction'];
}
/**
* Sets looking direction.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $direction Looking direction.
*/
public function setDirection($direction)
{
$this->data['direction'] = (int) $direction;
}
/**
* Body color.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Body color.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookBody()
{
if( !isset($this->data['lookbody']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lookbody'];
}
/**
* Sets body color.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lookbody Body color.
*/
public function setLookBody($lookbody)
{
$this->data['lookbody'] = (int) $lookbody;
}
/**
* Boots color.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Boots color.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookFeet()
{
if( !isset($this->data['lookfeet']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lookfeet'];
}
/**
* Sets boots color.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lookfeet Boots color.
*/
public function setLookFeet($lookfeet)
{
$this->data['lookfeet'] = (int) $lookfeet;
}
/**
* Hair color.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Hair color.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookHead()
{
if( !isset($this->data['lookhead']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lookhead'];
}
/**
* Sets hair color.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lookhead Hair color.
*/
public function setLookHead($lookhead)
{
$this->data['lookhead'] = (int) $lookhead;
}
/**
* Legs color.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Legs color.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookLegs()
{
if( !isset($this->data['looklegs']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['looklegs'];
}
/**
* Sets legs color.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $looklegs Legs color.
*/
public function setLookLegs($looklegs)
{
$this->data['looklegs'] = (int) $looklegs;
}
/**
* Outfit.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Outfit.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookType()
{
if( !isset($this->data['looktype']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['looktype'];
}
/**
* Sets outfit.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $looktype Outfit.
*/
public function setLookType($looktype)
{
$this->data['looktype'] = (int) $looktype;
}
/**
* Addons.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Addons.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLookAddons()
{
if( !isset($this->data['lookaddons']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lookaddons'];
}
/**
* Sets addons.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lookaddons Addons.
*/
public function setLookAddons($lookaddons)
{
$this->data['lookaddons'] = (int) $lookaddons;
}
/**
* X map coordinate.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int X map coordinate.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getPosX()
{
if( !isset($this->data['posx']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['posx'];
}
/**
* Sets X map coordinate.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $posx X map coordinate.
*/
public function setPosX($posx)
{
$this->data['posx'] = (int) $posx;
}
/**
* Y map coordinate.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Y map coordinate.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getPosY()
{
if( !isset($this->data['posy']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['posy'];
}
/**
* Sets Y map coordinate.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $posy Y map coordinate.
*/
public function setPosY($posy)
{
$this->data['posy'] = (int) $posy;
}
/**
* Z map coordinate.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Z map coordinate.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getPosZ()
{
if( !isset($this->data['posz']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['posz'];
}
/**
* Sets Z map coordinate.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $posz Z map coordinate.
*/
public function setPosZ($posz)
{
$this->data['posz'] = (int) $posz;
}
/**
* Capacity.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Capacity.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getCap()
{
if( !isset($this->data['cap']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['cap'];
}
/**
* Sets capacity.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $cap Capacity.
*/
public function setCap($cap)
{
$this->data['cap'] = (int) $cap;
}
/**
* Last login timestamp.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Last login timestamp.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLastLogin()
{
if( !isset($this->data['lastlogin']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lastlogin'];
}
public function getLastLogout()
{
if( !isset($this->data['lastlogout']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lastlogout'];
}
/**
* Sets last login timestamp.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lastlogin Last login timestamp.
*/
public function setLastLogin($lastlogin)
{
$this->data['lastlogin'] = (int) $lastlogin;
}
public function setLastLogout($lastlogout)
{
$this->data['lastlogout'] = (int) $lastlogout;
}
/**
* Last login IP.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Last login IP.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLastIP()
{
if( !isset($this->data['lastip']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['lastip'];
}
/**
* Sets last login IP.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $lastip Last login IP.
*/
public function setLastIP($lastip)
{
$this->data['lastip'] = (int) $lastip;
}
/**
* Checks if save flag is set.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.7
* @return bool PACC days.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function isSaveSet()
{
if( !isset($this->data['save']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['save'];
}
/**
* Unsets save flag.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @version 0.0.7
*/
public function unsetSave()
{
$this->data['save'] = false;
}
/**
* @version 0.0.7
* @since 0.0.6
* @return int Save counter.
* @throws E_OTS_NotLoaded If player is not loaded.
* @deprecated 0.0.7 Save field is back as flag not a counter.
*/
public function getSave()
{
if( !isset($this->data['save']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['save'];
}
/**
* Sets save flag.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @version 0.0.7
* @param int $save Deprecated, unused, optional.
*/
public function setSave($save = 1)
{
$this->data['save'] = true;
}
/**
* Conditions.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return string Conditions binary string.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getConditions()
{
if( !isset($this->data['conditions']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['conditions'];
}
/**
* Sets conditions.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param string $conditions Condition binary string.
*/
public function setConditions($conditions)
{
$this->data['conditions'] = $conditions;
}
/**
* Red skulled time remained.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Red skulled time remained.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSkullTime()
{
if( !isset($this->data['skulltime']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['skulltime'];
}
/**
* Sets red skulled time remained.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $redskulltime Red skulled time remained.
*/
public function setSkullTime($skulltime)
{
$this->data['skulltime'] = (int) $skulltime;
}
/**
* Checks if player has red skull.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return bool Red skull state.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSkull()
{
if( !isset($this->data['skull']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['skull'];
}
/**
* Unsets red skull flag.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*/
public function unsetRedSkull()
{
$this->data['skull'] = false;
}
/**
* Sets red skull flag.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*/
public function setSkull($value)
{
$this->data['skull'] = $value;
}
/**
* Guild nick.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return string Guild title.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function loadRank()
{
$table = 'guild_membership';
if($this->db->hasTable('guild_members'))
$table = 'guild_members';
$ranks = $this->db->query('SELECT `rank_id`, `nick` FROM `' . $table . '` WHERE `player_id` = ' . $this->db->quote($this->getID()))->fetch();
if($ranks)
{
$this->data['rank_id'] = new OTS_GuildRank($ranks['rank_id']);
$this->data['guildnick'] = $ranks['nick'];
}
else
{
$this->data['rank_id'] = null;
$this->data['guildnick'] = '';
}
}
public function getGuildNick()
{
if(!isset($this->data['guildnick']) || !isset($this->data['rank_id']))
$this->loadRank();
return $this->data['guildnick'];
}
/**
* Sets guild nick.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param string $guildnick Name.
*/
public function setGuildNick($guildnick)
{
$this->data['guildnick'] = (string) $guildnick;
if($this->db->hasTable('guild_members'))
$this->db->query('UPDATE `guild_members` SET `nick` = ' . $this->db->quote($this->data['guildnick']) . ' WHERE `player_id` = ' . $this->getId());
else if($this->db->hasTable('guild_membership'))
$this->db->query('UPDATE `guild_membership` SET `nick` = ' . $this->db->quote($this->data['guildnick']) . ' WHERE `player_id` = ' . $this->getId());
else if($this->db->hasColumn('players', 'guildnick'))
$this->db->query('UPDATE `players` SET `guildnick` = ' . $this->db->quote($this->data['guildnick']) . ' WHERE `id` = ' . $this->getId());
}
/**
* @version 0.0.3
* @return int Guild rank ID.
* @throws E_OTS_NotLoaded If player is not loaded.
* @deprecated 0.0.4 Use getRank().
*/
public function getRankId()
{
if(!isset($this->data['guildnick']) || !isset($this->data['rank_id']))
$this->loadRank();
return $this->data['rank_id'];
}
/**
* Assigned guild rank.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.1.0
* @return OTS_GuildRank|null Guild rank (null if not member of any).
* @throws PDOException On PDO operation error.
*/
public function getRank()
{
$rank_id = 0;
if($this->db->hasTable('guild_members')) {
$query = $this->db->query('SELECT `rank_id` FROM `guild_members` WHERE `player_id`= ' . $this->data['id'] . ' LIMIT 1;');
if($query->rowCount() == 1) {
$query = $query->fetch();
$rank_id = (int)$query['rank_id'];
}
}
else if($this->db->hasTable('guild_membership')) {
$query = $this->db->query('SELECT `rank_id` FROM `guild_membership` WHERE `player_id`= ' . $this->data['id'] . ' LIMIT 1;');
if($query->rowCount() == 1) {
$query = $query->fetch();
$rank_id = (int)$query['rank_id'];
}
}
else if($this->db->hasColumn('players', 'rank_id')) {
$query = $this->db->query('SELECT `rank_id` FROM `players` WHERE `id`= ' . $this->data['id'] . ';')->fetch();
$rank_id = (int)$query['rank_id'];
}
$guildRank = new OTS_GuildRank();
if($rank_id !== 0) {
$guildRank->load($rank_id);
}
return $guildRank;
}
/**
* @param int $rank_id Guild rank ID.
* @deprecated 0.0.4 Use setRank().
*/
public function setRankId($rank_id, $guild)
{
if( isset($rank_id) && isset($guild)) {
if($rank_id == 0) {
if($this->db->hasTable('guild_membership')) {
$this->db->query('DELETE FROM `guild_membership` WHERE `player_id` = ' . $this->getId());
}
else if($this->db->hasTable('guild_members')) {
$this->db->query('DELETE FROM `guild_members` WHERE `player_id` = ' . $this->getId());
}
else {
$this->data['rank_id'] = 0;
$this->save();
}
}
else {
if($this->db->hasTable('guild_membership')) {
$query = $this->db->query('SELECT `player_id` FROM `guild_membership` WHERE `player_id` = ' . $this->getId() . ' LIMIT 1;');
if($query->rowCount() == 1)
$this->db->query('UPDATE `guild_membership` SET `guild_id` = ' . (int)$guild . ', `rank_id` = ' . (int)$rank_id . ' WHERE `player_id` = ' . $this->getId());
else {
$this->db->query('INSERT INTO `guild_membership` (`player_id`, `guild_id`, `rank_id`, `nick`) VALUES (' . $this->db->quote($this->getId()) . ', ' . $this->db->quote($guild) . ', ' . $this->db->quote($rank_id) . ', ' . $this->db->quote('') . ')');
}
}
else if($this->db->hasTable('guild_members')) {
$query = $this->db->query('SELECT `player_id` FROM `guild_members` WHERE `player_id` = ' . $this->getId() . ' LIMIT 1;');
if($query->rowCount() == 1)
$this->db->query('UPDATE `guild_members` SET `rank_id` = ' . (int)$rank_id . ' WHERE `player_id` = ' . $this->getId());
else {
$this->db->query('INSERT INTO `guild_members` (`player_id`, `rank_id`, `nick`) VALUES (' . $this->db->quote($this->getId()) . ', ' . $this->db->quote($rank_id) . ', ' . $this->db->quote('') . ')');
}
}
else {
$this->data['rank_id'] = (int) $rank_id;
$this->save();
}
}
}
}
/**
* Assigns guild rank.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param OTS_GuildRank|null Guild rank (null to clear assign).
* @throws E_OTS_NotLoaded If passed <var>$guildRank</var> parameter is not loaded.
*/
public function setRank(OTS_GuildRank $guildRank = null)
{
if(isset($guildRank))
$this->setRankId($guildRank->getId(), $guildRank->getGuild()->getId());
else
$this->setRankId(0, 0);
}
/**
* Residence town's ID.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Residence town's ID.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getTownId()
{
if( !isset($this->data['town_id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['town_id'];
}
/**
* Sets residence town's ID.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $town_id Residence town's ID.
*/
public function setTownId($town_id)
{
$this->data['town_id'] = (int) $town_id;
}
/**
* Percentage of experience lost after dead.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Percentage of experience lost after dead.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLossExperience()
{
if( !isset($this->data['loss_experience']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['loss_experience'];
}
/**
* Sets percentage of experience lost after dead.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $loss_experience Percentage of experience lost after dead.
*/
public function setLossExperience($loss_experience)
{
$this->data['loss_experience'] = (int) $loss_experience;
}
/**
* Percentage of used mana lost after dead.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Percentage of used mana lost after dead.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLossMana()
{
if( !isset($this->data['loss_mana']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['loss_mana'];
}
/**
* Sets percentage of used mana lost after dead.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $loss_mana Percentage of used mana lost after dead.
*/
public function setLossMana($loss_mana)
{
$this->data['loss_mana'] = (int) $loss_mana;
}
/**
* Percentage of skills lost after dead.
*
* <p>
* Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
* </p>
*
* @version 0.0.3
* @return int Percentage of skills lost after dead.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLossSkills()
{
if( !isset($this->data['loss_skills']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['loss_skills'];
}
/**
* Sets percentage of skills lost after dead.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @param int $loss_skills Percentage of skills lost after dead.
*/
public function setLossSkills($loss_skills)
{
$this->data['loss_skills'] = (int) $loss_skills;
}
/**
* Percentage of items lost after dead.
*
* @version 0.1.4
* @since 0.1.4
* @return int Percentage of items lost after dead.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getLossItems()
{
if( !isset($this->data['loss_items']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['loss_items'];
}
/**
* Sets percentage of items lost after dead.
*
* @version 0.1.4
* @since 0.1.4
* @param int $loss_items Percentage of items lost after dead.
*/
public function setLossItems($loss_items)
{
$this->data['loss_items'] = (int) $loss_items;
}
public function getLossContainers()
{
if( !isset($this->data['loss_containers']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['loss_containers'];
}
public function setLossContainers($loss_containers)
{
$this->data['loss_containers'] = (int) $loss_containers;
}
public function getBlessings()
{
if( !isset($this->data['blessings']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['blessings'];
}
public function setBlessings($blessings)
{
$this->data['blessings'] = (int) $blessings;
}
public function countBlessings()
{
if( !isset($this->db) )
{
throw new E_OTS_NotLoaded();
}
for( $i = 8; $i >= 1; $i-- ) {
if ($this->db->hasColumn('players', 'blessings' . $i)) {
break;
}
}
return $i;
}
public function checkBlessings($count)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$fields = array();
for( $i = 1; $i <= $count; $i++ ) {
$fields[] = 'blessings'.$i;
}
$value = $this->db->query('SELECT '. implode(', ', $fields) .' FROM ' . $this->db->tableName('players') . ' WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id'])->fetch();
return $value;
}
public function getStamina()
{
if( !isset($this->data['stamina']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['stamina'];
}
public function setStamina($stamina)
{
$this->data['stamina'] = (int) $stamina;
}
/**
* Bank balance.
*
* @version 0.1.2
* @since 0.1.2
* @return int Amount of money stored in bank.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getBalance()
{
if( !isset($this->data['balance']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['balance'];
}
/**
* Sets bank balance value.
*
* <p>
* This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
* </p>
*
* @version 0.1.2
* @since 0.1.2
* @param int $balance Amount of money to be set in bank.
*/
public function setBalance($balance)
{
$this->data['balance'] = (int) $balance;
}
public function getWorldId()
{
if( !isset($this->data['world_id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->data['world_id'];
}
public function setWorldId($worldId)
{
$this->data['world_id'] = (int) $worldId;
}
/**
* Reads custom field.
*
* <p>
* Reads field by it's name. Can read any field of given record that exists in database.
* </p>
*
* <p>
* Note: You should use this method only for fields that are not provided in standard setters/getters (SVN fields). This method runs SQL query each time you call it so it highly overloads used resources.
* </p>
*
* @version 0.0.5
* @since 0.0.3
* @param string $field Field name.
* @return string Field value.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getCustomField($field)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$value = $this->db->query('SELECT ' . $this->db->fieldName($field) . ' FROM ' . $this->db->tableName('players') . ' WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id'])->fetch();
return $value[$field];
}
/**
* Writes custom field.
*
* <p>
* Write field by it's name. Can write any field of given record that exists in database.
* </p>
*
* <p>
* Note: You should use this method only for fields that are not provided in standard setters/getters (SVN fields). This method runs SQL query each time you call it so it highly overloads used resources.
* </p>
*
* <p>
* Note: Make sure that you pass $value argument of correct type. This method determinates whether to quote field value. It is safe - it makes you sure that no unproper queries that could lead to SQL injection will be executed, but it can make your code working wrong way. For example: $object->setCustomField('foo', '1'); will quote 1 as as string ('1') instead of passing it as a integer.
* </p>
*
* @version 0.0.5
* @since 0.0.3
* @param string $field Field name.
* @param mixed $value Field value.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function setCustomField($field, $value)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// quotes value for SQL query
if(!( is_int($value) || is_float($value) ))
{
$value = $this->db->quote($value);
}
$this->db->query('UPDATE `players` SET `' . $field . '` = ' . $value . ' WHERE `id` = ' . $this->data['id']);
}
/**
* Returns player's skill.
*
* @version 0.0.2
* @since 0.0.2
* @param int $skill Skill ID.
* @return int Skill value.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSkill($skill)
{
if( !isset($this->skills[$skill]) )
{
throw new E_OTS_NotLoaded();
}
return $this->skills[$skill]['value'];
}
/**
* Sets skill value.
*
* @version 0.0.2
* @since 0.0.2
* @param int $skill Skill ID.
* @param int $value Skill value.
*/
public function setSkill($skill, $value)
{
$skill_ids = array(
'skill_fist' => POT::SKILL_FIST,
'skill_club' => POT::SKILL_CLUB,
'skill_sword' => POT::SKILL_SWORD,
'skill_axe' => POT::SKILL_AXE,
'skill_dist' => POT::SKILL_DIST,
'skill_shielding' => POT::SKILL_SHIELD,
'skill_fishing' => POT::SKILL_FISH
);
if(Validator::number($skill))
$this->skills[ (int) $skill]['value'] = (int) $value;
else {
$this->skills[ (int) $skill_ids[$skill]]['value'] = (int) $value;
}
}
/**
* Returns player's skill's tries for next level.
*
* @version 0.0.2
* @since 0.0.2
* @param int $skill Skill ID.
* @return int Skill tries.
* @throws E_OTS_NotLoaded If player is not loaded.
*/
public function getSkillTries($skill)
{
if( !isset($this->skills[$skill]) )
{
throw new E_OTS_NotLoaded();
}
return $this->skills[$skill]['tries'];
}
/**
* Sets skill's tries for next level.
*
* @version 0.0.2
* @since 0.0.2
* @param int $skill Skill ID.
* @param int $tries Skill tries.
*/
public function setSkillTries($skill, $tries)
{
$skill_ids = array(
'skill_fist' => POT::SKILL_FIST,
'skill_club' => POT::SKILL_CLUB,
'skill_sword' => POT::SKILL_SWORD,
'skill_axe' => POT::SKILL_AXE,
'skill_dist' => POT::SKILL_DIST,
'skill_shielding' => POT::SKILL_SHIELD,
'skill_fishing' => POT::SKILL_FISH
);
if(Validator::number($skill))
$this->skills[ (int) $skill]['tries'] = (int) $tries;
else {
$this->skills[ (int) $skill_ids[$skill]]['tries'] = (int) $tries;
}
}
/**
* Returns value of storage record.
*
* @version 0.1.3
* @since 0.1.2
* @param int $key Storage key.
* @return int|null Stored value (null if not set).
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getStorage($key)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$value = $this->db->query('SELECT ' . $this->db->fieldName('value') . ' FROM ' . $this->db->tableName('player_storage') . ' WHERE ' . $this->db->fieldName('key') . ' = ' . (int) $key . ' AND ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetch();
if($value === false)
{
return null;
}
return $value['value'];
}
/**
* Sets value of storage record.
*
* @version 0.1.2
* @since 0.1.2
* @param int $key Storage key.
* @param int $value Stored value.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function setStorage($key, $value)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$current = $this->getStorage($key);
// checks if there is any row to be updates
if( isset($current) )
{
$this->db->query('UPDATE ' . $this->db->tableName('player_storage') . ' SET ' . $this->db->fieldName('value') . ' = ' . (int) $value . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('key') . ' = ' . (int) $key);
}
// inserts new storage record
else
{
$this->db->query('INSERT INTO ' . $this->db->tableName('player_storage') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('key') . ', ' . $this->db->fieldName('value') . ') VALUES (' . $this->data['id'] . ', ' . (int) $key . ', ' . (int) $value . ')');
}
}
/**
* Deletes item with contained items.
*
* @version 0.0.5
* @since 0.0.3
* @param int $sid Item unique player's ID.
* @throws PDOException On PDO operation error.
*/
private function deleteItem($sid)
{
// deletes all sub-items
foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $sid)->fetchAll() as $item)
{
$this->deleteItem($item['sid']);
}
// deletes item
$this->db->query('DELETE FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('sid') . ' = ' . $sid);
}
/**
* Returns items tree from given slot.
*
* <p>
* You need global items list resources loaded in order to use this method.
* </p>
*
* @version 0.1.2
* @since 0.0.3
* @param int $slot Slot to get items.
* @return OTS_Item|null Item in given slot (items tree if in given slot there is a container). If there is no item in slot then null value will be returned.
* @throws E_OTS_NotLoaded If player is not loaded or there is no global items list resource loaded.
* @throws E_OTS_NotAContainer If item which is not of type container contains sub items.
* @throws PDOException On PDO operation error.
*/
public function getSlot($slot)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// loads current item
$item = $this->db->query('SELECT ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName($slot > POT::SLOT_AMMO ? 'sid' : 'pid') . ' = ' . (int) $slot)->fetch();
if( empty($item) )
{
return null;
}
// checks if there are any items under current one
$items = array();
foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $item['sid'])->fetchAll() as $sub)
{
$items[] = $this->getSlot($sub['sid']);
}
// item type
$slot = POT::getInstance()->getItemsList()->getItemType($item['itemtype'])->createItem();
$slot->setCount($item['count']);
$slot->setAttributes($item['attributes']);
// checks if current item has any contained items
if( !empty($items) )
{
// checks if item is realy a container
if(!$slot instanceof OTS_Container)
{
throw new E_OTS_NotAContainer();
}
// puts items into container
foreach($items as $sub)
{
$slot->addItem($sub);
}
}
return $slot;
}
/**
* Sets slot content.
*
* @version 0.1.2
* @since 0.0.3
* @param int $slot Slot to save items.
* @param OTS_Item $item Item (can be a container with content) for given slot. Leave this parameter blank to clear slot.
* @param int $pid Deprecated, not used anymore.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function setSlot($slot, OTS_Item $item = null, $pid = 0)
{
static $sid;
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// clears current slot
if($slot <= POT::SLOT_AMMO)
{
$id = $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . (int) $slot)->fetch();
$this->deleteItem( (int) $id['sid']);
}
// checks if there is any item to insert
if( isset($item) )
{
// current maximum sid (over slot sids)
if( !isset($sid) )
{
$sid = $this->db->query('SELECT MAX(' . $this->db->fieldName('sid') . ') AS `sid` FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetch();
$sid = $sid['sid'] > POT::SLOT_AMMO ? $sid['sid'] : POT::SLOT_AMMO;
}
$sid++;
// inserts given item
$this->db->query('INSERT INTO ' . $this->db->tableName('player_items') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('pid') . ', ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ') VALUES (' . $this->data['id'] . ', ' . $sid . ', ' . (int) $slot . ', ' . $item->getId() . ', ' . $item->getCount() . ', ' . $this->db->quote( $item->getAttributes() ) . ')');
// checks if this is container
if($item instanceof OTS_Container)
{
$pid = $sid;
// inserts all contained items
foreach($item as $sub)
{
$this->setSlot($pid, $sub);
}
}
}
// clears $sid for next public call
if($slot <= POT::SLOT_AMMO)
{
$sid = null;
}
}
/**
* Deletes depot item with contained items.
*
* @version 0.0.5
* @since 0.0.3
* @param int $sid Depot item unique player's ID.
* @throws PDOException On PDO operation error.
*/
private function deleteDepot($sid)
{
// deletes all sub-items
foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $sid)->fetchAll() as $item)
{
$this->deleteDepot($item['sid']);
}
// deletes item
$this->db->query('DELETE FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('sid') . ' = ' . $sid);
}
/**
* Returns items tree from given depot.
*
* <p>
* You need global items list resources loaded in order to use this method.
* </p>
*
* @version 0.1.2
* @since 0.0.3
* @param int $depot Depot ID to get items.
* @return OTS_Item|null Item in given depot (items tree if in given depot there is a container). If there is no item in depot then null value will be returned.
* @throws E_OTS_NotLoaded If player is not loaded or there is no global items list resource loaded.
* @throws E_OTS_NotAContainer If item which is not of type container contains sub items.
* @throws PDOException On PDO operation error.
*/
public function getDepot($depot)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// loads current item
$item = $this->db->query('SELECT ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName($depot > POT::DEPOT_SID_FIRST ? 'sid' : 'pid') . ' = ' . (int) $depot)->fetch();
if( empty($item) )
{
return null;
}
// checks if there are any items under current one
$items = array();
foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $item['sid'])->fetchAll() as $sub)
{
$items[] = $this->getDepot($sub['sid']);
}
// item type
$depot = POT::getInstance()->getItemsList()->getItemType($item['itemtype'])->createItem();
$depot->setCount($item['count']);
$depot->setAttributes($item['attributes']);
// checks if current item has any contained items
if( !empty($items) )
{
// checks if item is realy a container
if(!$depot instanceof OTS_Container)
{
throw new E_OTS_NotAContainer();
}
// puts items into container
foreach($items as $sub)
{
$depot->addItem($sub);
}
}
return $depot;
}
/**
* Sets depot content.
*
* @version 0.1.2
* @since 0.0.3
* @param int $depot Depot ID to save items.
* @param OTS_Item $item Item (can be a container with content) for given depot. Leave this parameter blank to clear depot.
* @param int $pid Deprecated, not used anymore.
* @param int $depot_id Internal, for further use.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function setDepot($depot, OTS_Item $item = null, $pid = 0, $depot_id = 0)
{
static $sid;
// if no depot_id is specified then it is same as depot slot
if($depot_id == 0)
{
$depot_id = $depot;
}
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// clears current depot
if($depot <= POT::DEPOT_SID_FIRST)
{
$id = $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . (int) $depot)->fetch();
$this->deleteDepot( (int) $id['sid']);
}
// checks if there is any item to insert
if( isset($item) )
{
// current maximum sid (over depot sids)
if( !isset($sid) )
{
$sid = $this->db->query('SELECT MAX(' . $this->db->fieldName('sid') . ') AS `sid` FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetch();
$sid = $sid['sid'] > POT::DEPOT_SID_FIRST ? $sid['sid'] : POT::DEPOT_SID_FIRST;
}
$sid++;
// inserts given item
$this->db->query('INSERT INTO ' . $this->db->tableName('player_depotitems') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('depot_id') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('pid') . ', ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ') VALUES (' . $this->data['id'] . ', ' . $depot_id . ', ' . $sid . ', ' . (int) $depot . ', ' . $item->getId() . ', ' . $item->getCount() . ', ' . $this->db->quote( $item->getAttributes() ) . ')');
// checks if this is container
if($item instanceof OTS_Container)
{
$pid = $sid;
// inserts all contained items
foreach($item as $sub)
{
$this->setDepot($pid, $sub, 0, $depot_id);
}
}
}
// clears $sid for next public call
if($depot <= POT::DEPOT_SID_FIRST)
{
$sid = null;
}
}
/**
* @version 0.1.5
* @since 0.0.5
* @param int $time Time for time until expires (0 - forever).
* @throws PDOException On PDO operation error.
* @deprecated 0.1.5 Use OTS_PlayerBan class.
*/
public function ban($time = 0)
{
// can't ban nothing
if( !$this->isLoaded() )
{
throw new E_OTS_NotLoaded();
}
// creates ban entry
$ban = new OTS_PlayerBan();
$ban->setValue($this->data['id']);
$ban->setExpires($time);
$ban->setAdded( time() );
$ban->activate();
$ban->save();
}
/**
* @version 0.1.5
* @since 0.0.5
* @throws PDOException On PDO operation error.
* @deprecated 0.1.5 Use OTS_PlayerBan class.
*/
public function unban()
{
// can't unban nothing
if( !$this->isLoaded() )
{
throw new E_OTS_NotLoaded();
}
// deletes ban entry
$ban = new OTS_PlayerBan();
$ban->find($this->data['id']);
$ban->delete();
}
/**
* @version 0.1.5
* @since 0.0.5
* @return bool True if player is banned, false otherwise.
* @throws PDOException On PDO operation error.
* @deprecated 0.1.5 Use OTS_PlayerBan class.
*/
public function isBanned()
{
// nothing can't be banned
if( !$this->isLoaded() )
{
throw new E_OTS_NotLoaded();
}
if( !isset($this->data['banned']) )
$this->loadBan();
return ($this->data['banned'] == 1);
}
public function getBanTime()
{
// nothing can't be banned
if( !$this->isLoaded() )
{
throw new E_OTS_NotLoaded();
}
if( !isset($this->data['banned_time']) )
$this->loadBan();
return $this->data['banned_time'];
}
public function loadBan()
{
// nothing can't be banned
if( !$this->isLoaded() )
{
throw new E_OTS_NotLoaded();
}
$ban = $this->db->query('SELECT ' . $this->db->fieldName('active') . ', ' . $this->db->fieldName('expires') . ' FROM ' . $this->db->tableName('bans') . ' WHERE (' . $this->db->fieldName('type') . ' = 3 OR ' . $this->db->fieldName('type') . ' = 5) AND ' . $this->db->fieldName('active') . ' = 1 AND ' . $this->db->fieldName('value') . ' = ' . $this->data['account_id'] . ' AND (' . $this->db->fieldName('expires') . ' > ' . time() .' OR ' . $this->db->fieldName('expires') . ' = -1)')->fetch();
$this->data['banned'] = $ban['active'];
$this->data['banned_time'] = $ban['expires'];
}
/**
* Deletes player.
*
* @version 0.0.5
* @since 0.0.5
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function delete()
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// deletes row from database
$this->db->query('UPDATE ' . $this->db->tableName('players') . ' SET ' . $this->db->fieldName('deleted') . ' = 1 WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id']);
// resets object handle
unset($this->data['id']);
}
/**
* Player proffesion name.
*
* <p>
* You need global vocations list resource loaded in order to use this method.
* </p>
*
* @version 0.1.0
* @since 0.0.6
* @return string Player proffesion name.
* @throws E_OTS_NotLoaded If player is not loaded or global vocations list is not loaded.
*/
public function getVocationName()
{
if( !isset($this->data['vocation']) )
{
throw new E_OTS_NotLoaded();
}
global $config;
$voc = $this->getVocation();
if(!isset($config['vocations'][$voc])) {
return 'Unknown';
}
return $config['vocations'][$voc];
//return POT::getInstance()->getVocationsList()->getVocationName($this->data['vocation']);
}
/**
* Player residence town name.
*
* <p>
* You need global map resource loaded in order to use this method.
* </p>
*
* @version 0.1.0
* @since 0.1.0
* @return string Player town name.
* @throws E_OTS_NotLoaded If player is not loaded or global map is not loaded.
*/
public function getTownName()
{
if( !isset($this->data['town_id']) )
{
throw new E_OTS_NotLoaded();
}
return POT::getInstance()->getMap()->getTownName($this->data['town_id']);
}
/**
* Returns house rented by this player.
*
* <p>
* You need global houses list resource loaded in order to use this method.
* </p>
*
* @version 0.1.0
* @since 0.1.0
* @return OTS_House|null House rented by player.
* @throws E_OTS_NotLoaded If player is not loaded or global houses list is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getHouse()
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
// SELECT query on database
$house = $this->db->query('SELECT ' . $this->db->fieldName('id') . ' FROM ' . $this->db->tableName('houses') . ' WHERE ' . $this->db->fieldName('owner') . ' = ' . $this->data['id'])->fetch();
if( !empty($house) )
{
return POT::getInstance()->getHousesList()->getHouse($house['id']);
}
return null;
}
/**
* Returns list of VIPs.
*
* <p>
* It means list of players which this player have on his/her list.
* </p>
*
* @version 0.1.3
* @since 0.1.3
* @return OTS_Players_List List of VIPs.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getVIPsList()
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$list = new OTS_Players_List();
// foreign table fields identifiers
$field1 = new OTS_SQLField('player_id', 'player_viplist');
$field2 = new OTS_SQLField('vip_id', 'player_viplist');
// creates filter
$filter = new OTS_SQLFilter();
$filter->addFilter($field1, $this->data['id']);
$filter->compareField('id', $field2);
// puts filter onto list
$list->setFilter($filter);
return $list;
}
/**
* Adds player to VIP list.
*
* @version 0.1.4
* @since 0.1.3
* @param OTS_Player $player Player to be added.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function addVIP(OTS_Player $player)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$this->db->query('INSERT INTO ' . $this->db->tableName('player_viplist') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('vip_id') . ') VALUES (' . $this->data['id'] . ', ' . $player->getId() . ')');
}
/**
* Checks if given player is a VIP for current one.
*
* @version 0.1.5
* @since 0.1.3
* @param OTS_Player $player Player to check.
* @return bool True, if given player is on VIP list.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function isVIP(OTS_Player $player)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->db->query('SELECT COUNT(' . $this->db->fieldName('vip_id') . ') FROM ' . $this->db->tableName('player_viplist') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('vip_id') . ' = ' . $player->getId() )->fetchColumn() > 0;
}
/**
* Deletes player from VIP list.
*
* @version 0.1.4
* @since 0.1.3
* @param OTS_Player $player Player to be deleted.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function deleteVIP(OTS_Player $player)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$this->db->query('DELETE FROM ' . $this->db->tableName('player_viplist') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('vip_id') . ' = ' . $player->getId() );
}
/**
* Returns list of known spells.
*
* <p>
* You need global spells list resource loaded in order to use this method.
* </p>
*
* @version 0.1.4
* @since 0.1.4
* @return array List of known spells.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function getSpellsList()
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$spells = array();
$list = POT::getInstance()->getSpellsList();
// reads all known spells
foreach( $this->db->query('SELECT ' . $this->db->fieldName('name') . ' FROM ' . $this->db->tableName('player_spells') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id']) as $spell)
{
// checks if there is rune, instant or conjure spell with given name
if( $list->hasRune($spell['name']) )
{
$spells[] = $list->getRune($spell['name']);
}
if( $list->hasInstance($spell['name']) )
{
$spells[] = $list->getInstance($spell['name']);
}
if( $list->hasConjure($spell['name']) )
{
$spells[] = $list->getConjure($spell['name']);
}
}
return $spells;
}
/**
* Checks if player knows given spell.
*
* @version 0.1.5
* @since 0.1.4
* @param OTS_Spell $spell Spell to be checked.
* @return bool True if player knows given spell, false otherwise.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function hasSpell(OTS_Spell $spell)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
return $this->db->query('SELECT COUNT(' . $this->db->fieldName('name') . ') FROM ' . $this->db->tableName('player_spells') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('name') . ' = ' . $this->db->quote( $spell->getName() ) )->fetchColumn() > 0;
}
/**
* Adds given spell to player's spell book (makes him knowing it).
*
* @version 0.1.4
* @since 0.1.4
* @param OTS_Spell $spell Spell to be learned.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function addSpell(OTS_Spell $spell)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$this->db->query('INSERT INTO ' . $this->db->tableName('player_spells') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('name') . ') VALUES (' . $this->data['id'] . ', ' . $this->db->quote( $spell->getName() ) . ')');
}
/**
* Removes given spell from player's spell book.
*
* @version 0.1.4
* @since 0.1.4
* @param OTS_Spell $spell Spell to be removed.
* @throws E_OTS_NotLoaded If player is not loaded.
* @throws PDOException On PDO operation error.
*/
public function deleteSpell(OTS_Spell $spell)
{
if( !isset($this->data['id']) )
{
throw new E_OTS_NotLoaded();
}
$this->db->query('DELETE FROM ' . $this->db->tableName('player_spells') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('name') . ' = ' . $this->db->quote( $spell->getName() ) );
}
public static function getPercentLevel($count, $nextLevelCount)
{
if($nextLevelCount > 0)
return min(100, max(0, $count * 100 / $nextLevelCount));
return 0;
}
/**
* Magic PHP5 method.
*
* @version 0.1.5
* @since 0.1.0
* @param string $name Property name.
* @return mixed Property value.
* @throws E_OTS_NotLoaded When player is not loaded.
* @throws OutOfBoundsException For non-supported properties.
* @throws PDOException On PDO operation error.
*/
public function __get($name)
{
switch($name)
{
case 'id':
return $this->getId();
case 'name':
return $this->getName();
case 'account':
return $this->getAccount();
case 'group':
return $this->getGroup();
case 'sex':
return $this->getSex();
case 'vocation':
return $this->getVocation();
case 'experience':
return $this->getExperience();
case 'level':
return $this->getLevel();
case 'magLevel':
return $this->getMagLevel();
case 'health':
return $this->getHealth();
case 'healthMax':
return $this->getHealthMax();
case 'mana':
return $this->getMana();
case 'manaMax':
return $this->getManaMax();
case 'manaSpent':
return $this->getManaSpent();
case 'soul':
return $this->getSoul();
case 'direction':
return $this->getDirection();
case 'lookBody':
return $this->getLookBody();
case 'lookFeet':
return $this->getLookFeet();
case 'lookHead':
return $this->getLookHead();
case 'lookLegs':
return $this->getLookLegs();
case 'lookType':
return $this->getLookType();
case 'lookAddons':
return $this->getLookAddons();
case 'posX':
return $this->getPosX();
case 'posY':
return $this->getPosY();
case 'posZ':
return $this->getPosZ();
case 'cap':
return $this->getCap();
case 'lastLogin':
return $this->getLastLogin();
case 'lastLogout':
return $this->getLastLogout();
case 'lastIP':
return $this->getLastIP();
case 'save':
return $this->isSaveSet();
case 'conditions':
return $this->getConditions();
case 'skullTime':
return $this->getRedSkullTime();
case 'skull':
return $this->getSkull();
case 'guildNick':
return $this->getGuildNick();
case 'rank':
return $this->getRank();
case 'townId':
return $this->getTownId();
case 'townName':
return $this->getTownName();
case 'house':
return $this->getHouse();
case 'lossExperience':
return $this->getLossExperience();
case 'lossMana':
return $this->getLossMana();
case 'lossSkills':
return $this->getLossSkills();
case 'lossItems':
return $this->getLossItems();
case 'lossContainers':
return $this->getLossContainers();
case 'balance':
return $this->getBalance();
case 'loaded':
return $this->isLoaded();
case 'banned':
return $this->isBanned();
case 'online':
return $this->isOnline();
case 'worldId':
return $this->getWorldId();
case 'vipsList':
return $this->getVIPsList();
case 'vocationName':
return $this->getVocationName();
case 'spellsList':
return $this->getSpellsList();
default:
throw new OutOfBoundsException();
}
}
/**
* Magic PHP5 method.
*
* @version 0.1.5
* @since 0.1.0
* @param string $name Property name.
* @param mixed $value Property value.
* @throws E_OTS_NotLoaded When passing object value which represents not-initialised instance.
* @throws OutOfBoundsException For non-supported properties.
*/
public function __set($name, $value)
{
switch($name)
{
case 'name':
$this->setName($value);
break;
case 'account':
$this->setAccount($value);
break;
case 'group':
$this->setGroup($value);
break;
case 'sex':
$this->setSex($value);
break;
case 'vocation':
$this->setVocation($value);
break;
case 'experience':
$this->setExperience($value);
break;
case 'level':
$this->setLevel($value);
break;
case 'magLevel':
$this->setMagLevel($value);
break;
case 'health':
$this->setHealth($value);
break;
case 'healthMax':
$this->setHealthMax($value);
break;
case 'mana':
$this->setMana($value);
break;
case 'manaMax':
$this->setManaMax($value);
break;
case 'manaSpent':
$this->setManaSpent($value);
break;
case 'soul':
$this->setSoul($value);
break;
case 'direction':
$this->setDirection($value);
break;
case 'lookBody':
$this->setLookBody($value);
break;
case 'lookFeet':
$this->setLookFeet($value);
break;
case 'lookHead':
$this->setLookHead($value);
break;
case 'lookLegs':
$this->setLookLegs($value);
break;
case 'lookType':
$this->setLookType($value);
break;
case 'lookAddons':
$this->setLookAddons($value);
break;
case 'posX':
$this->setPosX($value);
break;
case 'posY':
$this->setPosY($value);
break;
case 'posZ':
$this->setPosZ($value);
break;
case 'cap':
$this->setCap($value);
break;
case 'lastLogin':
$this->setLastLogin($value);
break;
case 'lastLogout':
$this->setLastLogout($value);
break;
case 'lastIP':
$this->setLastIP($value);
break;
case 'conditions':
$this->setConditions($value);
break;
case 'skull':
$this->setSkull($value);
break;
case 'skullTime':
$this->setSkullTime($value);
break;
case 'guildNick':
$this->setGuildNick($value);
break;
case 'rank':
$this->setRank($value);
break;
case 'townId':
$this->setTownId($value);
break;
case 'lossExperience':
$this->setLossExperience($value);
break;
case 'lossMana':
$this->setLossMana($value);
break;
case 'lossSkills':
$this->setLossSkills($value);
break;
case 'lossItems':
$this->setLossItems($value);
break;
case 'balance':
$this->setBalance($value);
break;
case 'skull':
if($value)
{
$this->setRedSkull();
}
else
{
$this->unsetRedSkull();
}
break;
case 'save':
if($value)
{
$this->setSave();
}
else
{
$this->unsetSave();
}
break;
case 'banned':
if($value)
{
$this->ban();
}
else
{
$this->unban();
}
break;
default:
throw new OutOfBoundsException();
}
}
/**
* Returns string representation of object.
*
* <p>
* If any display driver is currently loaded then it uses it's method. Else it returns character name.
* </p>
*
* @version 0.1.3
* @since 0.1.0
* @return string String representation of object.
*/
public function __toString()
{
$ots = POT::getInstance();
// checks if display driver is loaded
if( $ots->isDisplayDriverLoaded() )
{
return $ots->getDisplayDriver()->displayPlayer($this);
}
return $this->getName();
}
}
/**#@-*/
?>