* Fixed some bugs at last install screen (unset country and HTTPS protocol definition)
* Correction: allow_url_fopen is not to make any distinction between HTTP/HTTPS
* Black skull bug when joining serverInfo
* * latin is good but utf8 is better
* also changed ENGINE to InnoDB
* * use curl as alternative option for reporting install
* * you forgot this
* * fix typo
* Revert "* fix typo"
This reverts commit 6f24509dd659032c65c3ccbdf5b5bb3b25cffd72.
* * fix typo
* * this is the correct way to hide that notice
* Updates
+added account editor country list
+added account editor website access flag editor.
+added player blessing1-8 editor
+added fav icon
+added $account->setLastLogin
+added $player->checkBlessings (for blessings 1-8)
+bug fixes
* Blessing Fix
Should now detect the amount of blessings if blessings1 onwards exists.
* caused player.vocation to be resetted when saving player, for example:
on change name, accept invite to guild, leave guild
* fixed empty success message on leave guild
* (internal) using $player->getVocationName() where possible instead of
older method
* fixed some warning in guild show
* changed tableExist and fieldExist to $db->hasTable(table) +
$db->hasColumn(table, column)
* new configurable: database_log - can log database queries and show in
website source when logged as super admin
* removed debug_level configurable, enabled by default when logged on
super admin
* added OTS_Account:getCountry()
* added posibility to load OTS_Player partially, and without skills
* (internal) changed depracated $ots->createObject() functions with
their OTS_ equivalents
* (internal) removed unused code
* save monster loot in database in json format instead loading it every time from xml file
* store monster voices and immunities in json format
* removed useless monsters.gfx_name field from database
* convert item name to item id in loot in monsters.xml loader
* after changing template you will be redirected to latest viewed page
* display gallery add image form only on main gallery page
* fixed displaying monster loot when item.name in loot is used instead of item.id
* (intern) added new function getItemNameById($id)
* (intern) renamed database field monsters.hide_creature to hidden
* this requires loaded items - go to admin panel and select Items menu, then reload
* added items.xml loader class and weapons.xml loader class
* load also runes into spells table
* (internal) changed spells.vocations database field to store json data instead of comma separated
* (internal) renamed existing Items class to Items_Images
* added new indicator icons for create account, create character and change character name
* attempt to fix incorrect views counter behavior (its resetting to 0 in some cases)
* moved check_* functions to class Validator
* from now all validators ajax requests will fire onblur instead of onkeyup
* ajax requests returns now json instead of xml
* added 404 response when file is not found
* fixed gallery