<?php
$__load = array();
/*
	'loss_experience' => NULL,
	'loss_items' => NULL,
	'guild_info' => NULL,
	'skull_type' => NULL,
	'skull_time' => NULL,
	'blessings' => NULL,
	'direction' => NULL,
	'stamina' => NULL,
	'world_id' => NULL,
	'online' => NULL,
	'deletion' => NULL,
	'promotion' => NULL,
	'marriage' => NULL
);*/

/**#@+
 * @version 0.0.1
 */

/**
 * @package POT
 * @version 0.1.5
 * @author Wrzasq <wrzasq@gmail.com>
 * @copyright 2007 - 2008 (C) by Wrzasq
 * @license http://www.gnu.org/licenses/lgpl-3.0.txt GNU Lesser General Public License, Version 3
 */

/**
 * OTServ character abstraction.
 *
 * @package POT
 * @version 0.1.5
 * @property string $name Character name.
 * @property OTS_Account $account Account to which character belongs.
 * @property OTS_Group $group Group of which character is member.
 * @property int $sex Gender.
 * @property int $vocation Vocation.
 * @property int $experience Experience points.
 * @property int $level Experience level.
 * @property int $magLevel Magic level.
 * @property int $health Hit points.
 * @property int $healthMax Maximum hit points.
 * @property int $mana Mana.
 * @property int $manaMax Maximum mana.
 * @property int $manaSpent Spent mana.
 * @property int $soul Soul points.
 * @property int $direction Looking direction.
 * @property int $lookBody Body color.
 * @property int $lookFeet Feet color.
 * @property int $lookHead Hairs color.
 * @property int $lookLegs Legs color.
 * @property int $lookType Outfit type.
 * @property int $lookAddons Addons.
 * @property int $posX Spawn X coord.
 * @property int $posY Spawn Y coord.
 * @property int $posZ Spawn Z coord.
 * @property int $cap Capacity.
 * @property int $lastLogin Last login timestamp.
 * @property int $lastIP Last login IP number.
 * @property string $conditions Binary conditions.
 * @property int $redSkullTime Timestamp for which red skull will last.
 * @property string $guildNick
 * @property OTS_GuildRank $rank
 * @property int $townId
 * @property int $lossExperience
 * @property int $lossMana
 * @property int $lossSkills
 * @property int $lossItems
 * @property int $balance Bank balance.
 * @property bool $save Player save flag.
 * @property bool $redSkull Player red skull flag.
 * @property bool $banned Player banned state.
 * @property-read int $id Player ID.
 * @property-read bool $loaded Loaded state.
 * @property-read string $townName Name of town in which player residents.
 * @property-read OTS_House $house House which player rents.
 * @property-read OTS_Players_List $vipsList List of VIPs of player.
 * @property-read string $vocationName String vocation representation.
 * @property-read array $spellsList List of known spells.
 * @tutorial POT/Players.pkg
 */
class OTS_Player extends OTS_Row_DAO
{
/**
 * Player data.
 *
 * @version 0.1.2
 * @var array
 */
    private $data = array('sex' => 0, 'vocation' => 0, 'experience' => 0, 'level' => 1, 'maglevel' => 0, 'health' => 100, 'healthmax' => 100, 'mana' => 100, 'manamax' => 100, 'manaspent' => 0, 'soul' => 0, 'lookbody' => 10, 'lookfeet' => 10, 'lookhead' => 10, 'looklegs' => 10, 'looktype' => 136, 'lookaddons' => 0, 'posx' => 0, 'posy' => 0, 'posz' => 0, 'cap' => 0, 'lastlogin' => 0, 'lastip' => 0, 'save' => true, 'skulltime' => 0, 'skull' => 0, 'balance' => 0, 'lastlogout' => 0, 'blessings' => 0, 'stamina' => 0, 'online' => 0, 'comment' => '', 'created' => 0, 'hidden' => 0);

/**
 * Player skills.
 *
 * @version 0.0.2
 * @since 0.0.2
 * @var array
 */
    private $skills = array(
		POT::SKILL_FIST => array('value' => 0, 'tries' => 0),
		POT::SKILL_CLUB => array('value' => 0, 'tries' => 0),
		POT::SKILL_SWORD => array('value' => 0, 'tries' => 0),
		POT::SKILL_AXE => array('value' => 0, 'tries' => 0),
		POT::SKILL_DIST => array('value' => 0, 'tries' => 0),
		POT::SKILL_SHIELD => array('value' => 0, 'tries' => 0),
		POT::SKILL_FISH => array('value' => 0, 'tries' => 0)
	);
/**
 * Magic PHP5 method.
 *
 * Allows object serialisation.
 *
 * @return array List of properties that should be saved.
 * @version 0.0.4
 * @since 0.0.4
 */
    public function __sleep()
    {
        return array('data', 'skills');
    }

/**
 * Loads player with given id.
 *
 * @version 0.1.2
 * @param int $id Player's ID.
 * @throws PDOException On PDO operation error.
 */
    public function load($id, $fields = null, $load_skills = true)
    {
		global $__load;

		if(!isset($__load['loss_experience']))
		{
			$loss = '';
			if($this->db->hasColumn('players', 'loss_experience')) {
				$loss = ', `loss_experience`, `loss_mana`, `loss_skills`';
			}

			$__load['loss_experience'] = $loss;
		}

		if(!isset($__load['loss_items']))
		{
			$loss_items = '';
			if($this->db->hasColumn('players', 'loss_items')) {
				$loss_items = ', `loss_items`, `loss_containers`';
			}

			$__load['loss_items'] = $loss_items;
		}

		if(!isset($__load['guild_info']))
		{
			$guild_info = '';
			if(!$this->db->hasTable('guild_members') && $this->db->hasColumn('players', 'guildnick')) {
				$guild_info = ', `guildnick`, `rank_id`';
			}

			$__load['guild_info'] = $guild_info;
		}

		if(!isset($__load['skull_type']))
		{
			$skull_type = 'skull';
			if($this->db->hasColumn('players', 'skull_type')) {
				$skull_type = 'skull_type';
			}

			$__load['skull_type'] = $skull_type;
		}

		if(!isset($__load['skull_time']))
		{
			$skull_time = 'skulltime';
			if($this->db->hasColumn('players', 'skull_time')) {
				$skull_time = 'skull_time';
			}

			$__load['skull_time'] = $skull_time;
		}

		if(!isset($__load['blessings'])) {
			$__load['blessings'] = $this->db->hasColumn('players', 'blessings');
		}
		if(!isset($__load['direction'])) {
			$__load['direction'] = $this->db->hasColumn('players', 'direction');
		}
		if(!isset($__load['stamina'])) {
			$__load['stamina'] = $this->db->hasColumn('players', 'stamina');
		}
		if(!isset($__load['world_id'])) {
			$__load['world_id'] = $this->db->hasColumn('players', 'world_id');
		}
		if(!isset($__load['online'])) {
			$__load['online'] = $this->db->hasColumn('players', 'online');
		}
		if(!isset($__load['deletion'])) {
			$__load['deletion'] = $this->db->hasColumn('players', 'deletion');
		}
		if(!isset($__load['promotion'])) {
			$__load['promotion'] = $this->db->hasColumn('players', 'promotion');
		}
		if(!isset($__load['marriage'])) {
			$__load['marriage'] = $this->db->hasColumn('players', 'marriage');
		}

		if(isset($fields)) { // load only what we wish
			if(in_array('promotion', $fields)) {
				if(!$this->db->hasColumn('players', 'promotion')) {
					unset($fields[array_search('promotion', $fields)]);
				}
			}

			if(in_array('deleted', $fields)) {
				if($this->db->hasColumn('players', 'deletion')) {
					unset($fields[array_search('deleted', $fields)]);
					$fields[] = 'deletion';
				}
			}

			if(in_array('online', $fields)) {
				if(!$this->db->hasColumn('players', 'online')) {
					unset($fields[array_search('online', $fields)]);
				}
			}
			$this->data = $this->db->query('SELECT ' . implode(', ', $fields) . ' FROM `players` WHERE `id` = ' . (int)$id)->fetch();
		}
		else {
			// SELECT query on database
			$this->data = $this->db->query('SELECT `id`, `name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`' . ($this->db->hasColumn('players', 'lookaddons') ? ', `lookaddons`' : '') . ', `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `save`, `conditions`, `' . $__load['skull_time'] . '` as `skulltime`, `' . $__load['skull_type'] . '` as `skull`' . $__load['guild_info'] . ', `town_id`' . $__load['loss_experience'] . $__load['loss_items'] . ', `balance`' . ($__load['blessings'] ? ', `blessings`' : '') . ($__load['direction'] ? ', `direction`' : '') . ($__load['stamina'] ? ', `stamina`' : '') . ($__load['world_id'] ? ', `world_id`' : '') . ($__load['online'] ? ', `online`' : '') . ', `' . ($__load['deletion'] ? 'deletion' : 'deleted') . '`' . ($__load['promotion'] ? ', `promotion`' : '') . ($__load['marriage'] ? ', `marriage`' : '') . ', `comment`, `created`, `hidden` FROM `players` WHERE `id` = ' . (int)$id)->fetch();
		}

		if(!isset($this->data['guildnick']))
			$this->data['guildnick'] = '';

		if(!isset($this->data['rank_id']))
			$this->data['rank_id'] = 0;

        // loads skills
        if( $this->isLoaded() && $load_skills)
        {
			if($this->db->hasColumn('players', 'skill_fist')) {

				$skill_ids = array(
					'skill_fist' => POT::SKILL_FIST,
					'skill_club' => POT::SKILL_CLUB,
					'skill_sword' => POT::SKILL_SWORD,
					'skill_axe' => POT::SKILL_AXE,
					'skill_dist' => POT::SKILL_DIST,
					'skill_shielding' => POT::SKILL_SHIELD,
					'skill_fishing' => POT::SKILL_FISH
				);

				$select = '';
				$i = count($skill_ids);
				foreach($skill_ids as $name => $id) {
					$select .= '`' . $name . '`,';
					$select .= '`' . $name . '_tries`';

					if($id != $i - 1)
						$select .= ',';

				}
				//echo $select;
				$skills = $this->db->query('SELECT ' . $select . ' FROM `players` WHERE `id` = ' . $this->data['id'])->fetch();
				foreach($skill_ids as $name => $id) {
					$this->skills[$id] = array('value' => $skills[$name], 'tries' => $skills[$name . '_tries']);
				}
			}
			else if($this->db->hasTable('player_skills')) {
				foreach( $this->db->query('SELECT ' . $this->db->fieldName('skillid') . ', ' . $this->db->fieldName('value') . ', ' . $this->db->fieldName('count') . ' FROM ' . $this->db->tableName('player_skills') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetchAll() as $skill)
				{
					$this->skills[ $skill['skillid'] ] = array('value' => $skill['value'], 'tries' => $skill['count']);
				}
			}
        }
    }

/**
 * Loads player by it's name.
 *
 * @version 0.0.5
 * @since 0.0.2
 * @param string $name Player's name.
 * @throws PDOException On PDO operation error.
 */
    public function find($name)
    {
        // finds player's ID
        $id = $this->db->query('SELECT `id` FROM `players` WHERE `name` = ' . $this->db->quote($name) )->fetch();

        // if anything was found
        if( isset($id['id']) )
        {
            $this->load($id['id']);
        }
    }

/**
 * Checks if object is loaded.
 *
 * @return bool Load state.
 */
    public function isLoaded()
    {
        return isset($this->data['id']);
    }

/**
 * Saves player in database.
 *
 * <p>
 * If player is not loaded to represent any existing group it will create new row for it.
 * </p>
 *
 * @version 0.1.2
 * @throws PDOException On PDO operation error.
 */
    public function save()
    {
		$skull_type = 'skull';
		if($this->db->hasColumn('players', 'skull_type')) {
			$skull_type = 'skull_type';
		}

		$skull_time = 'skulltime';
		if($this->db->hasColumn('players', 'skull_time')) {
			$skull_time = 'skull_time';
		}

		if(!isset($this->data['loss_experience']))
			$this->data['loss_experience'] = 100;

		if(!isset($this->data['loss_mana']))
			$this->data['loss_mana'] = 100;

		if(!isset($this->data['loss_skills']))
			$this->data['loss_skills'] = 100;

		if(!isset($this->data['loss_items']))
			$this->data['loss_items'] = 10;

		if(!isset($this->data['loss_containers']))
			$this->data['loss_containers'] = 100;

		if(!isset($this->data['guildnick']))
			$this->data['guildnick'] = '';

		if(!isset($this->data['rank_id']))
			$this->data['rank_id'] = 0;

		if(!isset($this->data['promotion']))
			$this->data['promotion'] = 0;

		if(!isset($this->data['direction']))
			$this->data['direction'] = 0;

		if(!isset($this->data['conditions']))
			$this->data['conditions'] = '';

		if(!isset($this->data['town_id']))
			$this->data['town_id'] = 1;

        // updates existing player
        if( isset($this->data['id']) )
        {
			$loss = '';
			if($this->db->hasColumn('players', 'loss_experience')) {
				$loss = ', `loss_experience` = ' . $this->data['loss_experience'] . ', `loss_mana` = ' . $this->data['loss_mana'] . ', `loss_skills` = ' . $this->data['loss_skills'];
			}

			$loss_items = '';
			if($this->db->hasColumn('players', 'loss_items')) {
				$loss_items = ', `loss_items` = ' . $this->data['loss_items'] . ', `loss_containers` = ' . $this->data['loss_containers'];
			}

			$guild_info = '';
			if(!$this->db->hasTable('guild_members') && $this->db->hasColumn('players', 'guildnick')) {
				$guild_info = ', `guildnick` = ' . $this->db->quote($this->data['guildnick']) . ', ' . $this->db->fieldName('rank_id') . ' = ' . $this->data['rank_id'];
			}

			$direction = '';
			if($this->db->hasColumn('players', 'direction')) {
				$direction = ', `direction` = ' . $this->db->quote($this->data['direction']);
			}

			$blessings = '';
			if($this->db->hasColumn('players', 'blessings')) {
				$blessings = ', `blessings` = ' . $this->db->quote($this->data['blessings']);
			}

			$stamina = '';
			if($this->db->hasColumn('players', 'stamina')) {
				$stamina = ', `stamina` = ' . $this->db->quote($this->data['stamina']);
			}

			$lookaddons = '';
			if($this->db->hasColumn('players', 'lookaddons')) {
				$lookaddons = ', `lookaddons` = ' . $this->db->quote($this->data['lookaddons']);
			}

            // UPDATE query on database
            $this->db->query('UPDATE ' . $this->db->tableName('players') . ' SET ' . $this->db->fieldName('name') . ' = ' . $this->db->quote($this->data['name']) . ', ' . $this->db->fieldName('account_id') . ' = ' . $this->data['account_id'] . ', ' . $this->db->fieldName('group_id') . ' = ' . $this->data['group_id'] . ', ' . $this->db->fieldName('sex') . ' = ' . $this->data['sex'] . ', ' . $this->db->fieldName('vocation') . ' = ' . $this->data['vocation'] . ', ' . $this->db->fieldName('experience') . ' = ' . $this->data['experience'] . ', ' . $this->db->fieldName('level') . ' = ' . $this->data['level'] . ', ' . $this->db->fieldName('maglevel') . ' = ' . $this->data['maglevel'] . ', ' . $this->db->fieldName('health') . ' = ' . $this->data['health'] . ', ' . $this->db->fieldName('healthmax') . ' = ' . $this->data['healthmax'] . ', ' . $this->db->fieldName('mana') . ' = ' . $this->data['mana'] . ', ' . $this->db->fieldName('manamax') . ' = ' . $this->data['manamax'] . ', ' . $this->db->fieldName('manaspent') . ' = ' . $this->data['manaspent'] . ', ' . $this->db->fieldName('soul') . ' = ' . $this->data['soul'] . ', ' . $this->db->fieldName('lookbody') . ' = ' . $this->data['lookbody'] . ', ' . $this->db->fieldName('lookfeet') . ' = ' . $this->data['lookfeet'] . ', ' . $this->db->fieldName('lookhead') . ' = ' . $this->data['lookhead'] . ', ' . $this->db->fieldName('looklegs') . ' = ' . $this->data['looklegs'] . ', ' . $this->db->fieldName('looktype') . ' = ' . $this->data['looktype'] . $lookaddons . ', ' . $this->db->fieldName('posx') . ' = ' . $this->data['posx'] . ', ' . $this->db->fieldName('posy') . ' = ' . $this->data['posy'] . ', ' . $this->db->fieldName('posz') . ' = ' . $this->data['posz'] . ', ' . $this->db->fieldName('cap') . ' = ' . $this->data['cap'] . ', ' . $this->db->fieldName('lastlogin') . ' = ' . $this->data['lastlogin'] . ', ' . $this->db->fieldName('lastlogout') . ' = ' . $this->data['lastlogout'] . ', ' . $this->db->fieldName('lastip') . ' = ' . $this->data['lastip'] . ', ' . $this->db->fieldName('save') . ' = ' . (int) $this->data['save'] . ', ' . $this->db->fieldName('conditions') . ' = ' . $this->db->quote($this->data['conditions']) . ', `' . $skull_time . '` = ' . $this->data['skulltime'] . ', `' . $skull_type . '` = ' . (int) $this->data['skull'] . $guild_info . ', ' . $this->db->fieldName('town_id') . ' = ' . $this->data['town_id'] . $loss . $loss_items . ', ' . $this->db->fieldName('balance') . ' = ' . $this->data['balance'] . $blessings . $stamina . $direction . ' WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id']);
        }
        // creates new player
        else
        {
			$loss = '';
			$loss_data = '';
			if($this->db->hasColumn('players', 'loss_experience')) {
				$loss = ', `loss_experience`, `loss_mana`, `loss_skills`';
				$loss_data = ', ' . $this->data['loss_experience'] . ', ' . $this->data['loss_mana'] . ', ' . $this->data['loss_skills'];
			}

			$loss_items = '';
			$loss_items_data = '';
			if($this->db->hasColumn('players', 'loss_items')) {
				$loss_items = ', `loss_items`, `loss_containers`';
				$loss_items_data = ', ' . $this->data['loss_items'] . ', ' . $this->data['loss_containers'];
			}

			$guild_info = '';
			$guild_info_data = '';
			if(!$this->db->hasTable('guild_members') && $this->db->hasColumn('players', 'guildnick')) {
				$guild_info = ', `guildnick`, `rank_id`';
				$guild_info_data = ', ' . $this->db->quote($this->data['guildnick']) . ', ' . $this->data['rank_id'];
			}

			$promotion = '';
			$promotion_data = '';
			if($this->db->hasColumn('players', 'promotion')) {
				$promotion = ', `promotion`';
				$promotion_data = ', ' . $this->data['promotion'];
			}

			$direction = '';
			$direction_data = '';
			if($this->db->hasColumn('players', 'direction')) {
				$direction = ', `direction`';
				$direction_data = ', ' . $this->data['direction'];
			}

			$blessings = '';
			$blessings_data = '';
			if($this->db->hasColumn('players', 'blessings')) {
				$blessings = ', `blessings`';
				$blessings_data = ', ' . $this->data['blessings'];
			}

			$stamina = '';
			$stamina_data = '';
			if($this->db->hasColumn('players', 'stamina')) {
				$stamina = ', `stamina`';
				$stamina_data = ', ' . $this->data['stamina'];
			}

			$lookaddons = '';
			$lookaddons_data = '';
			if($this->db->hasColumn('players', 'lookaddons')) {
				$lookaddons = ', `lookaddons`';
				$lookaddons_data = ', ' . $this->data['lookaddons'];
			}

            // INSERT query on database
            $this->db->query('INSERT INTO `players` (`name`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`' . $lookaddons . ', `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `save`, `conditions`, `' . $skull_time . '`, `' . $skull_type . '`' . $guild_info . ', `town_id`' . $loss . $loss_items . ', `balance`' . $blessings . $stamina . $direction . ', `created`' . $promotion . ', `comment`) VALUES (' . $this->db->quote($this->data['name']) . ', ' . $this->data['account_id'] . ', ' . $this->data['group_id'] . ', ' . $this->data['sex'] . ', ' . $this->data['vocation'] . ', ' . $this->data['experience'] . ', ' . $this->data['level'] . ', ' . $this->data['maglevel'] . ', ' . $this->data['health'] . ', ' . $this->data['healthmax'] . ', ' . $this->data['mana'] . ', ' . $this->data['manamax'] . ', ' . $this->data['manaspent'] . ', ' . $this->data['soul'] . ', ' . $this->data['lookbody'] . ', ' . $this->data['lookfeet'] . ', ' . $this->data['lookhead'] . ', ' . $this->data['looklegs'] . ', ' . $this->data['looktype'] . $lookaddons_data . ', ' . $this->data['posx'] . ', ' . $this->data['posy'] . ', ' . $this->data['posz'] . ', ' . $this->data['cap'] . ', ' . $this->data['lastlogin'] . ', ' . $this->data['lastlogout'] . ', ' . $this->data['lastip'] . ', ' . (int) $this->data['save'] . ', ' . $this->db->quote($this->data['conditions']) . ', ' . $this->data['skulltime'] . ', ' . (int) $this->data['skull'] . $guild_info_data . ', ' . $this->data['town_id'] . $loss_data . $loss_items_data . ', ' . $this->data['balance'] . $blessings_data . $stamina_data . $direction_data . ', ' . time() . $promotion_data . ', "")');
            // ID of new group
            $this->data['id'] = $this->db->lastInsertId();
        }

        // updates skills - doesn't matter if we have just created character - trigger inserts new skills
		if($this->db->hasColumn('players', 'skill_fist')) { // tfs 1.0
			$set = '';

			$skill_ids = array(
				'skill_fist' => POT::SKILL_FIST,
				'skill_club' => POT::SKILL_CLUB,
				'skill_sword' => POT::SKILL_SWORD,
				'skill_axe' => POT::SKILL_AXE,
				'skill_dist' => POT::SKILL_DIST,
				'skill_shielding' => POT::SKILL_SHIELD,
				'skill_fishing' => POT::SKILL_FISH
			);

			$i = count($skill_ids);
			foreach($skill_ids as $name => $id) {
				$set .= '`' . $name . '` = ' . $this->skills[$id]['value'] . ',';
				$set .= '`' . $name . '_tries` = ' . $this->skills[$id]['tries'];

				if($id != $i - 1)
					$set .= ',';
			}

			$skills = $this->db->query('UPDATE `players` SET ' . $set . ' WHERE `id` = ' . $this->data['id']);
		}
		else if($this->db->hasTable('player_skills')) {
			foreach($this->skills as $id => $skill)
			{
				$this->db->query('UPDATE ' . $this->db->tableName('player_skills') . ' SET ' . $this->db->fieldName('value') . ' = ' . $skill['value'] . ', ' . $this->db->fieldName('count') . ' = ' . $skill['tries'] . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('skillid') . ' = ' . $id);
			}
		}
    }

/**
 * Player ID.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Player ID.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getId()
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['id'];
    }

    public function isHidden()
    {
        if( !isset($this->data['hidden']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['hidden'] == 1;
    }

    public function setHidden($hidden)
    {
        $this->data['hidden'] = (int) $hidden;
    }

    public function getMarriage()
    {
		if(!$this->db->hasColumn('players', 'marriage'))
			return '';

        if( !isset($this->data['marriage']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['marriage'];
    }

/**
 * Player name.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return string Player's name.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getName()
    {
        if( !isset($this->data['name']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['name'];
    }

/**
 * Sets players's name.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param string $name Name.
 */
    public function setName($name)
    {
        $this->data['name'] = (string) $name;
    }

/**
 * Returns account of this player.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.1.0
 * @return OTS_Account Owning account.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function getAccount()
    {
        if( !isset($this->data['account_id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $account = new OTS_Account();
        $account->load($this->data['account_id']);
        return $account;
    }

    public function getAccountId()
    {
        if( !isset($this->data['account_id']) )
        {
            throw new E_OTS_NotLoaded();
        }

		return $this->data['account_id'];
    }
/**
 * Assigns character to account.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param OTS_Account $account Owning account.
 * @throws E_OTS_NotLoaded If passed <var>$account</var> parameter is not loaded.
 */
    public function setAccount(OTS_Account $account)
    {
        $this->data['account_id'] = $account->getId();
    }

	public function setAccountId($account_id)
    {
        $this->data['account_id'] = (int)$account_id;
    }

/**
 * Returns group of this player.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.1.0
 * @return OTS_Group Group of which current character is member.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function getGroup()
    {
		//global $config;
		//if($path == '')
		//	$path = $config['data_path'].'XML/groups.xml';

        if( !isset($this->data['group_id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        //$groups = new DOMDocument();
        //$groups->load($path);

		global $groups;
		$tmp = $groups->getGroup($this->data['group_id']);
		if($tmp)
			return $tmp;

		return new OTS_Group();
			// echo 'error while loading group..';
/*
		$_id = $this->data['group_id'];
		$tmpGroup = new OTS_Group;
        foreach($groups->getElementsByTagName('group') as $group)
        {
			if($group->getAttribute('id') == $_id)
			{
				$tmpGroup->load($group);
				return $tmpGroup;
			}
        }*/
  //      $group = new OTS_Group();
  //      $group->load($this->data['group_id']);
  //      return $group;
    }

/**
 * Assigns character to group.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param OTS_Group $group Group to be a member.
 * @throws E_OTS_NotLoaded If passed <var>$group</var> parameter is not loaded.
 */
    public function setGroup(OTS_Group $group)
    {
        $this->data['group_id'] = $group->getId();
    }

    public function setGroupId($group_id)
    {
        $this->data['group_id'] = $group_id;
    }

/**
 * Player's Premium Account expiration timestamp.
 *
 * @version 0.1.5
 * @since 0.0.3
 * @return int Player PACC expiration timestamp.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @deprecated 0.1.5 Use OTS_Account->getPremiumEnd().
 */
    public function getPremiumEnd()
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->getAccount()->getPremiumEnd();
    }

/**
 * Player gender.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Player gender.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getSex()
    {
        if( !isset($this->data['sex']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['sex'];
    }

	public function isDeleted()
    {
		$field = 'deleted';
		if($this->db->hasColumn('players', 'deletion'))
			$field = 'deletion';

        if( !isset($this->data[$field]) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data[$field] > 0;
    }

    public function setDeleted($deleted)
    {
        $this->data['deleted'] = (int) $deleted;
    }

    public function isOnline()
    {
		if($this->db->hasTable('players_online')) // tfs 1.0
		{
			$query = $this->db->query('SELECT `player_id` FROM `players_online` WHERE `player_id` = ' . $this->data['id']);
			return $query->rowCount() > 0;
		}

        if( !isset($this->data['online']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['online'] == 1;
    }

    public function getCreated()
    {
        if( !isset($this->data['created']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['created'];
    }

    public function setCreated($created)
    {
        $this->data['created'] = (bool) $created;
    }

    public function getComment()
    {
        if( !isset($this->data['comment']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['comment'];
    }

    public function setComment($comment)
    {
        $this->data['comment'] = (string) $comment;
    }


/**
 * Sets player gender.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $sex Player gender.
 */
    public function setSex($sex)
    {
        $this->data['sex'] = (int) $sex;
    }

/**
 * Player proffesion.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Player proffesion.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getVocation()
    {
        if( !isset($this->data['vocation']) )
        {
            throw new E_OTS_NotLoaded();
        }

		if(isset($this->data['promotion'])) {
			global $config;
			if((int)$this->data['promotion'] > 0)
				return ($this->data['vocation'] + ($this->data['promotion'] * $config['vocations_amount']));
		}

        return $this->data['vocation'];
    }


    public function getPromotion()
    {
        if( !isset($this->data['promotion']) )
        {
            return false;
        }

        return $this->data['promotion'];
    }
/**
 * Sets player proffesion.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $vocation Player proffesion.
 */
    public function setVocation($vocation)
    {
        $this->data['vocation'] = (int) $vocation;
    }

    public function setPromotion($promotion)
    {
        $this->data['promotion'] = (int) $promotion;
    }
/**
 * Experience points.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Experience points.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getExperience()
    {
        if( !isset($this->data['experience']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['experience'];
    }

/**
 * Sets experience points.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $experience Experience points.
 */
    public function setExperience($experience)
    {
        $this->data['experience'] = (int) $experience;
    }

/**
 * Experience level.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Experience level.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLevel()
    {
        if( !isset($this->data['level']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['level'];
    }

/**
 * Sets experience level.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $level Experience level.
 */
    public function setLevel($level)
    {
        $this->data['level'] = (int) $level;
    }

/**
 * Magic level.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Magic level.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getMagLevel()
    {
        if( !isset($this->data['maglevel']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['maglevel'];
    }

/**
 * Sets magic level.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $maglevel Magic level.
 */
    public function setMagLevel($maglevel)
    {
        $this->data['maglevel'] = (int) $maglevel;
    }

/**
 * Current HP.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Current HP.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getHealth()
    {
        if( !isset($this->data['health']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['health'];
    }

/**
 * Sets current HP.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $health Current HP.
 */
    public function setHealth($health)
    {
        $this->data['health'] = (int) $health;
    }

/**
 * Maximum HP.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Maximum HP.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getHealthMax()
    {
        if( !isset($this->data['healthmax']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['healthmax'];
    }

/**
 * Sets maximum HP.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $healthmax Maximum HP.
 */
    public function setHealthMax($healthmax)
    {
        $this->data['healthmax'] = (int) $healthmax;
    }

/**
 * Current mana.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Current mana.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getMana()
    {
        if( !isset($this->data['mana']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['mana'];
    }

/**
 * Sets current mana.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $mana Current mana.
 */
    public function setMana($mana)
    {
        $this->data['mana'] = (int) $mana;
    }

/**
 * Maximum mana.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Maximum mana.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getManaMax()
    {
        if( !isset($this->data['manamax']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['manamax'];
    }

/**
 * Sets maximum mana.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $manamax Maximum mana.
 */
    public function setManaMax($manamax)
    {
        $this->data['manamax'] = (int) $manamax;
    }

/**
 * Mana spent.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Mana spent.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getManaSpent()
    {
        if( !isset($this->data['manaspent']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['manaspent'];
    }

/**
 * Sets mana spent.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $manaspent Mana spent.
 */
    public function setManaSpent($manaspent)
    {
        $this->data['manaspent'] = (int) $manaspent;
    }

/**
 * Soul points.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Soul points.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getSoul()
    {
        if( !isset($this->data['soul']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['soul'];
    }

/**
 * Sets soul points.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $soul Soul points.
 */
    public function setSoul($soul)
    {
        $this->data['soul'] = (int) $soul;
    }

/**
 * Looking direction.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Looking direction.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getDirection()
    {
        if( !isset($this->data['direction']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['direction'];
    }

/**
 * Sets looking direction.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $direction Looking direction.
 */
    public function setDirection($direction)
    {
        $this->data['direction'] = (int) $direction;
    }

/**
 * Body color.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Body color.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLookBody()
    {
        if( !isset($this->data['lookbody']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['lookbody'];
    }

/**
 * Sets body color.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $lookbody Body color.
 */
    public function setLookBody($lookbody)
    {
        $this->data['lookbody'] = (int) $lookbody;
    }

/**
 * Boots color.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Boots color.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLookFeet()
    {
        if( !isset($this->data['lookfeet']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['lookfeet'];
    }

/**
 * Sets boots color.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $lookfeet Boots color.
 */
    public function setLookFeet($lookfeet)
    {
        $this->data['lookfeet'] = (int) $lookfeet;
    }

/**
 * Hair color.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Hair color.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLookHead()
    {
        if( !isset($this->data['lookhead']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['lookhead'];
    }

/**
 * Sets hair color.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $lookhead Hair color.
 */
    public function setLookHead($lookhead)
    {
        $this->data['lookhead'] = (int) $lookhead;
    }

/**
 * Legs color.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Legs color.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLookLegs()
    {
        if( !isset($this->data['looklegs']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['looklegs'];
    }

/**
 * Sets legs color.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $looklegs Legs color.
 */
    public function setLookLegs($looklegs)
    {
        $this->data['looklegs'] = (int) $looklegs;
    }

/**
 * Outfit.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Outfit.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLookType()
    {
        if( !isset($this->data['looktype']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['looktype'];
    }

/**
 * Sets outfit.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $looktype Outfit.
 */
    public function setLookType($looktype)
    {
        $this->data['looktype'] = (int) $looktype;
    }

/**
 * Addons.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Addons.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLookAddons()
    {
        if( !isset($this->data['lookaddons']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['lookaddons'];
    }

/**
 * Sets addons.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $lookaddons Addons.
 */
    public function setLookAddons($lookaddons)
    {
        $this->data['lookaddons'] = (int) $lookaddons;
    }

/**
 * X map coordinate.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int X map coordinate.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getPosX()
    {
        if( !isset($this->data['posx']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['posx'];
    }

/**
 * Sets X map coordinate.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $posx X map coordinate.
 */
    public function setPosX($posx)
    {
        $this->data['posx'] = (int) $posx;
    }

/**
 * Y map coordinate.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Y map coordinate.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getPosY()
    {
        if( !isset($this->data['posy']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['posy'];
    }

/**
 * Sets Y map coordinate.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $posy Y map coordinate.
 */
    public function setPosY($posy)
    {
        $this->data['posy'] = (int) $posy;
    }

/**
 * Z map coordinate.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Z map coordinate.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getPosZ()
    {
        if( !isset($this->data['posz']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['posz'];
    }

/**
 * Sets Z map coordinate.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $posz Z map coordinate.
 */
    public function setPosZ($posz)
    {
        $this->data['posz'] = (int) $posz;
    }

/**
 * Capacity.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Capacity.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getCap()
    {
        if( !isset($this->data['cap']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['cap'];
    }

/**
 * Sets capacity.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $cap Capacity.
 */
    public function setCap($cap)
    {
        $this->data['cap'] = (int) $cap;
    }

/**
 * Last login timestamp.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Last login timestamp.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLastLogin()
    {
        if( !isset($this->data['lastlogin']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['lastlogin'];
    }

    public function getLastLogout()
    {
        if( !isset($this->data['lastlogout']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['lastlogout'];
    }


/**
 * Sets last login timestamp.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $lastlogin Last login timestamp.
 */
    public function setLastLogin($lastlogin)
    {
        $this->data['lastlogin'] = (int) $lastlogin;
    }

    public function setLastLogout($lastlogout)
    {
        $this->data['lastlogout'] = (int) $lastlogout;
    }

/**
 * Last login IP.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Last login IP.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLastIP()
    {
        if( !isset($this->data['lastip']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['lastip'];
    }

/**
 * Sets last login IP.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $lastip Last login IP.
 */
    public function setLastIP($lastip)
    {
        $this->data['lastip'] = (int) $lastip;
    }

/**
 * Checks if save flag is set.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.7
 * @return bool PACC days.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function isSaveSet()
    {
        if( !isset($this->data['save']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['save'];
    }

/**
 * Unsets save flag.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @version 0.0.7
 */
    public function unsetSave()
    {
        $this->data['save'] = false;
    }

/**
 * @version 0.0.7
 * @since 0.0.6
 * @return int Save counter.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @deprecated 0.0.7 Save field is back as flag not a counter.
 */
    public function getSave()
    {
        if( !isset($this->data['save']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['save'];
    }

/**
 * Sets save flag.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @version 0.0.7
 * @param int $save Deprecated, unused, optional.
 */
    public function setSave($save = 1)
    {
        $this->data['save'] = true;
    }

/**
 * Conditions.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return string Conditions binary string.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getConditions()
    {
        if( !isset($this->data['conditions']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['conditions'];
    }

/**
 * Sets conditions.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param string $conditions Condition binary string.
 */
    public function setConditions($conditions)
    {
        $this->data['conditions'] = $conditions;
    }

/**
 * Red skulled time remained.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Red skulled time remained.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getSkullTime()
    {
        if( !isset($this->data['skulltime']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['skulltime'];
    }

/**
 * Sets red skulled time remained.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $redskulltime Red skulled time remained.
 */
    public function setSkullTime($skulltime)
    {
        $this->data['skulltime'] = (int) $skulltime;
    }

/**
 * Checks if player has red skull.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return bool Red skull state.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getSkull()
    {
        if( !isset($this->data['skull']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['skull'];
    }

/**
 * Unsets red skull flag.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 */
    public function unsetRedSkull()
    {
        $this->data['skull'] = false;
    }

/**
 * Sets red skull flag.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 */
    public function setSkull($value)
    {
        $this->data['skull'] = $value;
    }

/**
 * Guild nick.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return string Guild title.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
 	public function loadRank()
	{
		$table = 'guild_membership';
		if($this->db->hasTable('guild_members'))
			$table = 'guild_members';

		$ranks = $this->db->query('SELECT `rank_id`, `nick` FROM `' . $table . '` WHERE `player_id` = ' . $this->db->quote($this->getID()))->fetch();
		if($ranks)
		{
			$this->data['rank_id'] = new OTS_GuildRank($ranks['rank_id']);
			$this->data['guildnick'] = $ranks['nick'];
		}
		else
		{
			$this->data['rank_id'] = null;
			$this->data['guildnick'] = '';
		}
	}

    public function getGuildNick()
    {
		if(!isset($this->data['guildnick']) || !isset($this->data['rank_id']))
			$this->loadRank();

		return $this->data['guildnick'];
    }

/**
 * Sets guild nick.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param string $guildnick Name.
 */
    public function setGuildNick($guildnick)
    {
        $this->data['guildnick'] = (string) $guildnick;
		if($this->db->hasTable('guild_members'))
			$this->db->query('UPDATE `guild_members` SET `nick` = ' . $this->db->quote($this->data['guildnick']) . ' WHERE `player_id` = ' . $this->getId());
		else if($this->db->hasTable('guild_membership'))
			$this->db->query('UPDATE `guild_membership` SET `nick` = ' . $this->db->quote($this->data['guildnick']) . ' WHERE `player_id` = ' . $this->getId());
		else if($this->db->hasColumn('players', 'guildnick'))
			$this->db->query('UPDATE `players` SET `guildnick` = ' . $this->db->quote($this->data['guildnick']) . ' WHERE `id` = ' . $this->getId());
  }

/**
 * @version 0.0.3
 * @return int Guild rank ID.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @deprecated 0.0.4 Use getRank().
 */
    public function getRankId()
    {
        if( !isset($this->data['rank_id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['rank_id'];
    }

/**
 * Assigned guild rank.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.1.0
 * @return OTS_GuildRank|null Guild rank (null if not member of any).
 * @throws PDOException On PDO operation error.
 */
    public function getRank()
    {
		$rank_id = 0;
		if($this->db->hasTable('guild_members')) {
			$query = $this->db->query('SELECT `rank_id` FROM `guild_members` WHERE `player_id`= ' . $this->data['id'] . ' LIMIT 1;');
			if($query->rowCount() == 1) {
				$query = $query->fetch();
				$rank_id = (int)$query['rank_id'];
			}
		}
		else if($this->db->hasTable('guild_membership')) {
			$query = $this->db->query('SELECT `rank_id` FROM `guild_membership` WHERE `player_id`= ' . $this->data['id'] . ' LIMIT 1;');
			if($query->rowCount() == 1) {
				$query = $query->fetch();
				$rank_id = (int)$query['rank_id'];
			}
		}
		else if($this->db->hasColumn('players', 'rank_id')) {
			$query = $this->db->query('SELECT `rank_id` FROM `players` WHERE `id`= ' . $this->data['id'] . ';')->fetch();
			$rank_id = (int)$query['rank_id'];
		}

	    $guildRank = new OTS_GuildRank();
		if($rank_id !== 0) {
			$guildRank->load($rank_id);
		}

        return $guildRank;
    }

/**
 * @param int $rank_id Guild rank ID.
 * @deprecated 0.0.4 Use setRank().
 */
    public function setRankId($rank_id, $guild)
    {
		if( isset($rank_id) && isset($guild)) {
			if($rank_id == 0) {
				if($this->db->hasTable('guild_membership')) {
					$this->db->query('DELETE FROM `guild_membership` WHERE `player_id` = ' . $this->getId());
				}
				else if($this->db->hasTable('guild_members')) {
					$this->db->query('DELETE FROM `guild_members` WHERE `player_id` = ' . $this->getId());
				}
				else {
					$this->data['rank_id'] = 0;
					$this->save();
				}
			}
			else {
				if($this->db->hasTable('guild_membership')) {
					$query = $this->db->query('SELECT `player_id` FROM `guild_membership` WHERE `player_id` = ' . $this->getId() . ' LIMIT 1;');
					if($query->rowCount() == 1)
						$this->db->query('UPDATE `guild_membership` SET `guild_id` = ' . (int)$guild . ', `rank_id` = ' . (int)$rank_id . ' WHERE `player_id` = ' . $this->getId());
					else {
							$this->db->query('INSERT INTO `guild_membership` (`player_id`, `guild_id`, `rank_id`, `nick`) VALUES (' . 	$this->db->quote($this->getId()) . ', ' . $this->db->quote($guild) . ', ' . $this->db->quote($rank_id) . ', ' . $this->db->quote('') . ')');
					}
				}
				else if($this->db->hasTable('guild_members')) {
					$query = $this->db->query('SELECT `player_id` FROM `guild_members` WHERE `player_id` = ' . $this->getId() . ' LIMIT 1;');
					if($query->rowCount() == 1)
						$this->db->query('UPDATE `guild_members` SET `rank_id` = ' . (int)$rank_id . ' WHERE `player_id` = ' . $this->getId());
					else {
							$this->db->query('INSERT INTO `guild_members` (`player_id`, `rank_id`, `nick`) VALUES (' . 	$this->db->quote($this->getId()) . ', ' . $this->db->quote($rank_id) . ', ' . $this->db->quote('') . ')');
					}
				}
				else {
					$this->data['rank_id'] = (int) $rank_id;
					$this->save();
				}
			}
		}
    }

/**
 * Assigns guild rank.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param OTS_GuildRank|null Guild rank (null to clear assign).
 * @throws E_OTS_NotLoaded If passed <var>$guildRank</var> parameter is not loaded.
 */
    public function setRank(OTS_GuildRank $guildRank = null)
    {
		if(isset($guildRank))
			$this->setRankId($guildRank->getId(), $guildRank->getGuild()->getId());
		else
			$this->setRankId(0, 0);
    }

/**
 * Residence town's ID.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Residence town's ID.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getTownId()
    {
        if( !isset($this->data['town_id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['town_id'];
    }

/**
 * Sets residence town's ID.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $town_id Residence town's ID.
 */
    public function setTownId($town_id)
    {
        $this->data['town_id'] = (int) $town_id;
    }

/**
 * Percentage of experience lost after dead.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Percentage of experience lost after dead.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLossExperience()
    {
        if( !isset($this->data['loss_experience']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['loss_experience'];
    }

/**
 * Sets percentage of experience lost after dead.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $loss_experience Percentage of experience lost after dead.
 */
    public function setLossExperience($loss_experience)
    {
        $this->data['loss_experience'] = (int) $loss_experience;
    }

/**
 * Percentage of used mana lost after dead.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Percentage of used mana lost after dead.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLossMana()
    {
        if( !isset($this->data['loss_mana']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['loss_mana'];
    }

/**
 * Sets percentage of used mana lost after dead.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $loss_mana Percentage of used mana lost after dead.
 */
    public function setLossMana($loss_mana)
    {
        $this->data['loss_mana'] = (int) $loss_mana;
    }

/**
 * Percentage of skills lost after dead.
 *
 * <p>
 * Note: Since 0.0.3 version this method throws {@link E_OTS_NotLoaded E_OTS_NotLoaded} exception instead of triggering E_USER_WARNING.
 * </p>
 *
 * @version 0.0.3
 * @return int Percentage of skills lost after dead.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLossSkills()
    {
        if( !isset($this->data['loss_skills']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['loss_skills'];
    }

/**
 * Sets percentage of skills lost after dead.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @param int $loss_skills Percentage of skills lost after dead.
 */
    public function setLossSkills($loss_skills)
    {
        $this->data['loss_skills'] = (int) $loss_skills;
    }

/**
 * Percentage of items lost after dead.
 *
 * @version 0.1.4
 * @since 0.1.4
 * @return int Percentage of items lost after dead.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getLossItems()
    {
        if( !isset($this->data['loss_items']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['loss_items'];
    }

/**
 * Sets percentage of items lost after dead.
 *
 * @version 0.1.4
 * @since 0.1.4
 * @param int $loss_items Percentage of items lost after dead.
 */
    public function setLossItems($loss_items)
    {
        $this->data['loss_items'] = (int) $loss_items;
    }

    public function getLossContainers()
    {
        if( !isset($this->data['loss_containers']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['loss_containers'];
    }
    public function setLossContainers($loss_containers)
    {
        $this->data['loss_containers'] = (int) $loss_containers;
    }

    public function getBlessings()
    {
        if( !isset($this->data['blessings']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['blessings'];
    }

    public function setBlessings($blessings)
    {
        $this->data['blessings'] = (int) $blessings;
    }

	public function countBlessings()
	{
		if( !isset($this->db) )
		{
			throw new E_OTS_NotLoaded();
		}
		for( $i = 8; $i >= 1; $i-- ) {
			if ($this->db->hasColumn('players', 'blessings' . $i)) {
				break;
			}
		}
		return $i;
	}

	public function checkBlessings($count)
	{
		if( !isset($this->data['id']) )
		{
			throw new E_OTS_NotLoaded();
		}

		$fields = array();
		for( $i = 1; $i <= $count;  $i++ ) {
			$fields[] = 'blessings'.$i;
		}

		$value = $this->db->query('SELECT '. implode(', ', $fields) .' FROM ' . $this->db->tableName('players') . ' WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id'])->fetch();
		return $value;
	}

    public function getStamina()
    {
        if( !isset($this->data['stamina']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['stamina'];
    }

    public function setStamina($stamina)
    {
        $this->data['stamina'] = (int) $stamina;
    }
/**
 * Bank balance.
 *
 * @version 0.1.2
 * @since 0.1.2
 * @return int Amount of money stored in bank.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getBalance()
    {
        if( !isset($this->data['balance']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['balance'];
    }

/**
 * Sets bank balance value.
 *
 * <p>
 * This method only updates object state. To save changes in database you need to use {@link OTS_Player::save() save() method} to flush changed to database.
 * </p>
 *
 * @version 0.1.2
 * @since 0.1.2
 * @param int $balance Amount of money to be set in bank.
 */
    public function setBalance($balance)
    {
        $this->data['balance'] = (int) $balance;
    }

    public function getWorldId()
    {
        if( !isset($this->data['world_id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->data['world_id'];
    }
    public function setWorldId($worldId)
    {
        $this->data['world_id'] = (int) $worldId;
    }
/**
 * Reads custom field.
 *
 * <p>
 * Reads field by it's name. Can read any field of given record that exists in database.
 * </p>
 *
 * <p>
 * Note: You should use this method only for fields that are not provided in standard setters/getters (SVN fields). This method runs SQL query each time you call it so it highly overloads used resources.
 * </p>
 *
 * @version 0.0.5
 * @since 0.0.3
 * @param string $field Field name.
 * @return string Field value.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function getCustomField($field)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $value = $this->db->query('SELECT ' . $this->db->fieldName($field) . ' FROM ' . $this->db->tableName('players') . ' WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id'])->fetch();
        return $value[$field];
    }

/**
 * Writes custom field.
 *
 * <p>
 * Write field by it's name. Can write any field of given record that exists in database.
 * </p>
 *
 * <p>
 * Note: You should use this method only for fields that are not provided in standard setters/getters (SVN fields). This method runs SQL query each time you call it so it highly overloads used resources.
 * </p>
 *
 * <p>
 * Note: Make sure that you pass $value argument of correct type. This method determinates whether to quote field value. It is safe - it makes you sure that no unproper queries that could lead to SQL injection will be executed, but it can make your code working wrong way. For example: $object->setCustomField('foo', '1'); will quote 1 as as string ('1') instead of passing it as a integer.
 * </p>
 *
 * @version 0.0.5
 * @since 0.0.3
 * @param string $field Field name.
 * @param mixed $value Field value.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function setCustomField($field, $value)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        // quotes value for SQL query
        if(!( is_int($value) || is_float($value) ))
        {
            $value = $this->db->quote($value);
        }

        $this->db->query('UPDATE `players` SET `' . $field . '` = ' . $value . ' WHERE `id` = ' . $this->data['id']);
    }

/**
 * Returns player's skill.
 *
 * @version 0.0.2
 * @since 0.0.2
 * @param int $skill Skill ID.
 * @return int Skill value.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getSkill($skill)
    {
        if( !isset($this->skills[$skill]) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->skills[$skill]['value'];
    }

/**
 * Sets skill value.
 *
 * @version 0.0.2
 * @since 0.0.2
 * @param int $skill Skill ID.
 * @param int $value Skill value.
 */
    public function setSkill($skill, $value)
    {
		$skill_ids = array(
			'skill_fist' => POT::SKILL_FIST,
			'skill_club' => POT::SKILL_CLUB,
			'skill_sword' => POT::SKILL_SWORD,
			'skill_axe' => POT::SKILL_AXE,
			'skill_dist' => POT::SKILL_DIST,
			'skill_shielding' => POT::SKILL_SHIELD,
			'skill_fishing' => POT::SKILL_FISH
		);
		if(Validator::number($skill))
			$this->skills[ (int) $skill]['value'] = (int) $value;
		else {
			$this->skills[ (int) $skill_ids[$skill]]['value'] = (int) $value;
		}
    }

/**
 * Returns player's skill's tries for next level.
 *
 * @version 0.0.2
 * @since 0.0.2
 * @param int $skill Skill ID.
 * @return int Skill tries.
 * @throws E_OTS_NotLoaded If player is not loaded.
 */
    public function getSkillTries($skill)
    {
        if( !isset($this->skills[$skill]) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->skills[$skill]['tries'];
    }

/**
 * Sets skill's tries for next level.
 *
 * @version 0.0.2
 * @since 0.0.2
 * @param int $skill Skill ID.
 * @param int $tries Skill tries.
 */
    public function setSkillTries($skill, $tries)
    {
		$skill_ids = array(
			'skill_fist' => POT::SKILL_FIST,
			'skill_club' => POT::SKILL_CLUB,
			'skill_sword' => POT::SKILL_SWORD,
			'skill_axe' => POT::SKILL_AXE,
			'skill_dist' => POT::SKILL_DIST,
			'skill_shielding' => POT::SKILL_SHIELD,
			'skill_fishing' => POT::SKILL_FISH
		);

		if(Validator::number($skill))
			$this->skills[ (int) $skill]['tries'] = (int) $tries;
		else {
			$this->skills[ (int) $skill_ids[$skill]]['tries'] = (int) $tries;
		}
    }

/**
 * Returns value of storage record.
 *
 * @version 0.1.3
 * @since 0.1.2
 * @param int $key Storage key.
 * @return int|null Stored value (null if not set).
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function getStorage($key)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $value = $this->db->query('SELECT ' . $this->db->fieldName('value') . ' FROM ' . $this->db->tableName('player_storage') . ' WHERE ' . $this->db->fieldName('key') . ' = ' . (int) $key . ' AND ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetch();

        if($value !== false)
        {
            return null;
        }

        return $value['value'];
    }

/**
 * Sets value of storage record.
 *
 * @version 0.1.2
 * @since 0.1.2
 * @param int $key Storage key.
 * @param int $value Stored value.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function setStorage($key, $value)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $current = $this->getStorage($key);

        // checks if there is any row to be updates
        if( isset($current) )
        {
            $this->db->query('UPDATE ' . $this->db->tableName('player_storage') . ' SET ' . $this->db->fieldName('value') . ' = ' . (int) $value . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('key') . ' = ' . (int) $key);
        }
        // inserts new storage record
        else
        {
            $this->db->query('INSERT INTO ' . $this->db->tableName('player_storage') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('key') . ', ' . $this->db->fieldName('value') . ') VALUES (' . $this->data['id'] . ', ' . (int) $key . ', ' . (int) $value . ')');
        }
    }

/**
 * Deletes item with contained items.
 *
 * @version 0.0.5
 * @since 0.0.3
 * @param int $sid Item unique player's ID.
 * @throws PDOException On PDO operation error.
 */
    private function deleteItem($sid)
    {
        // deletes all sub-items
        foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $sid)->fetchAll() as $item)
        {
            $this->deleteItem($item['sid']);
        }

        // deletes item
        $this->db->query('DELETE FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('sid') . ' = ' . $sid);
    }

/**
 * Returns items tree from given slot.
 *
 * <p>
 * You need global items list resources loaded in order to use this method.
 * </p>
 *
 * @version 0.1.2
 * @since 0.0.3
 * @param int $slot Slot to get items.
 * @return OTS_Item|null Item in given slot (items tree if in given slot there is a container). If there is no item in slot then null value will be returned.
 * @throws E_OTS_NotLoaded If player is not loaded or there is no global items list resource loaded.
 * @throws E_OTS_NotAContainer If item which is not of type container contains sub items.
 * @throws PDOException On PDO operation error.
 */
    public function getSlot($slot)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        // loads current item
        $item = $this->db->query('SELECT ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName($slot > POT::SLOT_AMMO ? 'sid' : 'pid') . ' = ' . (int) $slot)->fetch();

        if( empty($item) )
        {
            return null;
        }

        // checks if there are any items under current one
        $items = array();
        foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $item['sid'])->fetchAll() as $sub)
        {
            $items[] = $this->getSlot($sub['sid']);
        }

        // item type
        $slot = POT::getInstance()->getItemsList()->getItemType($item['itemtype'])->createItem();
        $slot->setCount($item['count']);
        $slot->setAttributes($item['attributes']);

        // checks if current item has any contained items
        if( !empty($items) )
        {
            // checks if item is realy a container
            if(!$slot instanceof OTS_Container)
            {
                throw new E_OTS_NotAContainer();
            }

            // puts items into container
            foreach($items as $sub)
            {
                $slot->addItem($sub);
            }
        }

        return $slot;
    }

/**
 * Sets slot content.
 *
 * @version 0.1.2
 * @since 0.0.3
 * @param int $slot Slot to save items.
 * @param OTS_Item $item Item (can be a container with content) for given slot. Leave this parameter blank to clear slot.
 * @param int $pid Deprecated, not used anymore.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function setSlot($slot, OTS_Item $item = null, $pid = 0)
    {
        static $sid;

        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        // clears current slot
        if($slot <= POT::SLOT_AMMO)
        {
            $id = $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . (int) $slot)->fetch();
            $this->deleteItem( (int) $id['sid']);
        }

        // checks if there is any item to insert
        if( isset($item) )
        {
            // current maximum sid (over slot sids)
            if( !isset($sid) )
            {
                $sid = $this->db->query('SELECT MAX(' . $this->db->fieldName('sid') . ') AS `sid` FROM ' . $this->db->tableName('player_items') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetch();
                $sid = $sid['sid'] > POT::SLOT_AMMO ? $sid['sid'] : POT::SLOT_AMMO;
            }

            $sid++;

            // inserts given item
            $this->db->query('INSERT INTO ' . $this->db->tableName('player_items') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('pid') . ', ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ') VALUES (' . $this->data['id'] . ', ' . $sid . ', ' . (int) $slot . ', ' . $item->getId() . ', ' . $item->getCount() . ', ' . $this->db->quote( $item->getAttributes() ) . ')');

            // checks if this is container
            if($item instanceof OTS_Container)
            {
                $pid = $sid;

                // inserts all contained items
                foreach($item as $sub)
                {
                    $this->setSlot($pid, $sub);
                }
            }
        }

        // clears $sid for next public call
        if($slot <= POT::SLOT_AMMO)
        {
            $sid = null;
        }
    }

/**
 * Deletes depot item with contained items.
 *
 * @version 0.0.5
 * @since 0.0.3
 * @param int $sid Depot item unique player's ID.
 * @throws PDOException On PDO operation error.
 */
    private function deleteDepot($sid)
    {
        // deletes all sub-items
        foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $sid)->fetchAll() as $item)
        {
            $this->deleteDepot($item['sid']);
        }

        // deletes item
        $this->db->query('DELETE FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('sid') . ' = ' . $sid);
    }

/**
 * Returns items tree from given depot.
 *
 * <p>
 * You need global items list resources loaded in order to use this method.
 * </p>
 *
 * @version 0.1.2
 * @since 0.0.3
 * @param int $depot Depot ID to get items.
 * @return OTS_Item|null Item in given depot (items tree if in given depot there is a container). If there is no item in depot then null value will be returned.
 * @throws E_OTS_NotLoaded If player is not loaded or there is no global items list resource loaded.
 * @throws E_OTS_NotAContainer If item which is not of type container contains sub items.
 * @throws PDOException On PDO operation error.
 */
    public function getDepot($depot)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        // loads current item
        $item = $this->db->query('SELECT ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName($depot > POT::DEPOT_SID_FIRST ? 'sid' : 'pid') . ' = ' . (int) $depot)->fetch();

        if( empty($item) )
        {
            return null;
        }

        // checks if there are any items under current one
        $items = array();
        foreach( $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . $item['sid'])->fetchAll() as $sub)
        {
            $items[] = $this->getDepot($sub['sid']);
        }

        // item type
        $depot = POT::getInstance()->getItemsList()->getItemType($item['itemtype'])->createItem();
        $depot->setCount($item['count']);
        $depot->setAttributes($item['attributes']);

        // checks if current item has any contained items
        if( !empty($items) )
        {
            // checks if item is realy a container
            if(!$depot instanceof OTS_Container)
            {
                throw new E_OTS_NotAContainer();
            }

            // puts items into container
            foreach($items as $sub)
            {
                $depot->addItem($sub);
            }
        }

        return $depot;
    }

/**
 * Sets depot content.
 *
 * @version 0.1.2
 * @since 0.0.3
 * @param int $depot Depot ID to save items.
 * @param OTS_Item $item Item (can be a container with content) for given depot. Leave this parameter blank to clear depot.
 * @param int $pid Deprecated, not used anymore.
 * @param int $depot_id Internal, for further use.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function setDepot($depot, OTS_Item $item = null, $pid = 0, $depot_id = 0)
    {
        static $sid;

        // if no depot_id is specified then it is same as depot slot
        if($depot_id == 0)
        {
            $depot_id = $depot;
        }

        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        // clears current depot
        if($depot <= POT::DEPOT_SID_FIRST)
        {
            $id = $this->db->query('SELECT ' . $this->db->fieldName('sid') . ' FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('pid') . ' = ' . (int) $depot)->fetch();
            $this->deleteDepot( (int) $id['sid']);
        }

        // checks if there is any item to insert
        if( isset($item) )
        {
            // current maximum sid (over depot sids)
            if( !isset($sid) )
            {
                $sid = $this->db->query('SELECT MAX(' . $this->db->fieldName('sid') . ') AS `sid` FROM ' . $this->db->tableName('player_depotitems') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'])->fetch();
                $sid = $sid['sid'] > POT::DEPOT_SID_FIRST ? $sid['sid'] : POT::DEPOT_SID_FIRST;
            }

            $sid++;

            // inserts given item
            $this->db->query('INSERT INTO ' . $this->db->tableName('player_depotitems') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('depot_id') . ', ' . $this->db->fieldName('sid') . ', ' . $this->db->fieldName('pid') . ', ' . $this->db->fieldName('itemtype') . ', ' . $this->db->fieldName('count') . ', ' . $this->db->fieldName('attributes') . ') VALUES (' . $this->data['id'] . ', ' . $depot_id . ', ' . $sid . ', ' . (int) $depot . ', ' . $item->getId() . ', ' . $item->getCount() . ', ' . $this->db->quote( $item->getAttributes() ) . ')');

            // checks if this is container
            if($item instanceof OTS_Container)
            {
                $pid = $sid;

                // inserts all contained items
                foreach($item as $sub)
                {
                    $this->setDepot($pid, $sub, 0, $depot_id);
                }
            }
        }

        // clears $sid for next public call
        if($depot <= POT::DEPOT_SID_FIRST)
        {
            $sid = null;
        }
    }

/**
 * @version 0.1.5
 * @since 0.0.5
 * @param int $time Time for time until expires (0 - forever).
 * @throws PDOException On PDO operation error.
 * @deprecated 0.1.5 Use OTS_PlayerBan class.
 */
    public function ban($time = 0)
    {
        // can't ban nothing
        if( !$this->isLoaded() )
        {
            throw new E_OTS_NotLoaded();
        }

        // creates ban entry
        $ban = new OTS_PlayerBan();
        $ban->setValue($this->data['id']);
        $ban->setExpires($time);
        $ban->setAdded( time() );
        $ban->activate();
        $ban->save();
    }

/**
 * @version 0.1.5
 * @since 0.0.5
 * @throws PDOException On PDO operation error.
 * @deprecated 0.1.5 Use OTS_PlayerBan class.
 */
    public function unban()
    {
        // can't unban nothing
        if( !$this->isLoaded() )
        {
            throw new E_OTS_NotLoaded();
        }

        // deletes ban entry
        $ban = new OTS_PlayerBan();
        $ban->find($this->data['id']);
        $ban->delete();
    }

/**
 * @version 0.1.5
 * @since 0.0.5
 * @return bool True if player is banned, false otherwise.
 * @throws PDOException On PDO operation error.
 * @deprecated 0.1.5 Use OTS_PlayerBan class.
 */
    public function isBanned()
    {
        // nothing can't be banned
        if( !$this->isLoaded() )
        {
            throw new E_OTS_NotLoaded();
        }
		if( !isset($this->data['banned']) )
			$this->loadBan();
        return ($this->data['banned'] == 1);
    }

    public function getBanTime()
    {
        // nothing can't be banned
        if( !$this->isLoaded() )
        {
            throw new E_OTS_NotLoaded();
        }
		if( !isset($this->data['banned_time']) )
			$this->loadBan();
        return $this->data['banned_time'];
    }

    public function loadBan()
    {
        // nothing can't be banned
        if( !$this->isLoaded() )
        {
            throw new E_OTS_NotLoaded();
        }
		$ban = $this->db->query('SELECT ' . $this->db->fieldName('active') . ', ' . $this->db->fieldName('expires') . ' FROM ' . $this->db->tableName('bans') . ' WHERE (' . $this->db->fieldName('type') . ' = 3 OR ' . $this->db->fieldName('type') . ' = 5) AND ' . $this->db->fieldName('active') . ' = 1 AND ' . $this->db->fieldName('value') . ' = ' . $this->data['account_id'] . ' AND (' . $this->db->fieldName('expires') . ' > ' . time() .' OR ' . $this->db->fieldName('expires') . ' = -1)')->fetch();
		$this->data['banned'] = $ban['active'];
		$this->data['banned_time'] = $ban['expires'];
    }
/**
 * Deletes player.
 *
 * @version 0.0.5
 * @since 0.0.5
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function delete()
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        // deletes row from database
        $this->db->query('UPDATE ' . $this->db->tableName('players') . ' SET ' . $this->db->fieldName('deleted') . ' = 1 WHERE ' . $this->db->fieldName('id') . ' = ' . $this->data['id']);

        // resets object handle
        unset($this->data['id']);
    }

/**
 * Player proffesion name.
 *
 * <p>
 * You need global vocations list resource loaded in order to use this method.
 * </p>
 *
 * @version 0.1.0
 * @since 0.0.6
 * @return string Player proffesion name.
 * @throws E_OTS_NotLoaded If player is not loaded or global vocations list is not loaded.
 */
    public function getVocationName()
    {
        if( !isset($this->data['vocation']) )
        {
            throw new E_OTS_NotLoaded();
        }

		global $config;
		$voc = $this->getVocation();
		if(!isset($config['vocations'][$voc])) {
			return 'Unknown';
		}

		return $config['vocations'][$voc];
        //return POT::getInstance()->getVocationsList()->getVocationName($this->data['vocation']);
    }

/**
 * Player residence town name.
 *
 * <p>
 * You need global map resource loaded in order to use this method.
 * </p>
 *
 * @version 0.1.0
 * @since 0.1.0
 * @return string Player town name.
 * @throws E_OTS_NotLoaded If player is not loaded or global map is not loaded.
 */
    public function getTownName()
    {
        if( !isset($this->data['town_id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return POT::getInstance()->getMap()->getTownName($this->data['town_id']);
    }

/**
 * Returns house rented by this player.
 *
 * <p>
 * You need global houses list resource loaded in order to use this method.
 * </p>
 *
 * @version 0.1.0
 * @since 0.1.0
 * @return OTS_House|null House rented by player.
 * @throws E_OTS_NotLoaded If player is not loaded or global houses list is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function getHouse()
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        // SELECT query on database
        $house = $this->db->query('SELECT ' . $this->db->fieldName('id') . ' FROM ' . $this->db->tableName('houses') . ' WHERE ' . $this->db->fieldName('owner') . ' = ' . $this->data['id'])->fetch();

        if( !empty($house) )
        {
            return POT::getInstance()->getHousesList()->getHouse($house['id']);
        }

        return null;
    }

/**
 * Returns list of VIPs.
 *
 * <p>
 * It means list of players which this player have on his/her list.
 * </p>
 *
 * @version 0.1.3
 * @since 0.1.3
 * @return OTS_Players_List List of VIPs.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function getVIPsList()
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $list = new OTS_Players_List();

        // foreign table fields identifiers
        $field1 = new OTS_SQLField('player_id', 'player_viplist');
        $field2 = new OTS_SQLField('vip_id', 'player_viplist');

        // creates filter
        $filter = new OTS_SQLFilter();
        $filter->addFilter($field1, $this->data['id']);
        $filter->compareField('id', $field2);

        // puts filter onto list
        $list->setFilter($filter);

        return $list;
    }

/**
 * Adds player to VIP list.
 *
 * @version 0.1.4
 * @since 0.1.3
 * @param OTS_Player $player Player to be added.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function addVIP(OTS_Player $player)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $this->db->query('INSERT INTO ' . $this->db->tableName('player_viplist') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('vip_id') . ') VALUES (' . $this->data['id'] . ', ' . $player->getId() . ')');
    }

/**
 * Checks if given player is a VIP for current one.
 *
 * @version 0.1.5
 * @since 0.1.3
 * @param OTS_Player $player Player to check.
 * @return bool True, if given player is on VIP list.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function isVIP(OTS_Player $player)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->db->query('SELECT COUNT(' . $this->db->fieldName('vip_id') . ') FROM ' . $this->db->tableName('player_viplist') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('vip_id') . ' = ' . $player->getId() )->fetchColumn() > 0;
    }

/**
 * Deletes player from VIP list.
 *
 * @version 0.1.4
 * @since 0.1.3
 * @param OTS_Player $player Player to be deleted.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function deleteVIP(OTS_Player $player)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $this->db->query('DELETE FROM ' . $this->db->tableName('player_viplist') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('vip_id') . ' = ' . $player->getId() );
    }

/**
 * Returns list of known spells.
 *
 * <p>
 * You need global spells list resource loaded in order to use this method.
 * </p>
 *
 * @version 0.1.4
 * @since 0.1.4
 * @return array List of known spells.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function getSpellsList()
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $spells = array();
        $list = POT::getInstance()->getSpellsList();

        // reads all known spells
        foreach( $this->db->query('SELECT ' . $this->db->fieldName('name') . ' FROM ' . $this->db->tableName('player_spells') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id']) as $spell)
        {
            // checks if there is rune, instant or conjure spell with given name

            if( $list->hasRune($spell['name']) )
            {
                $spells[] = $list->getRune($spell['name']);
            }

            if( $list->hasInstance($spell['name']) )
            {
                $spells[] = $list->getInstance($spell['name']);
            }

            if( $list->hasConjure($spell['name']) )
            {
                $spells[] = $list->getConjure($spell['name']);
            }
        }

        return $spells;
    }

/**
 * Checks if player knows given spell.
 *
 * @version 0.1.5
 * @since 0.1.4
 * @param OTS_Spell $spell Spell to be checked.
 * @return bool True if player knows given spell, false otherwise.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function hasSpell(OTS_Spell $spell)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        return $this->db->query('SELECT COUNT(' . $this->db->fieldName('name') . ') FROM ' . $this->db->tableName('player_spells') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('name') . ' = ' . $this->db->quote( $spell->getName() ) )->fetchColumn() > 0;
    }

/**
 * Adds given spell to player's spell book (makes him knowing it).
 *
 * @version 0.1.4
 * @since 0.1.4
 * @param OTS_Spell $spell Spell to be learned.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function addSpell(OTS_Spell $spell)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $this->db->query('INSERT INTO ' . $this->db->tableName('player_spells') . ' (' . $this->db->fieldName('player_id') . ', ' . $this->db->fieldName('name') . ') VALUES (' . $this->data['id'] . ', ' . $this->db->quote( $spell->getName() ) . ')');
    }

/**
 * Removes given spell from player's spell book.
 *
 * @version 0.1.4
 * @since 0.1.4
 * @param OTS_Spell $spell Spell to be removed.
 * @throws E_OTS_NotLoaded If player is not loaded.
 * @throws PDOException On PDO operation error.
 */
    public function deleteSpell(OTS_Spell $spell)
    {
        if( !isset($this->data['id']) )
        {
            throw new E_OTS_NotLoaded();
        }

        $this->db->query('DELETE FROM ' . $this->db->tableName('player_spells') . ' WHERE ' . $this->db->fieldName('player_id') . ' = ' . $this->data['id'] . ' AND ' . $this->db->fieldName('name') . ' = ' . $this->db->quote( $spell->getName() ) );
    }

	public static function getPercentLevel($count, $nextLevelCount)
	{
		if($nextLevelCount > 0)
			return min(100, max(0, $count * 100 / $nextLevelCount));

		return 0;
	}

/**
 * Magic PHP5 method.
 *
 * @version 0.1.5
 * @since 0.1.0
 * @param string $name Property name.
 * @return mixed Property value.
 * @throws E_OTS_NotLoaded When player is not loaded.
 * @throws OutOfBoundsException For non-supported properties.
 * @throws PDOException On PDO operation error.
 */
    public function __get($name)
    {
        switch($name)
        {
            case 'id':
                return $this->getId();

            case 'name':
                return $this->getName();

            case 'account':
                return $this->getAccount();

            case 'group':
                return $this->getGroup();

            case 'sex':
                return $this->getSex();

            case 'vocation':
                return $this->getVocation();

            case 'experience':
                return $this->getExperience();

            case 'level':
                return $this->getLevel();

            case 'magLevel':
                return $this->getMagLevel();

            case 'health':
                return $this->getHealth();

            case 'healthMax':
                return $this->getHealthMax();

            case 'mana':
                return $this->getMana();

            case 'manaMax':
                return $this->getManaMax();

            case 'manaSpent':
                return $this->getManaSpent();

            case 'soul':
                return $this->getSoul();

            case 'direction':
                return $this->getDirection();

            case 'lookBody':
                return $this->getLookBody();

            case 'lookFeet':
                return $this->getLookFeet();

            case 'lookHead':
                return $this->getLookHead();

            case 'lookLegs':
                return $this->getLookLegs();

            case 'lookType':
                return $this->getLookType();

            case 'lookAddons':
                return $this->getLookAddons();

            case 'posX':
                return $this->getPosX();

            case 'posY':
                return $this->getPosY();

            case 'posZ':
                return $this->getPosZ();

            case 'cap':
                return $this->getCap();

            case 'lastLogin':
                return $this->getLastLogin();

            case 'lastLogout':
                return $this->getLastLogout();

            case 'lastIP':
                return $this->getLastIP();

            case 'save':
                return $this->isSaveSet();

            case 'conditions':
                return $this->getConditions();

            case 'skullTime':
                return $this->getRedSkullTime();

            case 'skull':
                return $this->getSkull();

            case 'guildNick':
                return $this->getGuildNick();

            case 'rank':
                return $this->getRank();

            case 'townId':
                return $this->getTownId();

            case 'townName':
                return $this->getTownName();

            case 'house':
                return $this->getHouse();

            case 'lossExperience':
                return $this->getLossExperience();

            case 'lossMana':
                return $this->getLossMana();

            case 'lossSkills':
                return $this->getLossSkills();

            case 'lossItems':
                return $this->getLossItems();

            case 'lossContainers':
                return $this->getLossContainers();

            case 'balance':
                return $this->getBalance();

            case 'loaded':
                return $this->isLoaded();

            case 'banned':
                return $this->isBanned();

            case 'online':
                return $this->isOnline();

            case 'worldId':
                return $this->getWorldId();


            case 'vipsList':
                return $this->getVIPsList();

            case 'vocationName':
                return $this->getVocationName();

            case 'spellsList':
                return $this->getSpellsList();

            default:
                throw new OutOfBoundsException();
        }
    }

/**
 * Magic PHP5 method.
 *
 * @version 0.1.5
 * @since 0.1.0
 * @param string $name Property name.
 * @param mixed $value Property value.
 * @throws E_OTS_NotLoaded When passing object value which represents not-initialised instance.
 * @throws OutOfBoundsException For non-supported properties.
 */
    public function __set($name, $value)
    {
        switch($name)
        {
            case 'name':
                $this->setName($value);
                break;

            case 'account':
                $this->setAccount($value);
                break;

            case 'group':
                $this->setGroup($value);
                break;

            case 'sex':
                $this->setSex($value);
                break;

            case 'vocation':
                $this->setVocation($value);
                break;

            case 'experience':
                $this->setExperience($value);
                break;

            case 'level':
                $this->setLevel($value);
                break;

            case 'magLevel':
                $this->setMagLevel($value);
                break;

            case 'health':
                $this->setHealth($value);
                break;

            case 'healthMax':
                $this->setHealthMax($value);
                break;

            case 'mana':
                $this->setMana($value);
                break;

            case 'manaMax':
                $this->setManaMax($value);
                break;

            case 'manaSpent':
                $this->setManaSpent($value);
                break;

            case 'soul':
                $this->setSoul($value);
                break;

            case 'direction':
                $this->setDirection($value);
                break;

            case 'lookBody':
                $this->setLookBody($value);
                break;

            case 'lookFeet':
                $this->setLookFeet($value);
                break;

            case 'lookHead':
                $this->setLookHead($value);
                break;

            case 'lookLegs':
                $this->setLookLegs($value);
                break;

            case 'lookType':
                $this->setLookType($value);
                break;

            case 'lookAddons':
                $this->setLookAddons($value);
                break;

            case 'posX':
                $this->setPosX($value);
                break;

            case 'posY':
                $this->setPosY($value);
                break;

            case 'posZ':
                $this->setPosZ($value);
                break;

            case 'cap':
                $this->setCap($value);
                break;

            case 'lastLogin':
                $this->setLastLogin($value);
                break;

            case 'lastLogout':
                $this->setLastLogout($value);
                break;

            case 'lastIP':
                $this->setLastIP($value);
                break;

            case 'conditions':
                $this->setConditions($value);
                break;

            case 'skull':
                $this->setSkull($value);
                break;

            case 'skullTime':
                $this->setSkullTime($value);
                break;

            case 'guildNick':
                $this->setGuildNick($value);
                break;

            case 'rank':
                $this->setRank($value);
                break;

            case 'townId':
                $this->setTownId($value);
                break;

            case 'lossExperience':
                $this->setLossExperience($value);
                break;

            case 'lossMana':
                $this->setLossMana($value);
                break;

            case 'lossSkills':
                $this->setLossSkills($value);
                break;

            case 'lossItems':
                $this->setLossItems($value);
                break;

            case 'balance':
                $this->setBalance($value);
                break;

            case 'skull':
                if($value)
                {
                    $this->setRedSkull();
                }
                else
                {
                    $this->unsetRedSkull();
                }
                break;

            case 'save':
                if($value)
                {
                    $this->setSave();
                }
                else
                {
                    $this->unsetSave();
                }
                break;

            case 'banned':
                if($value)
                {
                    $this->ban();
                }
                else
                {
                    $this->unban();
                }
                break;

            default:
                throw new OutOfBoundsException();
        }
    }

/**
 * Returns string representation of object.
 *
 * <p>
 * If any display driver is currently loaded then it uses it's method. Else it returns character name.
 * </p>
 *
 * @version 0.1.3
 * @since 0.1.0
 * @return string String representation of object.
 */
    public function __toString()
    {
        $ots = POT::getInstance();

        // checks if display driver is loaded
        if( $ots->isDisplayDriverLoaded() )
        {
            return $ots->getDisplayDriver()->displayPlayer($this);
        }

        return $this->getName();
    }
}

/**#@-*/

?>