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Creature page overhaul
Updates the creature pages to show more information. You will need to reload your creatures. -modifies database with migration 31 -small customisations are allowed via config file. -functions added, getMonsterLink, getItemRarity, getCreatureImgPath, left, right, -added functions to twig. -view elements, immunities, summons, voices, loot, pushables, canpush, canwalk, runonhealth,hostile,attackable,rewardboss,defense,armor -filter bosses -show list as picture preview or names list
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@@ -5,149 +5,71 @@
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* @package MyAAC
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* @author Gesior <jerzyskalski@wp.pl>
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* @author Slawkens <slawkens@gmail.com>
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* @copyright 2019 MyAAC
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* @author Lee
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* @copyright 2020 MyAAC
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* @link https://my-aac.org
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*/
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defined('MYAAC') or die('Direct access not allowed!');
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$title = "Creatures";
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?>
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<script type="text/javascript" src="tools/js/tipped.js"></script>
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<link rel="stylesheet" type="text/css" href="tools/css/tipped.css"/>
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<link rel="stylesheet" href="<?php echo BASE_URL; ?>tools/css/datatables.min.css">
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<script>
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$(document).ready(function () {
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Tipped.create('.item_image');
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});
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</script>
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<?php
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if (empty($_REQUEST['creature'])) {
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//send query to database
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$monsters = $db->query('SELECT * FROM `' . TABLE_PREFIX . 'monsters` WHERE `hidden` != 1 ORDER BY name asc');
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echo '<table id="creaturestb" class=""><thead>
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<tr role="row"><th>Name</th><th>Health</th><th>Experience</th>
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<th>Summonable Mana</th><th>Convinceable Mana</th><th>Race</th></tr>
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</thead><tbody>';
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foreach ($monsters as $monster) {
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echo '<tr><td><a href="?subtopic=creatures&creature=' . urlencode($monster['name']) . '">' . $monster['name'] . '</a></td>
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<td>' . $monster['health'] . '</td>
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<td>' . $monster['exp'] . '</td>
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<td>' . ($monster['summonable'] ? $monster['mana'] : "---") . '</td>
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<td>' . ($monster['convinceable'] ? $monster['mana'] : "---") . '</td>
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<td>' . ucwords($monster['race']) . '</td></tr>';
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}
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echo '</tbody></table>';
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$creatures = $db->query('SELECT * FROM `' . TABLE_PREFIX . 'monsters` WHERE `hidden` != 1 '.(empty($_REQUEST['boss']) ? '': 'AND `rewardboss` = 1').' ORDER BY name asc');
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$twig->display('creatures.html.twig', array(
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'creatures' => $creatures->fetchAll(),
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'preview' => config('creature_images_preview'),
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));
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} else {
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$monster_name = stripslashes(trim(ucwords($_REQUEST['creature'])));
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$monster = $db->query('SELECT * FROM `' . TABLE_PREFIX . 'monsters` WHERE `hidden` != 1 AND `name` = ' . $db->quote($monster_name) . ';')->fetch();
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if (isset($monster['name'])) {
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$title = $monster['name'] . " - Creatures";
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$creature_name = urldecode(stripslashes(ucwords(strtolower($_REQUEST['creature']))));
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$prep = $db->prepare('SELECT * FROM `' . TABLE_PREFIX . 'monsters` WHERE `hidden` != 1 AND `name` = ? LIMIT 1;');
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$prep->execute([$creature_name]);
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$creature = $prep->fetch();
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echo '<div style="text-align:center"><h2>' . $monster['name'] . '</h2></div>';
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echo '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><tr><td>
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<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=60%>';
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$number_of_rows = 0;
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echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Health: </b></td><td>' . $monster['health'] . '</td></tr>';
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$number_of_rows++;
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echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Experience: </b></td><td>' . $monster['exp'] . '</td></tr>';
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$number_of_rows++;
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echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Speed like: </b></td><td>' . $monster['speed_lvl'] . ' level';
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$number_of_rows++;
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if ($monster['use_haste'])
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echo ' (Can use haste)';
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echo '</td></tr>';
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$number_of_rows++;
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if ($monster['summonable'] == 1)
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echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Summon: </b></td><td>' . $monster['mana'] . ' mana</td></tr>';
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else {
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echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Summon: </b></td><td>Impossible</td></tr>';
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}
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$number_of_rows++;
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if ($monster['convinceable'] == 1)
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echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Convince: </b></td><td>' . $monster['mana'] . ' mana</td></tr>';
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else
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echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Convince: </b></td><td>Impossible</td></tr>';
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echo '</TABLE></td><td align=left>
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<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=40%>
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<tr><td align=left>';
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$monster['gfx_name'] = trim(strtolower($monster['name'])) . ".gif";
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if (!file_exists('images/monsters/' . $monster['gfx_name'])) {
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$gfx_name = str_replace(" ", "", $monster['gfx_name']);
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if (file_exists('images/monsters/' . $gfx_name))
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echo '<img src="images/monsters/' . $gfx_name . '" height="128" width="128">';
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else
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echo '<img src="images/monsters/nophoto.png" height="128" width="128">';
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} else
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echo '<img src="images/monsters/' . $monster['gfx_name'] . '" height="128" width="128">';
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echo '</td></tr>
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</TABLE></td></tr><tr><td>
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<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%>';
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$immunities = json_decode($monster['immunities'], true);
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if (count($immunities) > 0) {
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$number_of_rows++;
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echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Immunities: </b></td><td width="100%">' . implode(', ', $immunities) . '</td></tr>';
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}
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$voices = json_decode($monster['voices'], true);
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if (count($voices) > 0) {
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foreach ($voices as &$voice) {
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$voice = '"' . $voice . '"';
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if (isset($creature['name'])) {
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function sort_by_chance($a, $b)
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{
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if ($a['chance'] == $b['chance']) {
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return 0;
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}
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$number_of_rows++;
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echo '<tr BGCOLOR="' . getStyle($number_of_rows) . '"><td width="100"><b>Voices: </b></td><td width="100%">' . implode(', ', $voices) . '</td></tr>';
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}
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echo '</TABLE></td></tr>';
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$loot = json_decode($monster['loot'], true);
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if ($loot) {
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echo '<TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%><tr><td style="display: block;">';
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function sort_by_chance($a, $b)
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{
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if ($a['chance'] == $b['chance']) {
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return 0;
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}
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return ($a['chance'] > $b['chance']) ? -1 : 1;
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}
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usort($loot, 'sort_by_chance');
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$i = 0;
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foreach ($loot as $item) {
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$name = getItemNameById($item['id']);
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$tooltip = $name . '<br/>Chance: ' . round($item['chance'] / 1000, 2) . '%<br/>Max count: ' . $item['count'];
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echo '<img src="' . $config['item_images_url'] . $item['id'] . config('item_images_extension') . '" class="item_image" title="' . $tooltip . '" width="32" height="32" border="0" alt=" ' . $name . '" />';
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$i++;
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}
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echo '</td></tr></TABLE>';
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return ($a['chance'] > $b['chance']) ? -1 : 1;
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}
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echo '</td></tr>';
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echo '</TABLE>';
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$title = $creature['name'] . " - Creatures";
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$creature['img_link']= getCreatureImgPath($creature_name);
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$voices = json_decode($creature['voices'], true);
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$summons = json_decode($creature['summons'], true);
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$elements = json_decode($creature['elements'], true);
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$immunities = json_decode($creature['immunities'], true);
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$loot = json_decode($creature['loot'], true);
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usort($loot, 'sort_by_chance');
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$loot_list = [];
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foreach ($loot as $item) {
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$item['name'] = getItemNameById($item['id']);
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$item['rarity_chance'] = round($item['chance'] / 1000, 2);
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$item['rarity'] = getItemRarity($item['chance']);
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$item['tooltip'] = ucfirst($item['name']) . '<br/>Chance: ' . $item['rarity'] . (config('loot_show_percentage') ? ' ('. $item['rarity_chance'] .'%)' : '') . '<br/>Max count: ' . $item['count'];
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$loot_list[] = $item;
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}
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$creature['loot'] = isset($loot_list) ? $loot_list : null;
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$creature['voices'] = isset($voices) ? $voices : null;
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$creature['summons'] = isset($summons) ? $summons : null;
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$creature['elements'] = isset($elements) ? $elements : null;
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$creature['immunities'] = isset($immunities) ? $immunities : null;
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$twig->display('creature.html.twig', array(
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'creature' => $creature,
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));
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} else {
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echo "Monster with name <b>" . $monster_name . "</b> doesn't exist.";
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echo "Creature with name <b>" . $creature_name . "</b> doesn't exist.";
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}
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//back button
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$twig->display('creatures.back_button.html.twig');
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}
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?>
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<script>
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$(document).ready(function () {
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$('#creaturestb').DataTable();
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});
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</script>
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<script src="<?php echo BASE_URL; ?>tools/js/datatables.min.js"></script>
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