* @author Slawkens * @copyright 2017 MyAAC * @version 0.4.2 * @link http://my-aac.org */ defined('MYAAC') or die('Direct access not allowed!'); $title = 'Last Kills'; $players_deaths_count = 0; $players_rows = ''; if(tableExist('player_killers')) // tfs 0.3 { $players_deaths = $db->query('SELECT `player_deaths`.`id`, `player_deaths`.`date`, `player_deaths`.`level`, `players`.`name`' . (fieldExist('world_id', 'players') ? ', `players`.`world_id`' : '') . ' FROM `player_deaths` LEFT JOIN `players` ON `player_deaths`.`player_id` = `players`.`id` ORDER BY `date` DESC LIMIT 0, ' . $config['last_kills_limit']); if(!empty($players_deaths)) { foreach($players_deaths as $death) { $players_rows .= '
'.$players_deaths_count.'.
'.date("j.m.Y, G:i:s",$death['date']).'' . getPlayerLink($death['name']). ' '; $killers = $db->query("SELECT environment_killers.name AS monster_name, players.name AS player_name, players.deleted AS player_exists FROM killers LEFT JOIN environment_killers ON killers.id = environment_killers.kill_id LEFT JOIN player_killers ON killers.id = player_killers.kill_id LEFT JOIN players ON players.id = player_killers.player_id WHERE killers.death_id = '".$death['id']."' ORDER BY killers.final_hit DESC, killers.id ASC")->fetchAll(); $i = 0; $count = count($killers); foreach($killers as $killer) { $i++; if($killer['player_name'] != "") { if($i == 1) { if($count <= 4) $players_rows .= 'killed'; elseif($count > 4 and $count < 10) $players_rows .= 'slain'; elseif($count > 9 and $count < 15) $players_rows .= 'crushed'; elseif($count > 14 and $count < 20) $players_rows .= 'eliminated'; elseif($count > 19) $players_rows .= 'annihilated'; $players_rows .= 'at level ' . $death['level'] . ' by '; } else if($i == $count) $players_rows .= ' and'; else $players_rows .= ','; $players_rows .= ' by '; if($killer['monster_name'] != '') $players_rows .= $killer['monster_name'] . ' summoned by '; if($killer['player_exists'] == 0) $players_rows .= getPlayerLink($killer['player_name']); } else { if($i == 1) $players_rows .= 'died at level ' . $death['level'] . ''; else if($i == $count) $players_rows .= ' and'; else $players_rows .= ','; $players_rows .= ' by ' . $killer['monster_name']; } } $players_rows .= '.'; if($config['multiworld']) $player_rows .= ''.$config['worlds'][(int)$death['world_id']].''; $players_rows .= ''; } } } else { //$players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `player_deaths`.`killed_by` as `killed_by`, `player_deaths`.`time` as `time`, `player_deaths`.`is_player` as `is_player`, `player_deaths`.`level` as `level` FROM `player_deaths`, `players` as `d` INNER JOIN `players` as `p` ON player_deaths.player_id = p.id WHERE player_deaths.`is_player`='1' ORDER BY `time` DESC LIMIT " . $config['last_kills_limit'] . ";"); $players_deaths = $db->query("SELECT `p`.`name` AS `victim`, `d`.`killed_by` as `killed_by`, `d`.`time` as `time`, `d`.`level`, `d`.`is_player` FROM `player_deaths` as `d` INNER JOIN `players` as `p` ON d.player_id = p.id ORDER BY `time` DESC LIMIT 20;"); if(!empty($players_deaths)) { foreach($players_deaths as $death) { $players_rows .= '
'.$players_deaths_count.'.
'.date("j.m.Y, G:i:s",$death['time']).'' . getPlayerLink($death['victim']). ' died at level ' . $death['level'] . ' by '; if($death['is_player'] == '1') $players_rows .= getPlayerLink($death['killed_by']); else $players_rows .= $death['killed_by']; $players_rows .= '.'; } } } if($players_deaths_count == 0) echo '
Last Deaths
No one died on '.$config['lua']['serverName'].'.

'; else echo '
Last Deaths
'.$players_rows.'
'; ?>