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First public release of MyAAC
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128
system/status.php
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128
system/status.php
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<?php
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/**
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* Server status
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*
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* @package MyAAC
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* @author Slawkens <slawkens@gmail.com>
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* @copyright 2017 MyAAC
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* @version 0.0.1
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* @link http://my-aac.org
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*/
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defined('MYAAC') or die('Direct access not allowed!');
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$status = array();
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$status['online'] = false;
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$status['players'] = 0;
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$status['playersMax'] = 0;
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$status['lastCheck'] = 0;
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$status['uptime'] = '0h 0m';
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$status['monsters'] = 0;
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$status_ip = $config['lua']['ip'];
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if(isset($config['lua']['statusProtocolPort'])) {
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$config['lua']['loginPort'] = $config['lua']['statusProtocolPort'];
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$status_port = $config['lua']['statusProtocolPort'];
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}
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else
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$status_port = $config['lua']['statusPort'];
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if(isset($config['status_ip'][0]))
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{
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$status_ip = $config['status_ip'];
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$status_port = $config['status_port'];
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}
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else if(!isset($status_ip[0])) // try localhost if no ip specified
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{
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$status_ip = '127.0.0.1';
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$status_port = 7171;
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}
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$fetch_from_db = true;
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if($cache->enabled())
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{
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$tmp = '';
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if($cache->fetch('status', $tmp))
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{
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$status = unserialize($tmp);
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$fetch_from_db = false;
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}
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}
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if($fetch_from_db)
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{
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// get info from db
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$status_query = $db->query('SELECT ' . $db->fieldName('name') . ', ' . $db->fieldName('value') . ' FROM ' . $db->tableName(TABLE_PREFIX . 'config') . ' WHERE ' . $db->fieldName('name') . ' LIKE "%status%"');
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if($status_query->rowCount() <= 0) // empty, just insert it
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{
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foreach($status as $key => $value)
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registerDatabaseConfig('status_' . $key, $value);
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}
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else
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{
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foreach($status_query as $tmp)
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$status[str_replace('status_', '', $tmp['name'])] = $tmp['value'];
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}
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}
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// get status timeout from server config
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$status_timeout = eval('return ' . $config['lua']['statusTimeout'] . ';') / 1000 + 1;
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if($status['lastCheck'] + $status_timeout < time())
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{
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// get server status and save it to database
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$serverInfo = new OTS_ServerInfo($status_ip, $status_port);
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$serverStatus = $serverInfo->status();
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if(!$serverStatus)
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{
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$status['online'] = false;
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$status['players'] = 0;
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$status['playersMax'] = 0;
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}
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else
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{
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$status['lastCheck'] = time(); // this should be set only if server respond
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$status['online'] = true;
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$status['players'] = $serverStatus->getOnlinePlayers(); // counts all players logged in-game, or only connected clients (if enabled on server side)
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$status['playersMax'] = $serverStatus->getMaxPlayers();
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// for status afk thing
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if($config['online_afk'])
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{
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// get amount of players that are currently logged in-game, including disconnected clients (exited)
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$query = $db->query('SELECT COUNT(' . $db->fieldName('id') . ') AS playersTotal FROM ' . $db->tableName('players') .
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' WHERE ' . $db->fieldName('online') . ' > 0');
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if($query->rowCount() > 0)
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{
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$query = $query->fetch();
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$status['playersTotal'] = $query['playersTotal'];
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}
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}
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$status['uptime'] = $serverStatus->getUptime();
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$h = floor($status['uptime'] / 3600);
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$m = floor(($status['uptime'] - $h * 3600) / 60);
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$status['uptimeReadable'] = $h . 'h ' . $m . 'm';
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$status['monsters'] = $serverStatus->getMonstersCount();
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$status['motd'] = $serverStatus->getMOTD();
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$status['mapAuthor'] = $serverStatus->getMapAuthor();
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$status['mapName'] = $serverStatus->getMapName();
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$status['mapWidth'] = $serverStatus->getMapWidth();
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$status['mapHeight'] = $serverStatus->getMapHeight();
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$status['server'] = $serverStatus->getServer();
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$status['serverVersion'] = $serverStatus->getServerVersion();
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$status['clientVersion'] = $serverStatus->getClientVersion();
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}
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if($cache->enabled())
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$cache->set('status', serialize($status), 120);
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foreach($status as $key => $value) {
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updateDatabaseConfig('status_' . $key, $value);
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}
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}
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?>
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