hasColumn(TABLE_PREFIX . 'monsters', 'elements')) { $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `elements` TEXT AFTER `immunities`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `pushable` TINYINT(1) NOT NULL DEFAULT '0' AFTER `convinceable`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canpushitems` TINYINT(1) NOT NULL DEFAULT '0' AFTER `pushable`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canpushcreatures` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canpushitems`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canwalkonenergy` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canpushitems`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canwalkonpoison` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canwalkonenergy`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canwalkonfire` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canwalkonpoison`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `runonhealth` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canwalkonfire`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `hostile` TINYINT(1) NOT NULL DEFAULT '0' AFTER `runonhealth`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `attackable` TINYINT(1) NOT NULL DEFAULT '0' AFTER `hostile`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `rewardboss` TINYINT(1) NOT NULL DEFAULT '0' AFTER `attackable`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `defense` INT(11) NOT NULL DEFAULT '0' AFTER `rewardboss`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `armor` INT(11) NOT NULL DEFAULT '0' AFTER `defense`;"); $db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `summons` TEXT AFTER `loot`;"); }