Creature page overhaul

Updates the creature pages to show more information.
You will need to reload your creatures.
-modifies database with migration 31
-small customisations are allowed via config file.
-functions added, getMonsterLink, getItemRarity, getCreatureImgPath, left, right,
-added functions to twig.
-view elements, immunities, summons, voices, loot, pushables, canpush, canwalk, runonhealth,hostile,attackable,rewardboss,defense,armor
-filter bosses
-show list as picture preview or names list
This commit is contained in:
Lee 2020-12-28 16:37:03 +00:00
parent 7e0fded595
commit 8e6bc73ca6
11 changed files with 559 additions and 156 deletions

View File

@ -28,7 +28,7 @@ session_start();
define('MYAAC', true);
define('MYAAC_VERSION', '0.9.0-dev');
define('DATABASE_VERSION', 30);
define('DATABASE_VERSION', 31);
define('TABLE_PREFIX', 'myaac_');
define('START_TIME', microtime(true));
define('MYAAC_OS', stripos(PHP_OS, 'WIN') === 0 ? 'WINDOWS' : (strtoupper(PHP_OS) === 'DARWIN' ? 'MAC' : 'LINUX'));

View File

@ -84,12 +84,23 @@ $config = array(
//'2' => 'Your Second World Name'
),
// loot
'loot_show_percentage' => true, // to true to show tooltip percent
// links
'items_url' => 'https://tibia.fandom.com/wiki/', // set to website which shows details about items.
// images
'outfit_images_url' => 'https://outfit-images.ots.me/outfit.php', // set to animoutfit.php for animated outfit
'outfit_images_wrong_looktypes' => [75, 126, 127, 266, 302], // this looktypes needs to have different margin-top and margin-left because they are wrong positioned
'item_images_url' => 'https://item-images.ots.me/1092/', // set to images/items if you host your own items in images folder
'item_images_extension' => '.gif',
// creatures
'creature_images_url' => 'images/monsters/', // set to images/monsters if you host your own creatures in images folder
'creature_images_extension' => '.gif',
'creature_images_preview' => false, // set to true to allow picture previews for creatures
// account
'account_management' => true, // disable if you're using other method to manage users (fe. tfs account manager)
'account_create_auto_login' => false, // auto login after creating account?

View File

@ -102,6 +102,7 @@ else {
'/^changelog\/[0-9]+\/?$/' => array('subtopic' => 'changelog', 'page' => '$1'),
'/^commands\/add\/?$/' => array('subtopic' => 'commands', 'action' => 'add'),
'/^commands\/edit\/?$/' => array('subtopic' => 'commands', 'action' => 'edit'),
'/^creatures\/[A-Za-z0-9-_%+\']+$/' => array('subtopic' => 'creatures', 'creature' => '$1'),
'/^faq\/add\/?$/' => array('subtopic' => 'faq', 'action' => 'add'),
'/^faq\/edit\/?$/' => array('subtopic' => 'faq', 'action' => 'edit'),
'/^forum\/add_board\/?$/' => array('subtopic' => 'forum', 'action' => 'add_board'),#

View File

@ -95,6 +95,16 @@ function getPlayerLink($name, $generate = true)
return generateLink($url, $name);
}
function getMonsterLink($name, $generate = true)
{
global $config;
$url = BASE_URL . ($config['friendly_urls'] ? '' : '?') . 'creatures/' . urlencode($name);
if(!$generate) return $url;
return generateLink($url, $name);
}
function getHouseLink($name, $generate = true)
{
global $db, $config;
@ -154,6 +164,23 @@ function getItemImage($id, $count = 1)
return '<img src="' . $config['item_images_url'] . $file_name . config('item_images_extension') . '"' . $tooltip . ' width="32" height="32" border="0" alt="' .$id . '" />';
}
function getItemRarity($chance) {
if ($chance >= 21) {
return "common";
} elseif (between($chance, 8, 21)) {
return "uncommon";
} elseif (between($chance, 1.1, 8)) {
return "semi rare";
} elseif (between($chance, 0.4, 1.1)) {
return "rare";
} elseif (between($chance, 0.8, 0.4)) {
return "very rare";
} elseif ($chance <= 0.8) {
return "extremely rare";
}
return '';
}
function getFlagImage($country)
{
if(!isset($country[0]))
@ -1309,6 +1336,7 @@ function getPlayerNameByAccount($id)
return '';
}
function echo_success($message)
{
echo '<div class="col-12 success mb-2">' . $message . '</div>';
@ -1357,6 +1385,29 @@ function Outfits_loadfromXML()
return array('id' => $looktype, 'type' => $type, 'name' => $lookname, 'premium' => $premium, 'unlocked' => $unlocked, 'enabled' => $enabled);
}
function left($str, $length) {
return substr($str, 0, $length);
}
function right($str, $length) {
return substr($str, -$length);
}
function getCreatureImgPath($creature){
$creature_path = config('creature_images_url');
$creature_gfx_name = trim(strtolower($creature)) . config('creature_images_extension');
if (!file_exists($creature_path . $creature_gfx_name)) {
$creature_gfx_name = str_replace(" ", "", $creature_gfx_name);
if (file_exists($creature_path . $creature_gfx_name)) {
return $creature_path . $creature_gfx_name;
} else {
return $creature_path . 'nophoto.png';
}
} else {
return $creature_path . $creature_gfx_name;
}
}
// validator functions
require_once LIBS . 'validator.php';
require_once SYSTEM . 'compat.php';

View File

@ -79,6 +79,8 @@ class Creatures {
//load race
$race = $monster->getRace();
$armor = $monster->getArmor();
$defensev = $monster->getDefense();
//load monster flags
$flags = $monster->getFlags();
@ -87,6 +89,28 @@ class Creatures {
if(!isset($flags['convinceable']))
$flags['convinceable'] = '0';
if(!isset($flags['pushable']))
$flags['pushable'] = '0';
if(!isset($flags['canpushitems']))
$flags['canpushitems'] = '0';
if(!isset($flags['canpushcreatures']))
$flags['canpushcreatures'] = '0';
if(!isset($flags['runonhealth']))
$flags['runonhealth'] = '0';
if(!isset($flags['canwalkonenergy']))
$flags['canwalkonenergy'] = '0';
if(!isset($flags['canwalkonpoison']))
$flags['canwalkonpoison'] = '0';
if(!isset($flags['canwalkonfire']))
$flags['canwalkonfire'] = '0';
if(!isset($flags['hostile']))
$flags['hostile'] = '0';
if(!isset($flags['attackable']))
$flags['attackable'] = '0';
if(!isset($flags['rewardboss']))
$flags['rewardboss'] = '0';
$summons = $monster->getSummons();
$loot = $monster->getLoot();
foreach($loot as &$item) {
if(!Validator::number($item['id'])) {
@ -106,10 +130,24 @@ class Creatures {
'use_haste' => $use_haste,
'voices' => json_encode($monster->getVoices()),
'immunities' => json_encode($monster->getImmunities()),
'elements' => json_encode($monster->getElements()),
'summonable' => $flags['summonable'] > 0 ? 1 : 0,
'convinceable' => $flags['convinceable'] > 0 ? 1 : 0,
'pushable' => $flags['pushable'] > 0 ? 1 : 0,
'canpushitems' => $flags['canpushitems'] > 0 ? 1 : 0,
'canpushcreatures' => $flags['canpushcreatures'] > 0 ? 1 : 0,
'runonhealth' => $flags['runonhealth'] > 0 ? 1 : 0,
'canwalkonenergy' => $flags['canwalkonenergy'] > 0 ? 1 : 0,
'canwalkonpoison' => $flags['canwalkonpoison'] > 0 ? 1 : 0,
'canwalkonfire' => $flags['canwalkonfire'] > 0 ? 1 : 0,
'hostile' => $flags['hostile'] > 0 ? 1 : 0,
'attackable' => $flags['attackable'] > 0 ? 1 : 0,
'rewardboss' => $flags['rewardboss'] > 0 ? 1 : 0,
'defense' => $defensev,
'armor' => $armor,
'race' => $race,
'loot' => json_encode($loot)
'loot' => json_encode($loot),
'summons' => json_encode($summons)
));
if($show) {

View File

@ -273,6 +273,92 @@ class OTS_Monster extends DOMDocument
return $loot;
}
/**
* Returns all monster summons.
*
* @return array elements.
* @throws DOMException On DOM operation error.
*/
public function getSummons()
{
$summons = array();
$element = $this->documentElement->getElementsByTagName('summons')->item(0);
// checks if it has any Summons
if( isset($element) )
{
// adds all summons
foreach( $element->getElementsByTagName('summon') as $item)
{
$chance = $item->getAttribute('chance');
$id = $item->getAttribute('name');
$summons[] = array('name' => $id, 'chance' => $chance);
}
}
return $summons;
}
/**
* Returns all monster elements.
*
* @return array elements.
* @throws DOMException On DOM operation error.
*/
public function getElements()
{
$elements = array();
$element = $this->documentElement->getElementsByTagName('elements')->item(0);
// checks if it has any elements
if( isset($element) )
{
// read all elements
foreach( $element->getElementsByTagName('element') as $elementv)
{
$elementv = $elementv->attributes->item(0);
// checks if element is set
if($elementv->nodeValue > 0)
{
$elements[] = array('name' => ucfirst(str_replace('Percent', '', $elementv->nodeName)), 'percent' => $elementv->nodeValue);
}
}
}
return $elements;
}
/**
* Checks if monster has given element.
*
* @param string $name element to check.
* @return bool element state.
* @throws DOMException On DOM operation error.
*/
public function hasElement($name)
{
$element = $this->documentElement->getElementsByTagName('elements')->item(0);
// if doesn't have any elements obviously doesn't have this one too
if( isset($element) )
{
// read all elements
foreach( $element->getElementsByTagName('element') as $element)
{
// checks if this is what we are searching for
if( $element->hasAttribute($name) )
{
return $element->getAttribute($name) > 0;
}
}
}
return false;
}
/**
* Returns all monster immunities.
*

18
system/migrations/31.php Normal file
View File

@ -0,0 +1,18 @@
<?php
if(!$db->hasColumn(TABLE_PREFIX . 'monsters', 'elements')) {
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `elements` TEXT NOT NULL DEFAULT '' AFTER `immunities`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `pushable` TINYINT(1) NOT NULL DEFAULT '0' AFTER `convinceable`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canpushitems` TINYINT(1) NOT NULL DEFAULT '0' AFTER `pushable`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canpushcreatures` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canpushitems`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canwalkonenergy` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canpushitems`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canwalkonpoison` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canwalkonenergy`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `canwalkonfire` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canwalkonpoison`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `runonhealth` TINYINT(1) NOT NULL DEFAULT '0' AFTER `canwalkonfire`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `hostile` TINYINT(1) NOT NULL DEFAULT '0' AFTER `runonhealth`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `attackable` TINYINT(1) NOT NULL DEFAULT '0' AFTER `hostile`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `rewardboss` TINYINT(1) NOT NULL DEFAULT '0' AFTER `attackable`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `defense` INT(11) NOT NULL DEFAULT '0' AFTER `rewardboss`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `armor` INT(11) NOT NULL DEFAULT '0' AFTER `defense`;");
$db->exec("ALTER TABLE `" . TABLE_PREFIX . "monsters` ADD `summons` TEXT NOT NULL DEFAULT '' AFTER `loot`;");
}

View File

@ -5,112 +5,27 @@
* @package MyAAC
* @author Gesior <jerzyskalski@wp.pl>
* @author Slawkens <slawkens@gmail.com>
* @copyright 2019 MyAAC
* @author Lee
* @copyright 2020 MyAAC
* @link https://my-aac.org
*/
defined('MYAAC') or die('Direct access not allowed!');
$title = "Creatures";
?>
<script type="text/javascript" src="tools/js/tipped.js"></script>
<link rel="stylesheet" type="text/css" href="tools/css/tipped.css"/>
<link rel="stylesheet" href="<?php echo BASE_URL; ?>tools/css/datatables.min.css">
<script>
$(document).ready(function () {
Tipped.create('.item_image');
});
</script>
<?php
if (empty($_REQUEST['creature'])) {
//send query to database
$monsters = $db->query('SELECT * FROM `' . TABLE_PREFIX . 'monsters` WHERE `hidden` != 1 ORDER BY name asc');
echo '<table id="creaturestb" class=""><thead>
<tr role="row"><th>Name</th><th>Health</th><th>Experience</th>
<th>Summonable Mana</th><th>Convinceable Mana</th><th>Race</th></tr>
</thead><tbody>';
foreach ($monsters as $monster) {
echo '<tr><td><a href="?subtopic=creatures&creature=' . urlencode($monster['name']) . '">' . $monster['name'] . '</a></td>
<td>' . $monster['health'] . '</td>
<td>' . $monster['exp'] . '</td>
<td>' . ($monster['summonable'] ? $monster['mana'] : "---") . '</td>
<td>' . ($monster['convinceable'] ? $monster['mana'] : "---") . '</td>
<td>' . ucwords($monster['race']) . '</td></tr>';
}
echo '</tbody></table>';
$creatures = $db->query('SELECT * FROM `' . TABLE_PREFIX . 'monsters` WHERE `hidden` != 1 '.(empty($_REQUEST['boss']) ? '': 'AND `rewardboss` = 1').' ORDER BY name asc');
$twig->display('creatures.html.twig', array(
'creatures' => $creatures->fetchAll(),
'preview' => config('creature_images_preview'),
));
} else {
$monster_name = stripslashes(trim(ucwords($_REQUEST['creature'])));
$monster = $db->query('SELECT * FROM `' . TABLE_PREFIX . 'monsters` WHERE `hidden` != 1 AND `name` = ' . $db->quote($monster_name) . ';')->fetch();
if (isset($monster['name'])) {
$title = $monster['name'] . " - Creatures";
$creature_name = urldecode(stripslashes(ucwords(strtolower($_REQUEST['creature']))));
$prep = $db->prepare('SELECT * FROM `' . TABLE_PREFIX . 'monsters` WHERE `hidden` != 1 AND `name` = ? LIMIT 1;');
$prep->execute([$creature_name]);
$creature = $prep->fetch();
echo '<div style="text-align:center"><h2>' . $monster['name'] . '</h2></div>';
echo '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><tr><td>
<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=60%>';
$number_of_rows = 0;
echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Health: </b></td><td>' . $monster['health'] . '</td></tr>';
$number_of_rows++;
echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Experience: </b></td><td>' . $monster['exp'] . '</td></tr>';
$number_of_rows++;
echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Speed like: </b></td><td>' . $monster['speed_lvl'] . ' level';
$number_of_rows++;
if ($monster['use_haste'])
echo ' (Can use haste)';
echo '</td></tr>';
$number_of_rows++;
if ($monster['summonable'] == 1)
echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Summon: </b></td><td>' . $monster['mana'] . ' mana</td></tr>';
else {
echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Summon: </b></td><td>Impossible</td></tr>';
}
$number_of_rows++;
if ($monster['convinceable'] == 1)
echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Convince: </b></td><td>' . $monster['mana'] . ' mana</td></tr>';
else
echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Convince: </b></td><td>Impossible</td></tr>';
echo '</TABLE></td><td align=left>
<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=40%>
<tr><td align=left>';
$monster['gfx_name'] = trim(strtolower($monster['name'])) . ".gif";
if (!file_exists('images/monsters/' . $monster['gfx_name'])) {
$gfx_name = str_replace(" ", "", $monster['gfx_name']);
if (file_exists('images/monsters/' . $gfx_name))
echo '<img src="images/monsters/' . $gfx_name . '" height="128" width="128">';
else
echo '<img src="images/monsters/nophoto.png" height="128" width="128">';
} else
echo '<img src="images/monsters/' . $monster['gfx_name'] . '" height="128" width="128">';
echo '</td></tr>
</TABLE></td></tr><tr><td>
<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%>';
$immunities = json_decode($monster['immunities'], true);
if (count($immunities) > 0) {
$number_of_rows++;
echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Immunities: </b></td><td width="100%">' . implode(', ', $immunities) . '</td></tr>';
}
$voices = json_decode($monster['voices'], true);
if (count($voices) > 0) {
foreach ($voices as &$voice) {
$voice = '"' . $voice . '"';
}
$number_of_rows++;
echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Voices: </b></td><td width="100%">' . implode(', ', $voices) . '</td></tr>';
}
echo '</TABLE></td></tr>';
$loot = json_decode($monster['loot'], true);
if ($loot) {
echo '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><tr><td style="display: block;">';
if (isset($creature['name'])) {
function sort_by_chance($a, $b)
{
if ($a['chance'] == $b['chance']) {
@ -119,35 +34,42 @@ if (empty($_REQUEST['creature'])) {
return ($a['chance'] > $b['chance']) ? -1 : 1;
}
$title = $creature['name'] . " - Creatures";
$creature['img_link']= getCreatureImgPath($creature_name);
$voices = json_decode($creature['voices'], true);
$summons = json_decode($creature['summons'], true);
$elements = json_decode($creature['elements'], true);
$immunities = json_decode($creature['immunities'], true);
$loot = json_decode($creature['loot'], true);
usort($loot, 'sort_by_chance');
$i = 0;
$loot_list = [];
foreach ($loot as $item) {
$name = getItemNameById($item['id']);
$tooltip = $name . '<br/>Chance: ' . round($item['chance'] / 1000, 2) . '%<br/>Max count: ' . $item['count'];
echo '<img src="' . $config['item_images_url'] . $item['id'] . config('item_images_extension') . '" class="item_image" title="' . $tooltip . '" width="32" height="32" border="0" alt=" ' . $name . '" />';
$i++;
$item['name'] = getItemNameById($item['id']);
$item['rarity_chance'] = round($item['chance'] / 1000, 2);
$item['rarity'] = getItemRarity($item['chance']);
$item['tooltip'] = ucfirst($item['name']) . '<br/>Chance: ' . $item['rarity'] . (config('loot_show_percentage') ? ' ('. $item['rarity_chance'] .'%)' : '') . '<br/>Max count: ' . $item['count'];
$loot_list[] = $item;
}
echo '</td></tr></TABLE>';
}
$creature['loot'] = isset($loot_list) ? $loot_list : null;
$creature['voices'] = isset($voices) ? $voices : null;
$creature['summons'] = isset($summons) ? $summons : null;
$creature['elements'] = isset($elements) ? $elements : null;
$creature['immunities'] = isset($immunities) ? $immunities : null;
$twig->display('creature.html.twig', array(
'creature' => $creature,
));
echo '</td></tr>';
echo '</TABLE>';
} else {
echo "Monster with name <b>" . $monster_name . "</b> doesn't exist.";
echo "Creature with name <b>" . $creature_name . "</b> doesn't exist.";
}
//back button
$twig->display('creatures.back_button.html.twig');
}
?>
<script>
$(document).ready(function () {
$('#creaturestb').DataTable();
});
</script>
<script src="<?php echo BASE_URL; ?>tools/js/datatables.min.js"></script>

View File

@ -0,0 +1,164 @@
<script type="text/javascript" src="tools/js/tipped.js"></script>
<link rel="stylesheet" type="text/css" href="tools/css/tipped.css"/>
<style>
.creature_img {
background-position: center center;
background-repeat: no-repeat;
width: 64px;
height: 64px;
padding: 5px;
}
.creature_name {
font-size: 18px;
font-weight: bold;
width: 100%;
text-align: center;
float: left;
box-sizing: border-box;
padding-top: 10px;
padding-bottom: 15px;
}
.creature_voice {
font-weight: bold;
font-size: 8pt;
color: #FE6500;
text-shadow: rgb(0, 0, 0) 1px 0px 0px, rgb(0, 0, 0) 0.540302px 0.841471px 0px, rgb(0, 0, 0) -0.416147px 0.909297px 0px, rgb(0, 0, 0) -0.989992px 0.14112px 0px, rgb(0, 0, 0) -0.653644px -0.756802px 0px, rgb(0, 0, 0) 0.283662px -0.958924px 0px, rgb(0, 0, 0) 0.96017px -0.279415px 0px;
}
.loot_image {
width: 32px;
height: 32px;
border: 0px;
}
.loot_amount {
position: absolute;
bottom: 0;
right: 2px;
color: white;
font-size: 8pt;
font-weight: bold;
text-shadow: 0.1em 0.1em black;
}
.loot_bg {
margin: 2px;
position: relative;
display: inline-block;
float: left;
background-image: url('{{ constant('BASE_URL') }}images/items/empty.gif');
opacity: 0.7;
}
.loot_bg:hover {
opacity: 1.0;
}
</style>
<script>
$(document).ready(function () {
Tipped.create('.loot_image');
});
</script>
<div class="creature_name">{{ creature.name }}</div>
<table class="CreatureInfo" border="0" cellspacing="0" cellpadding="4" width="100%">
<thead>
<tr>
<th align="center" colspan="4"><b>General information</b></th>
</tr>
</thead>
<tbody>
<tr>
<td width="10%">
<div class="creature_img" style="background-image: url({{ creature.img_link }}"></div>
</td>
<td align="center" width="30%">
<strong>Health:</strong> {{ creature.health }}<br>
<strong>Experience:</strong> {{ creature.exp }}<br>
<strong>Speed:</strong> {{ creature.speed_lvl }} {{ (creature.use_haste) ? ' (+haste)' : '' }}
</td>
<td align="center" width="30%">
<b>Summonable:</b> {{ (creature.summonable) ? creature.mana ~ ' mana' : 'Impossible' }}<br>
<b>Convinceable:</b> {{ (creature.convinceable) ? creature.mana ~ ' mana' : 'Impossible' }}
</td>
<td width="30%" align="center">
<strong>Armor:</strong> {{ creature.armor }}<br>
<strong>Defense:</strong> {{ creature.defense }}
</td>
</tr>
</tbody>
</table><br>
{% if ( creature.voices is not empty or creature.summons is not empty) %}
<table class="CreatureVoice" border="0" cellspacing="0" cellpadding="4" width="100%">
<thead>
<tr>
{% if ( creature.summons is not empty) %}
<th width="50%"><b>Summons</b></th>
{% endif %}
{% if ( creature.voices is not empty) %}
<th width="50%"><b>Voices</b></th>
{% endif %}
</tr>
</thead>
<tbody>
<tr>
{% if ( creature.summons is not empty) %}
<td>
{% for summon in creature.summons %}
<span>{{ summon.chance }}% chance to summon a <b>{{ getMonsterLink(summon.name, true)|raw }}</b><br/></span>
{% endfor %}
</td>
{% endif %}
{% if ( creature.voices is not empty) %}
<td align="center">
<span class="creature_voice">
{% for voice in creature.voices %}
"{{ voice }}"<br/>
{% endfor %}
</span>
</td>
{% endif %}
</tr>
</tbody>
</table><br/>
{% endif %}
{% if (creature.elements|length > 0 or creature.immunities|length > 0 ) %}
<table class="CreatureElements" border="0" cellspacing="0" cellpadding="4" width="100%">
<tr>
<th colspan="{{ creature.elements|length }}">Elements and Immunities</th>
</tr>
{% if (creature.elements|length > 0) %}
<tr>{% for element in creature.elements %}
<td align="center"><b> {{ element.name }}</b><br/>{{ element.percent }}%</td>
{% endfor %}</tr>
{% endif %}
{% if (creature.immunities|length > 0 ) %}
<tr>
<td colspan="{{ creature.elements|length }}"><b>Immunities:</b> {{ creature.immunities|join(' | ') }}</td>
</tr>
{% endif %}
</table><br/>
{% endif %}
{% if (not creature.loot is empty) %}
<table class="CreatureLoot" border="0" cellspacing="0" cellpadding="4" width="100%">
<tr><th>Loot</th></tr>
<tr>
<td>
{% for item in creature.loot %}
<span class="loot_bg">
{% if (item.count > 1) %}
<span class="loot_amount">{{ item.count }}</span>
{% endif %}
<a href="{{ config.items_url }}{{ item.name|title }}"><img title="{{ item.tooltip }}" src="{{ config.item_images_url }}{{ item.id }}{{ config.item_images_extension }}" class="loot_image"/></a>
</span>
{% endfor %}
</td>
</tr>
</table>
{% endif %}

View File

@ -0,0 +1,97 @@
{% if creatures is not empty %}
{% if preview %}
<style>
.creatureImages {
width: 100px;
height: 100px;
margin: 0px;
float: left;
}
.creatureBoss {
box-sizing: border-box;
border-radius: 10px;
border: 1px rgba(179, 179, 179, 0.50) solid;
background-color: rgba(235, 235, 235, 0.50);
}
</style>
<script type="text/javascript">
$(document).ready(function () {
$("#ciSearch").on("keyup", function () {
var value = $(this).val().toLowerCase();
$("#creatureiTable div").filter(function () {
$(this).toggle($(this).text().toLowerCase().indexOf(value) > -1)
});
});
});
</script>
<div style="float: right;"><input id="ciSearch" type="text" placeholder="Search.."></div>
<div style="display: table; width: 100%; ">
<div style="text-align: center; " id="creatureiTable">
{% for creature in creatures %}
{% set i = i + 1 %}
<div class="creatureImages">
<a href="{{ getMonsterLink(creature.name, false)|raw }}">
<div class="creature_img " style="background-image: url({{ creature.img_link }}"></div>
<img class=" {{ (creature.rewardboss ? 'creatureBoss' : '') }}" src="{{ getCreatureImgPath(creature.name) }}" border="0"/>
</a>
<div>{{ creature.name }}</div>
</div>
{% endfor %}
</div>
</div>
{% else %}
<script type="text/javascript">
$(document).ready(function () {
$("#cSearch").on("keyup", function () {
var value = $(this).val().toLowerCase();
$("#creatureTable tr").filter(function () {
$(this).toggle($(this).text().toLowerCase().indexOf(value) > -1)
});
});
});
</script>
{{ generateLink('?creatures', 'All', false)|raw }} - <a href="?subtopic=creatures&boss=view">Bosses</a>
<div style="float: right;"><input id="cSearch" type="text" placeholder="Search.."></div>
<table width="100%">
<thead>
<tr>
<th>Name</th>
<th>Boss</th>
<th>Health</th>
<th>Experience</th>
<th>Summonable Mana</th>
<th>Convinceable Mana</th>
<th>Race</th>
</tr>
</thead>
<tbody id="creatureTable">
{% set i = 0 %}
{% for creature in creatures %}
{% set i = i + 1 %}
<tr>
<td>{{ getMonsterLink(creature.name, true)|raw }}</td>
<td>{{ (creature.rewardboss) ? 'Yes' : '---' }}</td>
<td>{{ creature.health|number_format(0, '.', ',') }}</td>
<td>{{ creature.exp|number_format(0, '.', ',') }}</td>
<td>{{ (creature.convinceable) ? creature.mana : '---' }} </td>
<td>{{ (creature.summonable) ? creature.mana : '---' }} </td>
<td>{{ creature.race|title }}</td>
</tr>
{% endfor %}
</tbody>
</table>
{% endif %}
<script src="tools/js/jquery.min.js"></script>
{% else %}
<table width="100%">
<tr>
<th>Creatures</th>
</tr>
<tr>
<td>No Creatures on the server.</td>
</tr>
</table>
{% endif %}

View File

@ -24,16 +24,31 @@ $function = new TwigFunction('getStyle', function ($i) {
});
$twig->addFunction($function);
$function = new TwigFunction('getCreatureImgPath', function ($i) {
return getCreatureImgPath($i);
});
$twig->addFunction($function);
$function = new TwigFunction('getLink', function ($s) {
return getLink($s);
});
$twig->addFunction($function);
$function = new TwigFunction('generateLink', function ($s, $n, $b = false) {
return generateLink($s, $n, $b);
});
$twig->addFunction($function);
$function = new TwigFunction('getPlayerLink', function ($s, $p) {
return getPlayerLink($s, $p);
});
$twig->addFunction($function);
$function = new TwigFunction('getMonsterLink', function ($s, $p) {
return getMonsterLink($s, $p);
});
$twig->addFunction($function);
$function = new TwigFunction('getGuildLink', function ($s, $p) {
return getGuildLink($s, $p);
});